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Old 03-24-2014, 08:02 PM   #1
MogulChamp
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Luxury Tax Clarification

If I am reading the manual correctly, the Luxury Tax for the next year is calculated at the first day of the offseason for the previous year. Is this correct?

For Example... League 1 ends 2014 with an average payroll of $150 million. That would mean that anything over this $150 million in the 2015 season would be taxed.

My main issues are with the timing. When is the tax applied and when is the threshold calculated?

Thanks!

*edit*

After some testing it appears that the actual tax is applied based on player expenses. Should then the actual tax "cap" be based on player expenses or player payroll? Player expenses seem to include International Amateur Bonuses

Last edited by MogulChamp; 03-24-2014 at 11:24 PM.
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Old 03-24-2014, 11:25 PM   #2
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Anyone? Got some interesting questions in there
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Old 03-25-2014, 07:20 AM   #3
Bristolduke
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The sim that moves to the off season (usually 1 day after the last playoff game) sets all the financial data for the following season.

With respect to the luxury tax there are two different values involved, The Cap and the Tax. The same principle is used whether it is the luxury or the percent of revenue. I'll use the tax in this example.

So at the day of rollover, the average player expenses per team is computed (this could include international, or drafted players where you exceeded your draft budget). Then the cap is determined and then the tax is calculated and applied.

So if you are using default of 120% cap and 20% tax and your average league payroll is $150M then

The cap is $180M (120% of $150M)

Any team with a player expenses over $180M will pay a tax of 20% of the amount in excess of $180M. For example a team with a $200m player expenses will pay a tax of $40M (20% of $20M). That amount will be shown on the front office as a negative number under revenue sharing. This is done for all teams.

The pool of tax money is then shared among the low player expense teams (I think it is the low 25% of teams). This shows as a positive number in the revenue sharing line on the front office.

All of these calculations are done prior to the processing of cash maximum values. The application of cash maximum is the last step in the rollover financial processing. So if Team X made more profit than the cash max and then received some funds via revenue sharing, then all finds in excess of the cash maximum are removed. This is shown on the Cash from owner line as a negative number.
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Old 03-25-2014, 07:07 PM   #4
MogulChamp
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Quote:
Originally Posted by Bristolduke View Post
The sim that moves to the off season (usually 1 day after the last playoff game) sets all the financial data for the following season.

With respect to the luxury tax there are two different values involved, The Cap and the Tax. The same principle is used whether it is the luxury or the percent of revenue. I'll use the tax in this example.

So at the day of rollover, the average player expenses per team is computed (this could include international, or drafted players where you exceeded your draft budget). Then the cap is determined and then the tax is calculated and applied.

So if you are using default of 120% cap and 20% tax and your average league payroll is $150M then

The cap is $180M (120% of $150M)

Any team with a player expenses over $180M will pay a tax of 20% of the amount in excess of $180M. For example a team with a $200m player expenses will pay a tax of $40M (20% of $20M). That amount will be shown on the front office as a negative number under revenue sharing. This is done for all teams.

The pool of tax money is then shared among the low player expense teams (I think it is the low 25% of teams). This shows as a positive number in the revenue sharing line on the front office.

All of these calculations are done prior to the processing of cash maximum values. The application of cash maximum is the last step in the rollover financial processing. So if Team X made more profit than the cash max and then received some funds via revenue sharing, then all finds in excess of the cash maximum are removed. This is shown on the Cash from owner line as a negative number.
Excellent response and EXACTLY what I was looking for. Thank you!!
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Old 03-25-2014, 07:43 PM   #5
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Quote:
Originally Posted by Bristolduke View Post
Any team with a player expenses over $180M will pay a tax of 20% of the amount in excess of $180M. For example a team with a $200m player expenses will pay a tax of $40M (20% of $20M).
? Maybe a typo in here? 20% of the overage is $4M, not $40M.
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Last edited by endgame; 03-25-2014 at 07:46 PM.
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