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#101 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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In theory, that would be the best solution. The difficulty is, as Cubby described, whenever he removed a player from a team's roster (to change their team, etc), the salary was still counted against the team's budget. So I think teams have a larger payroll counting against budget than they should, and to level things out, cash has been added to each team. Adding to the budgets themselves would solve the problem for year 1, but in future years, every team will have budgets which are way too high- budgets change from year to year, but not drastically. In any case, some editing of financials is probably going to be helpful after you finish playing the 2007 season. I'll look into this and see if I can suggest an ideal solution...
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#102 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Quote:
FYI if you open world.dat in a hex editor, it will start with the following eight bytes 00 - always 00 nn - current simulation day nn - current simulation month nn nn nn nn - current simulation year (MSB on right, LSB on left, so 2007 is D7 07 00 00) 00 - always 00 |
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#103 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Cubbyfan,
I've just tried loading up the database through my reader program and have found the following issue. Country ID 221 is assigned to both 'Serbia and Montenegro' and 'Tuvalu' |
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#104 |
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Minors (Triple A)
Join Date: Jun 2007
Posts: 264
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One other thing - not a big deal.
When you turn scouts ON, it assigns normal rated scouts to each team and leaves all of the great scouts (w/ 90+ ratings) in the 'available personnel' area. Allowing people to snag these scouts. In theory, you could assemble the 5 best scouts in the game to your team. It may be a "house rules" deal. Again, this is way down on the priority list, just wanted to bring it up. |
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#105 |
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Bat Boy
Join Date: Jun 2007
Location: St. Louis
Posts: 4
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Great work!!
Love the rosters and appreciate all the hard work you put into them. This is the first OOTP i've bought and it makes the game so much better having a roster set like this. Many Thanks.
...and if anyone else has a Mac, I'm having trouble loading the Gambo db in a 1994 Quickstart i'm playing, it keeps saying it can't find it, i guess im putting in the wrong path for it. I know on a pc it would be C: and then the folder. Anybody nice enough to walk me thru how to do it on a Mac? |
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#106 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Quote:
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#107 | |
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Bat Boy
Join Date: Jun 2007
Location: St. Louis
Posts: 4
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Quote:
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#108 |
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Hall Of Famer
Join Date: Dec 2001
Location: Dayton, OH
Posts: 2,263
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#109 |
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Bat Boy
Join Date: Jun 2007
Posts: 1
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I don't know if this has been discussed before, but the birthdates are still off for many of the players (it looks like players should be one year older). Is this planning to be corrected in a future release?
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#110 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Cubby, another question. I remember from a post by underlined.i about him having the DSL and Mexican leagues available. I see from your roster set that the leagues are in there, but not visible AFAI can see (the teams in the DSL have bizarre home stadiums).
I've got rid of MLB22 from my copy of your download and removed all other things that refer to it. |
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#111 |
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Minors (Triple A)
Join Date: Jun 2007
Posts: 264
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#112 |
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Minors (Double A)
Join Date: Jul 2006
Location: New Boston, MI
Posts: 149
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What is the MLB22 league? and if it isn't necessary how did you get rid of it?
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#113 |
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Hall Of Famer
Join Date: Jan 2002
Location: St. Louis, Missouri
Posts: 2,257
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I guess this is ANOTHER glitch (oh how fun) in that if I create a new "Major League" and delete the old one, the others still stick around. Not really sure what the point is to deleting them if all it does is remove them from view. :\
Redsoxford, if I sent you a copy of the file I have now, is there anyway you could see if you could "clean it up" a bit, removing these two left over MLBs, etc.? You seem to know what you're doing here and I am a bit clueless. |
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#114 |
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Hall Of Famer
Join Date: Dec 2001
Location: Dayton, OH
Posts: 2,263
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Yeah, I just did a search here (still not at home). See this thread....http://www.ootpdevelopments.com/boar...d.php?t=145644
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#115 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Quote:
As I said in the PM there are a whole series of events saved in the world.dat file for leagues that are deleted - they seem to be marked not to appear in the calendar or cause any human intervention needed, but I would have thought that if you delete a league, the game should delete the upcoming event log for it as well. Actually, if you delete a league, it should just be deleted rather than unactivated. A league takes up over 750Kb when it's blank and not being used. |
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#116 |
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Minors (Rookie Ball)
Join Date: Aug 2002
Posts: 29
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is the a way to put the history of baseball into this league? Great work on the rosters
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#117 |
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Minors (Triple A)
Join Date: Apr 2004
Posts: 232
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I can't get any trades to work with MLB players. I'm playing with the Twins and no matter how much money I put on the other side, the Twins still can't afford the contract...ugg. I suppose I can force trades, but that's not the same.
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#118 |
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Hall Of Famer
Join Date: Jan 2002
Location: St. Louis, Missouri
Posts: 2,257
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It's a problem with financials, it'll be fixed in a release tonight if we can get it up and running correctly.
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#119 |
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Bat Boy
Join Date: Dec 2004
Posts: 10
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Sorry to repeat this but...
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#120 |
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Minors (Single A)
Join Date: May 2007
Posts: 82
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These rosters sound great, but I am sort of a newby, and wondered how much better they are then the Airman Smith rosters, which I am using now. Would you guys advise me to restart with these rosters, or continue my game with the Airman Smith rosters?
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