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#121 |
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Minors (Triple A)
Join Date: Feb 2006
Posts: 270
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Yeah! Another thing to blame Bush for!
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#122 |
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Major Leagues
Join Date: Sep 2004
Location: San Diego
Posts: 406
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#123 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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#124 | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Quote:
Last edited by jbergey22; 03-04-2008 at 05:39 AM. |
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#125 |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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Looks good Markus. Good luck.
I think the AI improvements is more than I could have asked for. The game has enough bells and whistles already, getting what it has correct is the main thing I want. ***Please look into the Wild pitches and passed balls in games that are being managed. It still seems high to me, MUCH better than OOTP2006 however.*** ***The computer manager doesnt do a very good job late in games with right/right, lefty/lefty matchups and in the more modern settings leaves the starting pitchers in way too long.*** ***Try and keep the computer from changing lineups so often(It seems strange to me when I see Travis Hafner batting 4th one game and 1st the next)***(Perhaps when having the AI decide lineups use OBP plus speed in the leadoff spot but deduct from anyone without average speed). Also the 3rd hitter on most teams doesnt usually bat anywhere else in the order vs lefty or righty UNLESS they are in a major slump. The 4th hitters are generally the same with a few exceptions. Last edited by jbergey22; 03-04-2008 at 05:44 AM. |
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#126 |
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All Star Reserve
Join Date: Mar 2005
Location: those blue remembered hills
Posts: 955
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And now the usual OOTP dilemma....whether to start a new season or wait for the new version. I've just begun the off season in my solo league but having converted from 2006 to 2007, and 2007 to 2008 mid-season and finding problems on each occasion (not game breakers but mildly annoying issues with weather, losing AI managers records etc) I think I'll have to summon the patience to crawl through the OOTP winter so that Spring Training coincides with 2009.
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#127 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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#128 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,082
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#129 | ||
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Hall Of Famer
Join Date: Jun 2002
Location: Where we talk proper English like the Queen innit?
Posts: 2,030
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Population of Pominville - 293 My Sports Replay Blog Quote:
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#130 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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#131 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,233
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GM - New Jersey Bears of the NPBL; |
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#132 |
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Hall Of Famer
Join Date: Jan 2002
Location: Orlando, FL
Posts: 3,827
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"Read books, get brain." |
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#133 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Quote:
I created four leagues (one each in England, Wales, Scotland and Northern Ireland) and then a fifth league (the Home Nations Championship) which after starting the game I emptied of all teams and created four divisions in one sub-league (oddly enough called England, Wales, Scotland and Northern Ireland). ![]() I butchered a schedule from a 2x2x4 league to make a schedule that would allow inter-league matches between the four country leagues, and using my editor imported it back into the game. I then tweaked world.dat so that the fifth league thought that it had the 16 national teams in it. I had to take out all the draft things from the overall league and managed to sim through to the end of the season. And on the whole it worked - here is the end of season English division ![]() and Scotland ![]() and the Home Nations ![]() Unfortunately it crashed when going into the playoffs, but I might not have got the settings right for that, I'll do some more digging to see if it works. Also I can't micro-manage a game (don't know why that doesn't work) On the plus side, the teams only drafted in their own league and so the English league was mainly English, the Scottish one mainly Scottish, etc... But it seems to me that the only thing that really stands between the current version and this working properly is the over reliance on things like league id across the various database files. But this is probably something that can be looked at for OOTP10 as there will be a longer development cycle for that... Anyway, that was completely off-topic...
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#134 | |
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SI Marketing Wizard
Join Date: Mar 2004
Location: Old Street, London
Posts: 4,741
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#135 |
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SI Marketing Wizard
Join Date: Mar 2004
Location: Old Street, London
Posts: 4,741
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#136 | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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Thanks for the update Marc. Its nice to see you post here again.
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#137 |
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SI Marketing Wizard
Join Date: Mar 2004
Location: Old Street, London
Posts: 4,741
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My favourite forums
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#138 | |
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All Star Starter
Join Date: Dec 2005
Posts: 1,692
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Here Here. My wife bought me All-Star Baseball 2005 for X-Box and I played that for about 4-5 months and have picked it up maybe three times since. If my OOTP games were old vinal records, I'd have worn holes in them from playing them so much. OOTP 2007/8 especially. |
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#139 |
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Minors (Single A)
Join Date: Dec 2002
Location: Maine
Posts: 67
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I have to say, as much enjoyment as I get out of OOTP (almost exclusively via 3 online leagues, 2 as Commissioner), this announcement doesn't get me very excited. Certainly not until I see what exactly "nifty stuff for online leagues" actually means.
When "in game sound" is the first listed feature, I'm not exactly holding my breath.
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Official Pitmaster and Commissioner Emeritus: GUBA Last edited by Millsy; 03-04-2008 at 03:24 PM. |
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#140 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Bay Area, CA
Posts: 4,014
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I'm not sure why listing "a new skin" would be seen as important enough to list by itself, while online players (again) get nothing but "some nifty stuff" that is yet unnamed. I guess I'm just a little worried that online players will be, yet again, the redheaded stepchild of the OOTP world.
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Global Unified Baseball Association - Vice Commish and Oakland Oaks GM |
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