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Old 10-01-2013, 02:22 AM   #1
kohut
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Speeding up simulation?

Any way to speed up simulation? It seems to take 1 hour to simulate one season.
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Old 10-01-2013, 07:00 PM   #2
dave1927p
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Quote:
Originally Posted by kohut View Post
Any way to speed up simulation? It seems to take 1 hour to simulate one season.
There are lots of leagues running, try selecting less from the start. The less running in full, the faster the game will run.

I have a fairly powerful PC and it took me about 25 minutes to simulate 1 full season with all leagues selected. That was when the game was in beta that I timed it, the sim speeds have speed up since then but I haven't timed it yet.

Think if OOTP had as many leagues running in the background as FHM it would run much slower as well.

The nice thing is that the game sims much faster than EHM.

But to answer your question, the only thing you can do is save less frequently, and have less leagues selected from the start of your game. Perhaps not having player photos and logos in the game might help but probably minimally.
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Old 10-17-2013, 01:11 AM   #3
kohut
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I have only the English leagues going and the NHL/AHL which you can't turn off and its still goign to take about 15 minutes. In all honesty, I want a season with the bare minimum to take about 3 minutes to simulate a season. I like to spend my time trading and building a team rather than waiting forever to simulate.
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Old 10-17-2013, 04:22 AM   #4
JeffR
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I doubt the game will ever sim that fast. We'll certainly make improvements in the overall speed, but I think we'll always be somewhere in the middle ground between OOTP's handful of minutes per season and FM's multiple hours. EHM was similar, even with the most stripped-down settings it took half an hour or so for a full year. That's just the price of having a lot of detail in the game. Historical mode runs faster since there's no need to generate and develop players, with all the background infrastructure that requires. I suppose we could strip all of that out of the modern game, generate a fictional "future" database that would work the same way as the historical one, and have a fast-play mode that only allowed NHL play. But that'd involve a lot of work on our end and I don't think the level of interest in such a mode would justify it when the time could be spent on other things that more people want to see.
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Old 10-17-2013, 06:27 AM   #5
Smetana
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Sim time is just fine. Trying to speed it up would be a waste of development time best spent elsewhere.
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Old 10-17-2013, 12:44 PM   #6
rocksbury
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Ootp has a huge amount of minor league teams plus even with winter ball and island teams running the sim only takes a few minutes.
In hockey you have a handful of stats in baseball you have hordes of stats.

In ootp you have 162 games in hockey 82.

I have no idea why running one season of hockey even with AHL,ECHL,OHL,CHL,and a few others takes so long.
In baseball you have 9 inning games with starters,relievers,closers,pinch hitters,runners,etc.

Hockey you have a set roster and 3 periods...Its unbelievable telling people that we will never have equal sim times.
It takes over an hour and a half with every league selected while Ootp with every league including minors takes 25 minutes.

If its completely unreasonable to assume we will receive the same development and support as ootp then maybe its time to sit on Kickstarter and wait or the next hockey sim.
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Old 10-17-2013, 03:29 PM   #7
jayze302
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Quote:
Originally Posted by rocksbury View Post
Ootp has a huge amount of minor league teams plus even with winter ball and island teams running the sim only takes a few minutes.
In hockey you have a handful of stats in baseball you have hordes of stats.

In ootp you have 162 games in hockey 82.

I have no idea why running one season of hockey even with AHL,ECHL,OHL,CHL,and a few others takes so long.
In baseball you have 9 inning games with starters,relievers,closers,pinch hitters,runners,etc.

Hockey you have a set roster and 3 periods...Its unbelievable telling people that we will never have equal sim times.
It takes over an hour and a half with every league selected while Ootp with every league including minors takes 25 minutes.

If its completely unreasonable to assume we will receive the same development and support as ootp then maybe its time to sit on Kickstarter and wait or the next hockey sim.
This is basically the post I was going to make. OOTP runs with a TON more leagues than FHM. At least how I play the games. OOTP running with MLB and 6 levels of minors, plus HS and College feeder leagues, plus 4 or 5 international leagues each with at least one level of minor ball runs faster than FHM with just the NHL, AHL, ECHL, and CHL.

Take into account the absolute bucket loads of stats OOTP takes in for ALL those leagues compared to what FHM takes in, and it seems like something is going wrong.

I am kind of surprised by JeffR's comment. I love the direction this is going, but faster sim speeds was something I really expect to see over the next couple of years. Is my faith misplaced?
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Old 10-17-2013, 09:36 PM   #8
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Quote:
Originally Posted by jayze302 View Post
This is basically the post I was going to make. OOTP runs with a TON more leagues than FHM. At least how I play the games. OOTP running with MLB and 6 levels of minors, plus HS and College feeder leagues, plus 4 or 5 international leagues each with at least one level of minor ball runs faster than FHM with just the NHL, AHL, ECHL, and CHL.

Take into account the absolute bucket loads of stats OOTP takes in for ALL those leagues compared to what FHM takes in, and it seems like something is going wrong.

I am kind of surprised by JeffR's comment. I love the direction this is going, but faster sim speeds was something I really expect to see over the next couple of years. Is my faith misplaced?
The game world is setup differently I think. In FHM even if you don't have a ton of leagues selected in full, those leagues are still running in a smaller scale. I've played OOTP with multiple leagues and the game is very slow at that point too. But with only a couple ML and a few affiliates the game flys.

The problem with FHM fictional mode is that it does not delete all the other leagues in the world like OOTP. All the minor leagues, MJ etc still are in the game and the fictional league just replaces the NHL and AHL. It's simply not the same thing as a fictional world like OOTP allows.

Also these games don't use the power of the pc like AAA titles...which is too bad.
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Old 10-18-2013, 08:05 AM   #9
JeffR
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Quote:
Originally Posted by rocksbury View Post
Ootp has a huge amount of minor league teams plus even with winter ball and island teams running the sim only takes a few minutes.
In hockey you have a handful of stats in baseball you have hordes of stats.

In ootp you have 162 games in hockey 82.

I have no idea why running one season of hockey even with AHL,ECHL,OHL,CHL,and a few others takes so long.
In baseball you have 9 inning games with starters,relievers,closers,pinch hitters,runners,etc.

Hockey you have a set roster and 3 periods...Its unbelievable telling people that we will never have equal sim times.
It takes over an hour and a half with every league selected while Ootp with every league including minors takes 25 minutes.

If its completely unreasonable to assume we will receive the same development and support as ootp then maybe its time to sit on Kickstarter and wait or the next hockey sim.
By the logic you're using, the guys at Sports Interactive must be completely incompetent, since Football Manager takes longer to sim than FHM does, and soccer seasons are only half as long as an NHL one.

Have a look at the "Explore World" view in both OOTP and FHM. An OOTP game set up with all the optional leagues has around 8000 players. FHM starts with about 35000, and is designed to stabilize in the 50-60000 range. FM's database is somewhere around 250000 (although you can specify that only a portion of it be used.) There's a trend there: the more talent is dispersed in the sport, the more leagues you need to have represented in the game to model the world correctly - MLB owns the vast majority of top-level baseball talent, the NHL shares the best with several European leagues, and in soccer the world's best players are spread even more widely. And the more leagues you have, the more players you need in the game to provide them with a base to recruit from. We complicate it further by having playable junior leagues, which many people enjoy playing but require the player base feeding them to be expanded even wider.

It's not a matter of receiving "the same development and support as ootp"; it's a question of what's required to do a good job of modeling the sport. All the development time in the world won't help when there are 4-5 times as many players and leagues for the game to deal with. And nowhere did I say that the game won't get faster (in fact, I said exactly the opposite.) But the original poster was asking for 3-minute seasons, and that's just not a realistic outcome anywhere in the near future.
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Old 10-18-2013, 06:17 PM   #10
dave1927p
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Quote:
Originally Posted by JeffR View Post
By the logic you're using, the guys at Sports Interactive must be completely incompetent, since Football Manager takes longer to sim than FHM does, and soccer seasons are only half as long as an NHL one.

Have a look at the "Explore World" view in both OOTP and FHM. An OOTP game set up with all the optional leagues has around 8000 players. FHM starts with about 35000, and is designed to stabilize in the 50-60000 range. FM's database is somewhere around 250000 (although you can specify that only a portion of it be used.) There's a trend there: the more talent is dispersed in the sport, the more leagues you need to have represented in the game to model the world correctly - MLB owns the vast majority of top-level baseball talent, the NHL shares the best with several European leagues, and in soccer the world's best players are spread even more widely. And the more leagues you have, the more players you need in the game to provide them with a base to recruit from. We complicate it further by having playable junior leagues, which many people enjoy playing but require the player base feeding them to be expanded even wider.

It's not a matter of receiving "the same development and support as ootp"; it's a question of what's required to do a good job of modeling the sport. All the development time in the world won't help when there are 4-5 times as many players and leagues for the game to deal with. And nowhere did I say that the game won't get faster (in fact, I said exactly the opposite.) But the original poster was asking for 3-minute seasons, and that's just not a realistic outcome anywhere in the near future.
If you were able to make fictional mode similar to ootp in a sense that only the leagues are in the world that the user creates then it would be possible.

Historical mode gets rid of all leagues and it simulates very quick. If FHM allowed the user have a blank page with no leagues then add and create ones that he wanted, then we would see the speed that ootp has.
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Old 10-18-2013, 06:32 PM   #11
traveler99
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who wants to play a sim with fast forward anyways, its like watching a movie with fast forward :P wheres the enjoyment of it :P only speed i care is the in-game sim speed that could be had little faster when playing 1 game inside the match engine but other is just fine as it is (or should i say was, i haven't tried with the new patch as i got a refund of it but still waiting this thing to work and i can buy it again, never too many hockey games around)
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