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#1 |
Minors (Single A)
Join Date: Sep 2013
Posts: 83
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Speeding up simulation?
Any way to speed up simulation? It seems to take 1 hour to simulate one season.
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#2 | |
FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,901
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Quote:
I have a fairly powerful PC and it took me about 25 minutes to simulate 1 full season with all leagues selected. That was when the game was in beta that I timed it, the sim speeds have speed up since then but I haven't timed it yet. Think if OOTP had as many leagues running in the background as FHM it would run much slower as well. The nice thing is that the game sims much faster than EHM. But to answer your question, the only thing you can do is save less frequently, and have less leagues selected from the start of your game. Perhaps not having player photos and logos in the game might help but probably minimally.
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? |
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#3 |
Minors (Single A)
Join Date: Sep 2013
Posts: 83
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I have only the English leagues going and the NHL/AHL which you can't turn off and its still goign to take about 15 minutes. In all honesty, I want a season with the bare minimum to take about 3 minutes to simulate a season. I like to spend my time trading and building a team rather than waiting forever to simulate.
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#4 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,248
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I doubt the game will ever sim that fast. We'll certainly make improvements in the overall speed, but I think we'll always be somewhere in the middle ground between OOTP's handful of minutes per season and FM's multiple hours. EHM was similar, even with the most stripped-down settings it took half an hour or so for a full year. That's just the price of having a lot of detail in the game. Historical mode runs faster since there's no need to generate and develop players, with all the background infrastructure that requires. I suppose we could strip all of that out of the modern game, generate a fictional "future" database that would work the same way as the historical one, and have a fast-play mode that only allowed NHL play. But that'd involve a lot of work on our end and I don't think the level of interest in such a mode would justify it when the time could be spent on other things that more people want to see.
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#5 |
All Star Starter
Join Date: Aug 2002
Location: West Virginia
Posts: 1,071
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Sim time is just fine. Trying to speed it up would be a waste of development time best spent elsewhere.
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#6 |
Minors (Rookie Ball)
Join Date: Jan 2013
Posts: 40
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Ootp has a huge amount of minor league teams plus even with winter ball and island teams running the sim only takes a few minutes.
In hockey you have a handful of stats in baseball you have hordes of stats. In ootp you have 162 games in hockey 82. I have no idea why running one season of hockey even with AHL,ECHL,OHL,CHL,and a few others takes so long. In baseball you have 9 inning games with starters,relievers,closers,pinch hitters,runners,etc. Hockey you have a set roster and 3 periods...Its unbelievable telling people that we will never have equal sim times. It takes over an hour and a half with every league selected while Ootp with every league including minors takes 25 minutes. If its completely unreasonable to assume we will receive the same development and support as ootp then maybe its time to sit on Kickstarter and wait or the next hockey sim. |
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#7 | |
Minors (Double A)
Join Date: Dec 2012
Posts: 116
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Quote:
Take into account the absolute bucket loads of stats OOTP takes in for ALL those leagues compared to what FHM takes in, and it seems like something is going wrong. I am kind of surprised by JeffR's comment. I love the direction this is going, but faster sim speeds was something I really expect to see over the next couple of years. Is my faith misplaced? |
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#8 | |
FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,901
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Quote:
The problem with FHM fictional mode is that it does not delete all the other leagues in the world like OOTP. All the minor leagues, MJ etc still are in the game and the fictional league just replaces the NHL and AHL. It's simply not the same thing as a fictional world like OOTP allows. Also these games don't use the power of the pc like AAA titles...which is too bad.
__________________
IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? Last edited by dave1927p; 10-17-2013 at 09:39 PM. |
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#9 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,248
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Quote:
Have a look at the "Explore World" view in both OOTP and FHM. An OOTP game set up with all the optional leagues has around 8000 players. FHM starts with about 35000, and is designed to stabilize in the 50-60000 range. FM's database is somewhere around 250000 (although you can specify that only a portion of it be used.) There's a trend there: the more talent is dispersed in the sport, the more leagues you need to have represented in the game to model the world correctly - MLB owns the vast majority of top-level baseball talent, the NHL shares the best with several European leagues, and in soccer the world's best players are spread even more widely. And the more leagues you have, the more players you need in the game to provide them with a base to recruit from. We complicate it further by having playable junior leagues, which many people enjoy playing but require the player base feeding them to be expanded even wider. It's not a matter of receiving "the same development and support as ootp"; it's a question of what's required to do a good job of modeling the sport. All the development time in the world won't help when there are 4-5 times as many players and leagues for the game to deal with. And nowhere did I say that the game won't get faster (in fact, I said exactly the opposite.) But the original poster was asking for 3-minute seasons, and that's just not a realistic outcome anywhere in the near future. |
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#10 | |
FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,901
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Quote:
Historical mode gets rid of all leagues and it simulates very quick. If FHM allowed the user have a blank page with no leagues then add and create ones that he wanted, then we would see the speed that ootp has.
__________________
IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? |
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#11 |
Minors (Single A)
Join Date: Sep 2013
Posts: 87
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who wants to play a sim with fast forward anyways, its like watching a movie with fast forward :P wheres the enjoyment of it :P only speed i care is the in-game sim speed that could be had little faster when playing 1 game inside the match engine but other is just fine as it is (or should i say was, i haven't tried with the new patch as i got a refund of it but still waiting this thing to work and i can buy it again, never too many hockey games around)
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