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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#21 | |
All Star Starter
Join Date: Mar 2006
Location: The Borough of Kings
Posts: 1,714
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Quote:
Wow! He bottomed out fast. What caused such a rapid decline in his skills? Usually, great contact hitters (and this guy is legendary) decline a bit more gracefully than that.
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"If you don't know where you are going, you'll wind up someplace else." - Lawrence Peter Berra |
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#22 |
Hall Of Famer
Join Date: May 2011
Posts: 3,104
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PCMs and aging were default. I usually create more trouble than I fix when I try messing with those.
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#23 |
Minors (Triple A)
Join Date: Jul 2009
Location: NJ
Posts: 254
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Yeah I'm not quite sure. He went from guaranteed .300+ hitter to out of the league in a span of 2 years. He was injury riddled his last few years and always had lingering minor injuries throughout. I'm sure they played a role
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#24 |
Minors (Double A)
Join Date: Feb 2009
Location: Wisconsin
Posts: 119
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So perhaps an ever so slight boost the hitter PCM's and we'd be golden? I'm never sure how much of an alteration is required to make a small but noticeable difference.
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#25 |
Minors (Triple A)
Join Date: Jul 2009
Location: NJ
Posts: 254
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It would appear so. I've never tinkered with them to know better. I'll try to run some test leagues tomorrow and tinker with them then. I'd like to see the rare 20 year career every now and then. Others have probably found PCMs that work for them and I'd love to hear what people run with if it gives them success
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#26 |
Minors (Double A)
Join Date: Feb 2009
Location: Wisconsin
Posts: 119
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Not to get off topic here but I have always wondered what would happen if a person were to increase all the PCMS across the board the same amount? would that cause no real effect to the league totals and just basicly change the cosmetics of the league.
i.e. good OBP guys instead of averaging an 8 contact/8 eye would be averaging 9 contact/9 eye? I wonder because personally I don't like the way the ratings look in OOTP. |
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#27 |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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The league that I used for the comparison test is setup using Feeder Leagues. 1 Collkege, 1 Junior College and 1 High School league.
At the end of the 31 year sim in OOTP I have gone through the '100 Top Prospects', 'Top 20 Hitters', 'Top 20 Pitchers', and I checked the top 38 major leaguers (200 pa ranked by OPS+ for hitters and 80ip ranked by ERA+). This has show me something disturbing for my setup. 33 of Top 100 Prospects are from the Feeder Leagues, 77 from International. 6 of the 40 ML Players from the Top 20 Hit and Pit are from Feeder Leagues 6 of the 38 Top ML hitters (by OPS+) are from Feeders 5 of the 38 Top ML Pitchers (by ERA+) are from Feeders So the majority of the talent coming into the league is from International Sources, the Ammy draft is almost inconsequential. Next I have to check the OOTP13 league for these same things and try to determine if it is my setup or something to do with OOTP14. |
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#28 | |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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Quote:
74 of Top 100 Prospects are from the Feeder Leagues 24 of the 40 ML Players from the Top 20 Hit and Pit are from Feeder Leagues 23 of the 38 Top ML hitters (by OPS+) are from Feeders 26 of the 38 Top ML Pitchers (by ERA+) are from Feeders These numbers are much more like what I am looking for. From this data it looks like OOTP14 produces much better talent from International sources as compared to Feeder Leagues. Last edited by byzeil; 04-14-2013 at 10:31 PM. |
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#29 | |
All Star Starter
Join Date: Mar 2011
Posts: 1,262
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#30 |
Hall Of Famer
Join Date: May 2011
Posts: 3,104
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Just checked my league, and 58 of the top 100 prospects came from international sources- 42 from feeder leagues.
Best I can tell, of the MLB.com top 100 prospects in real life, 23 come from international sources and 77 from the draft. So I would agree that OOTP is producing more talent than I'd like from international sources in my league as well. I think I'll dial down the frequency of player finds a bit... |
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#31 |
Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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This is great stuff
![]() Since version 8 I have used a custom built Excel spread sheet that I used in almost all of my leagues. I import my league totals into it and then use the formula and ever year it modifies the league totals from 0.0-4.5% I also have some of the totals linked so if one of the batting totals change then there is a better chance that the other batting totals will change in the same direction. And I have gone as far as to add the ability for it to simulate eras where the totals will swing one direction and each year the % chance to continue in that direction increases. Once a certain number of years is reached, then there is a decreasing likely hood that it will continue in that direction and it will begin to swing back the other way. Good stuff though people. Version 14 seems to be a lot more stable out of the gate in terms of maintaining long term statistical output. In years past, especially in fictional leagues it would drive me to fits of cursing when my leagues would suddenly spin out of control and the league batting averages would be over .315 and league ERA would be over 5.00. |
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#32 |
Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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#33 | |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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Quote:
Last edited by byzeil; 04-15-2013 at 12:30 AM. |
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#34 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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On default, the game creates players that model 2013 real major league numbers and maintains these pretty closely into the future. Of course, depending on league size, things may trend in one way or the other, but on average they stay close.
All our tests show that this part of the game is working great and as designed ![]() |
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#35 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#36 | ||
Minors (Triple A)
Join Date: Jul 2009
Location: NJ
Posts: 254
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Haha yeah... I didn't touch anything with the teams in this league (kept all unis/cities/nicknames as they were generated) but I think there's something wrong with my jerseys folder in OOTP 14. I was tinkering with it before I noticed the issue so I certainly did created the issue myself, but never bothered to investigate the issue since I import jersey mods anyway and custom upload each team's for my real leagues... So all the teams' default jerseys look like that now before I change them, if that makes sense
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#37 |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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Ok, that actually makes since because my test league is only a 16 team league and I'm guessing the default 'frequency' is setup up for a full major league setup. Didn't think of that. I will adjust those numbers and run another test and wiill post the results wen I'm done.
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#38 |
Hall Of Famer
Join Date: May 2011
Posts: 3,104
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Although- the international scouting discoveries are relative to the size of the league, so this shouldn't be the issue. Regardless, I cut the frequency to "low," which resulted (after a 15 year sim) in 40 of the top 100 prospects coming from foreign sources- better, but still not as low as I'd want it. My next step may be increasing the number of feeder teams (though I'm already at the recommended number) to see if this increases the talent coming in through the draft.
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#39 | |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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Quote:
But the international established Fa, independent league FA and the Amateur international fa (the ones that you must offer bonuses to plus this is where the real international talent seems to come from) are league wide and probably tested for a 30 MLB setup. I'm cut each of those to the next lowest level and am running the 31 year sim again. If these levels are still too high I can lower them again. I'd like to get to a 75% Feeder league/ 24% international split if I can. |
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#40 | |
Major Leagues
Join Date: Jan 2012
Location: Canada
Posts: 417
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