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Old 03-07-2009, 12:17 PM   #1
Jon277
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New Features

Hey guys, I have been buying every version form ootp4, but I am unsure if I should get this one. There are no features that are jumping out at me (pitching and arbitration seem nice). I loved ootp9 the best and will probably end up getting this one. I just wanted to know what feature you guys are most excited about and why.
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Old 03-07-2009, 12:25 PM   #2
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Difficult question to answer until all features have been announced.
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Old 03-07-2009, 01:08 PM   #3
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Pitching revamp. The batting side of the game has been pretty much close to perfection since they brought in DIPS years ago, while the pitching side has been sorely lacking. Who knows if it'll be as good as we hope, but at least we know it's being overhauled. It's going to be pretty sweet to have # and quality of pitches effect how good a pitcher is and whether he can be a starter or not.

That said, maybe the biggest thing for me is a fix that many probably won't notice: talent is no longer going to be effected by stats. The idea of that, rrr.

The ratings editor is probably high on a lot of people's lists as a lot had asked for it and it should apparently make roster making easier which should please a large % of the base. It's another feature that people might not notice, but they'll benefit from it.

I'm not keen on the arb / FA comp stuff while I was really hoping we'd get more playoff cusomization stuff like byes.
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Old 03-07-2009, 02:08 PM   #4
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I just pre-ordered I have not been disappointed in any version so I decided to get ootp10. Markus puts out a great product year after year!
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Old 03-10-2009, 08:25 PM   #5
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Quote:
Originally Posted by Jon277 View Post
Hey guys, I have been buying every version form ootp4, but I am unsure if I should get this one. There are no features that are jumping out at me (pitching and arbitration seem nice). I loved ootp9 the best and will probably end up getting this one. I just wanted to know what feature you guys are most excited about and why.
there certainly is no "wow factor" for me. Believe it or not, I got ootp9 for its customization, not so much for the baseball side of the game. So things like AI tweaking and what not doesn't appeal to me at all; however, i do like how they added the team stats history records, but that's certainly not worth 40 bucks, for me at least. I am most likely taking a pass on ootpx unless i hear something big, which i doubt will happen.
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Old 03-11-2009, 08:46 AM   #6
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Improved AI for me.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 03-11-2009, 10:03 AM   #7
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Improved AI for me.
Me, too. Particularly, better in-game managerial decisions, such as timing of bunts, using pinch runners, etc.
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Old 03-11-2009, 02:51 PM   #8
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If you like starting your league w/ real players i believe you will get an updated MLB roster included in the game this year.
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Old 03-11-2009, 03:48 PM   #9
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I like every new feature that I've seen listed so far. I hope that there are more yet to be announced.
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Old 03-11-2009, 04:26 PM   #10
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I like every new feature that I've seen listed so far. I hope that there are more yet to be announced.
I like what I've seen announced, but dislike the vagueness of it. This wouldn't be the first time Markus says something to the effect of "improved roster AI" only for us to see no difference. How is the roster management AI going to be improved?
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Old 03-11-2009, 11:37 PM   #11
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when do you think they will bring graphics to the game. And also when do you think they will add announcers.
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Old 03-12-2009, 12:36 AM   #12
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i would like to see a more realistic spring training ... realistic schedules(grapefruit league/cactus league), expanded rosters, small minor league ballparks, ect.

has anyone created the spring training parks or do they exist somewhere i just haven't seen?

just my 2 cents worth.
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Old 03-12-2009, 12:47 AM   #13
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Most of the parks that are used in spring training are part of my ballpark database.
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Old 03-12-2009, 09:43 AM   #14
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when do you think they will bring graphics to the game. And also when do you think they will add announcers.
Hopefully on the 12th of Never.
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Old 03-12-2009, 10:16 AM   #15
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Hopefully on the 12th of Never.
lol'd The only "graphics" I would want to see is something comparable to Front Page Sports Baseball. Still, this would force Markus to sacrifice his time into developing a graphical engine, rather than improving the simulation engine of OOTP.

For now, I hope Markus leaves the eye-candy out of OOTP, and continues to improve the engine that drives OOTP.
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Old 03-12-2009, 11:45 AM   #16
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lol'd The only "graphics" I would want to see is something comparable to Front Page Sports Baseball. Still, this would force Markus to sacrifice his time into developing a graphical engine, rather than improving the simulation engine of OOTP.

For now, I hope Markus leaves the eye-candy out of OOTP, and continues to improve the engine that drives OOTP.
I agree, this is text sim baseball and I don't want anything added that will make the game unstable. But I will admit the two weeks I played Front Office manager was pretty nice if your the type who plays out everygame. Text sim baseball is I think more for the older guys like myself who played the board games. The younger generation on a whole would not be interested and they need the graphics. This year there doesn't seem to be any new features that jump out at you, but all the revamping and fine tuning are really going to improve play especially the pitching..
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Old 03-12-2009, 02:35 PM   #17
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Most of the parks that are used in spring training are part of my ballpark database.
Thanks Gambo! I will check them out tonight!
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Old 03-12-2009, 03:05 PM   #18
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I've read the write-up on the new pitching system. The main change I can see is that each pitcher will be rated on individual pitch types. But I can't see how that is going to improve my enjoyment of the game. I play strictly with fictional players and readily admit there is much I don't know about the game.

I assume we still won't be able to decide which pitch to throw during a game. (Even if we could it would mean playing pitch-by-pitch mode which takes so long.) So how does knowing that my ace has a great fastball and an decent curve affect how I play the game? And it seems like we already know that to some extent in the current game.

One thing about the current game which I think is unrealistic is how many pitchers can pitch deep into a game. But, I happen to like that kind of baseball so I don't really see it as a problem. WIll the new system change that?

I've seen many comments from posters here that they are looking forward to the improved pitching system. I hoping some can help me understand how this will improve their play. At this point, I'm probably not looking to buy the new game primarily to to concerns about the purchasing process. But if it looks to be a much improved version I might take the plunge. So far I don't see it but I know there is more information to come.

Thanks for reading.
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Old 03-12-2009, 03:53 PM   #19
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... I hoping some can help me understand how this will improve their play. ...
Well, for me the improvement in pitching is worth it because it brings the game closer to reality. In reality, pitches are what a pitcher is all about. You can get a sense of what type of pitcher a guy is from the ratings the game currently uses, but with individual pitch ratings you're drilling further down to get an even clearer picture of what this pitcher would be like in real life. You always hear, so and so has a great slider, sinker, whatever. You hear that a guy has great stuff, control and movement too, but you can probably pretty easily have 2 guys identical in that respect yet be pretty different pitchers based on their pitch arsenal.

In real life whether you're a starter or not is also not determined by some magical endurance quality. Probably most MLB pitchers could go out every 5 days and pitch 120 pitches if they weren't placed in a real game faced against batters trying their best to make them look bad. It's instead about having an arsenal of pitches that allows you to go through the lineup a few times without having to bring the heat or whatever their one good pitch type is on every single pitch. Sure, endurance may play a role too, but time after time you see a reliever can't make it as a starter and what does he have in common with likewise guys: no real pitch variety. OOTPX will give you that. And hopefully now when we want to convert a guy to a starter we can focus on them developing another quality pitch instead of just hoping their endurance gets better.

Then there's those of us who have been waiting seemingly forever to be convinced that velocity and groundball ratio play a significant correctly working role in pitch results and apparently OOTPX will try to go further in bringing us this as well. It's one thing to realize that the results look pretty decent; it's a whole other thing to believe that the engine creating those results is doing it in a way that is close to real too.

In the end, I guess it's really all about immersion. I suppose you could have a game where every player only has an overall rating and is designated a role that they can never veer from. That game would work fine I suppose, but I don't think it would be as much fun. We're already well past that, but it's about taking it to another level. It's like going to the next generation for console graphics: it makes it all more defined, more real.
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Old 03-12-2009, 06:19 PM   #20
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Compared to other major sports franchises, the list of new features and tweaks of OOTP is always very long Each version we try to improve the realism and enjoyment of the game, which are the two most important aspects in a management game IMO. OOTPX does just that, improve almost every aera of the game to make it better and more fun! The pitching system alone means that several parts of the engine were completely recoded, just like when we introduced the DIPS engine with OOTP 6.

Of course, the game does not reinvent the wheel, but no game in the management games idustry does nowadays... until we do it in a couple of years
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