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#21 |
Minors (Double A)
Join Date: Jun 2011
Posts: 164
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Just arguing semantics...
We know what the screen shows, it shouldn't matter. Some want it as is, some want it changed. When its something like this, just play it how its made... |
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#22 |
Minors (Single A)
Join Date: Sep 2012
Posts: 56
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Can you have more than two lines for special teams/4 on 4 (besides the PK)? For instance, St. Louis is using 3 power play units this year. How are 4 on 4 lines in OT decided: taking a random player off the regular lines or using the 4 on 4 lines? If it's the latter, you'd definitely need more options.
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#23 | |
Minors (Double A)
Join Date: Oct 2011
Posts: 175
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one cool feature with this system, which COULD be how it works, is that ES ice time (say 5 mins for line 4) is factored in to who to put on the ice even if there have been a lot of penalties. let's say Bollig is a big PK guy and Frolik never plays PK at all. the third starts and the hawks have taken 5 penalties and Bollig has 6 mins of icetime already. Frolik has 3:30 and so the coach would have 3 options: 1) either doesn't play the 4th line any more 2) puts frolik out with 3rd, 2nd, or 1st liners to get him up to 5 as well 3) play the 4th line until all players are close to the IT mark. actually, the BEST possible thing is that they leave it the way it is, but give us the tactics option to choose one of those top 3 things (for each of our 4 lines) for variation among linemates' icetime, of course having the option to just let a head coach do what he feels best as well. |
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#24 | |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,136
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Quote:
At the end of the day, we all have our own coaching/managing styles and how we'd like to implement them. Maybe there's a possibility that this setting will be made as a choice for the user to pick either minutes or %, depending on their preference. That would solve the problem, would it not? Because honestly, we could argue all day which is better, and we both make good points for our argument. In the end, it's a win win if both options are available. |
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#25 | ||||||
Minors (Single A)
Join Date: Oct 2011
Posts: 99
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Like I said, I really like the system that is there, I just wish the planned amount of time was labeled TOI, since that's what the after-the-fact statistic is called. I was also just curious if you could adjust the shift length. If you set a player to see 20 minutes of TOI, it'd be nice to set the team's shift length. He could then expect that player to have either 20 shifts of 1:00 or 25 shifts of :48 (whether that time actually happens depends on play in game--some shifts would be longer because you wouldn't change in the middle of an opponent's breakaway). I would like it if you could change this during game, too, and maybe for it to be period by period, that way players could see longer shifts in the beginning when they're fresh, and shorter ones later on. Maybe each line's shift length could be set, too, that way if you're late in a game, your first-liners see longer shifts than your third-liners. Quote:
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#26 |
All Star Starter
Join Date: Jan 2003
Posts: 1,964
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I guess I'll give up on this. What seems obvious to me, just isn't working for others.
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#27 |
Minors (Single A)
Join Date: Jan 2013
Location: Sherbrooke, QC Canada
Posts: 64
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For what it's worth Tward13 I both understand and agree with your point regarding use of % when setting ES lines, even if this might occassion the use of some rudimentary math skills to translate in equivalent minutes...
![]() It would I think also be easier to effect in-game changes in the ice time allocation between your lines if you wanted to juggle that due to game conditions. For example let's say sometime in the third period and you're maybe well ahead or too far behind so you might want to change the ice time given some lines and simply changing the % to be applied for the remainder of the game would be a lot easier / quicker than parsing the remaining game time between lines. Maybe there is someway to have the equivalent ES minutes be shown as well as you change the %, this would also help in the scenerio described above. Or barring that perhaps the developers will take up Bluenoser suggestion to allow the user to pick either minutes or %, depending on their preference. But if I may, I would like to return to my earlier post regarding how does this work if you want to fashion your game strategy on line matching. By definition if you line match you are largely letting the opposition dictate the ES minutes your lines will play, so I guess my question is 1) can you in fact line match as a game option? 2) if so, can it be toggled on / off during the game, or once set it remains for the whole game? and 3) if on, does this then negate the ES LT settings for your various lines as long as it's in effect? Sorry for length of post. |
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