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Major Leagues
Join Date: Nov 2003
Location: Milwaukee, WI
Posts: 396
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#102 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,672
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I will admit that I'd rather see limited graphics on the order of Puresim than sound. The game already creates ball locations; why not use those to graph out the play results?
Also, editable faces!!! Include that info in the import/export stuffs and I will create a wonderful program beyond anybody's wildest dreams!
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#103 |
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Hall Of Famer
Join Date: Jan 2002
Location: Orlando, FL
Posts: 3,827
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Sure - 10.9351 cents per day.
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"Read books, get brain." |
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#104 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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#105 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,672
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10.9351 Maddens.
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#106 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#107 | |
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Hall Of Famer
Join Date: Jan 2002
Location: Orlando, FL
Posts: 3,827
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"Read books, get brain." |
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#108 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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minor league disabled lists
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#109 |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 20
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I was very happy with OOTP2007 and I will be preordering OOTP9 for sure. I have forgiven Markus for OOTP2006 =P
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#110 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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Markus, thanks again for the small update and letting us know the game is being worked on.
I look forward to a seeing a more complete feature list and screenshots when they become available. |
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#111 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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2) The ability already exists. Just add the necessary lines to the lahman database and import the player. I've created entire databases for both OOTP 2006 and 2007 to create players from statistics. It would be great to have that ability from within the game, but can be done now. While not ideal or implemented your preferred way, I think two of your "requirements" already exist. |
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#112 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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almost any improvement > sound
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#113 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Tons of tweaks & AI improvement.
Please give us more detail on that. Every patch or update or new version you always say that. But the AI is very weak and the same bugs carry over from one version to the next. Like AI finances, online waiver claims, player releases, free cuts in the off season, broken compensation, coaches/scouts, trades, etc. I hope this version finally fixes all the AI problems that been in the game from many version now. MLB Rosters Its never going to be any good until you let us enter the stats of players to produce the player rating. Until that can be done by inputing stats instead of ratings I don't think it will get any better. You have to "guess" for a lack of a better term to find the proper ratings mix to make players as you want them to be. That is going to make it difficult for roster makers. |
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#114 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,672
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jbmagic, exactly which AI improvements should be made? It's not that I think that the AI is perfect, it's that I think you have no idea what you are talking about.
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#115 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#116 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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#117 | |
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Hall Of Famer
Join Date: Jul 2002
Posts: 2,271
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1) Maybe I can play a player at a new position to get him a rating there, but the AI doesn't really comprehend this in a meaningful way. It can play a player out of position because it has no alternative, but can't really groom a player to play a new position nor choose to groom a certain player for a reason, such as, he's not good enough to start but would be a helpful bench player at the four corners, or as a third-string catcher. Plus, IRL you don't put a guy at 3B and then wait for his "rating" to spin up like it's on the Wheel of Fortune. From the first day he plays a position, you know exactly how good or bad he is at it from his performance, and, while in some cases he may stay at exactly that level as you might rate him, it's probably equally or more common that with experience he will improve - and if he should stop playing the position, he may lose the skills again. Finally, IRL players move down the defensive spectrum as they age. Exceptions are numerous - Omar Vizquel, Steve Finley - but the most common trajectory is for players to be forced to move toward 2B/3B, 1B or LF/RF as they get older. And, in a great many cases, lost defensive skills are directly related to injuries suffered over the course of a career. None of this is modeled to the extent that it happens in MLB. 2) I don't want to create a custom Lahman DB. So, while it may be perfectly reasonable in your opinion to have to do so, that's not what I'm asking for, and not in my opinion a feature of the game. |
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#118 | |
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Hall Of Famer
Join Date: Dec 2002
Posts: 2,496
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I'll be interested in seeing the interface improvements naturally and the narcissist in me wonders if my 6.5/2K7 interface comparison thread had anything to do with it.
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Delta Sigma Phi: Better men, better lives. How To Get A Warning: Quote:
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#119 | |
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All Star Reserve
Join Date: May 2004
Location: Canada
Posts: 706
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#120 | ||
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Hall Of Famer
Join Date: May 2004
Posts: 10,672
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There is the problem that you can't easily convert a 2B into a LF a la Juan Samuel (at least not without Thrift Training!!!!). Perhaps that will be fixed. We shall see. As for being able to key stats in, I'd probably take a wait and see attitude there as well. That's not exactly the kind of thing Markus is going to mention as a major feature upgrade. In fact, doing so might sound like damning his own game with faint praise. "OMG PPLZ U SEE HOW U CAN ALREADY IMPORT SEASONS PLAYERS & YEARS FROM LAHMAN!!!! NOW U CAN TYPE THEM IN TOOOOO!!!!!" I'm not saying this wouldn't be nice, it just... lacks a strong reason to be there for most players. That being said, it's also probably not all that hard to add - the biggest issue I see is finding a place on the Edit screen for it - so yeah, wait and see. Finally, as for the statty stuff, one of the best aspects of the game last year was that Ronco did beta testing. You would not believe the work he did getting hitting properly modelled. He's back doing it again this year, I believe, and don't be surprised if he's taking on pitching.
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