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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Major Leagues
Join Date: Apr 2002
Posts: 300
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2007 League Totals over time
I originally posted about this issue here:
http://www.ootpdevelopments.com/boar...d.php?t=145965 Things seem a bit dead over there so I thought I'd post here: What started out as an examination of the OOTP's creation of "super pitchers" has turned into a test of OOTP's league totals. Here's the test: I created a fictional 30 team league (1 league w/ DH, 1 w/out, no interleague - in other words - MLB), removed minors to increase sim speed and ran 25 years. I did this 3 separate times. Legaue totals were not changed, nor were the PCMs. Here are the results: League Totals OOTP (2007 Settings) 167353 AB 44522 H 8919 2B 898 3B 5451 HR 16222 BB 1850 HB 31828 SO Average of 25 Years Test #1 167974 AB 43516 H 8898 2B 1190 3B 4495 HR 15558 BB 1820 HB 28044 SO Test #2 267687 AB 43535 H 8990 2B 1213 3B 4374 HR 15808 BB 1744 HB 27721 SO Test #3 167926 AB 43964 H 9120 2B 1202 3B 4494 HR 15874 BB 1792 HB 27432 SO In all 3 test runs HR's were 20% lower than the league totals. In fact, not once in the 75 test seasons did the league HR total exceed 5200. Also, in all 3 test runs, the seasons w/ the most HR's occurred early in the history (w/in the 1st 5 years) then tapered off into the 4300 HR range towards the end of the 25 years. Any explanations? I have a couple (one that I don't like and one that I can't quite wrap my head around) but would like to hear from some of the experts - and also see if this can be replicated as well. |
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#2 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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No response to your questions (sorry), but I note that your triples are even further off than your homers, but on the high side. Strikeouts don't look good, either (off more than 10% low).
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#3 |
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Minors (Double A)
Join Date: Oct 2005
Location: Nevada
Posts: 133
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Replicated yes, solution just yet is a no... I did a test league tonight with similar results to yours.
I wanted a 1960's type league with around 150 HR's ave per team so I set up a league, 10 AL and 10 NL. AAA, AA, A, R + Mexican Winter League. Imported 1961 modifiers into league, wondered about the power rating modifier dropping to .754 but went ahead anyway... first 5 seasons the teams averaged 65 HR's per team (about 1,300 total for the 20 teams), about 100 HR's short per team of what they should have been. So... raised the league total modifier to compensate the pct needed (from 1.000 to 2.500) and sure enough the totals per team fell right into the 150-170 HR ave per team bracket for years, perfect! until... 25 years later a rookie named Cox comes up, shatters the HR record (was 60 held by two guys which was fine) by hitting 76... next season the guy hits .411 with 97 HR's!... so, maybe messing with the modifier was not a good idea. So, not sure how to solve the low HR problem I had at the start with the 1961 stock modifier settings, working on it. |
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#4 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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League totals are not truely league totals. You can tell this through the following test: double your league totals HR setting and run a test. You will see HR totals across the league drop heavily. If league totals were true counting totals, you would expect to see the league's HR count double when you doubled that value.
Stats are created by the various talents/ratings of players in the league, modulated by the league totals and then influenced by ballparks. League totals are better thought of as average rate values by which players are compared. In other words, the average HR hitter in the league would hit HR at a rate of .032/AB (5451/167353). If you double it, the average HR hitter would hit them at a .064 clip. Now, OOTP players have ratings that correspond to rates. I don't know exactly what they are, but let's say that I have a player whos'e HR rate = .032/AB. In the original league, that player will hit about 18 HR in 550 AB. However, in the second league, his .032 expected rate will be modified down because an average HR hitter is expected to hit HR at a .064 clip, and he is only half that good. So I would expect about 8 HR from this guy if the HR league totals were doubled. Last edited by RonCo; 04-17-2007 at 04:49 PM. |
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#5 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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So, ultimately, if you want to rais HRs in your league, you lower the League Totals.
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#6 |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,467
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Even better than messing with the totals would be to pick a year that you like and import the settings at the top of the Strategy setup page, then use the League Totals Modifiers to bump up or down the numbers you want to wind up with. The modifiers always made more sense to me than the totals, since if you want the HR's to go up, you bump up the modifier for HR's.
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#7 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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Quote:
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#8 |
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Major Leagues
Join Date: Apr 2002
Posts: 300
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If the league totals aren't the answer then how should I set up my league to get totals similar to the league totals over a long period of time?
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#9 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,467
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Quote:
League results don't (or shouldn't) vary greatly from year-to-year, all things being equal--i.e., you don't change a bunch of stuff regarding development or injuries or the draft pool or whatever. That was a major problem with early versions of 2006...without making any changes to league setup, the league ERA would start to rise like crazy and the BA would sink (or vice versa, it's been a while). That was fixed a long time ago, though.
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#10 |
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Major Leagues
Join Date: Apr 2002
Posts: 300
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I agree entirely that the league totals annually should be close to the league totals at setup if nothing is changed (close to me would be 5% over a long period of time) -- my point is how do you explain what is occuring per my original post. HR's are 20% lower over a 25 yr period (not to mention the 10% reduction in K's and the 30% increase in 3B's.) I can accept some fluctuation but I don't think I should have to change the PCM's or the league totals to play in the "modern" era.
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#11 |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,467
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No. There is no direct correlation between the poorly named (imho) "League Totals" and the actual results. You are not going to get league totals to equal "League Totals" no matter what you do. The "League Totals" are the seed numbers for the league. They are not a target number to be met. (See RonCo's explanation above.)
What I am saying is that once you get the results you like, the results won't vary much over time...not that they will come anywhere close to the "League Totals".
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#12 | |
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All Star Starter
Join Date: Dec 2003
Location: Michigan
Posts: 1,117
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Quote:
The league stats are guided by the League Totals (although as stated, not in any way the same). League stats are not guided by ratings and talents of your players. IE. If your League Totals generate X home runs, then your league will always generate approximately X home runs (unless you change the totals or modifiers). It doesn't matter if the whole league is rated 100/100 power, or 2/2 power. The player ratings are for comparison. |
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#13 |
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Major Leagues
Join Date: Apr 2002
Posts: 300
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OK -- So, I guess I am back to my question a couple of posts ago. What settings would I need to use to represent the "modern" era? Since the 1.000 PCMs do not generate these numbers over time, am I supposed to run multiple test runs to get today's numbers to reproduce on a consistent basis? These are the numbers I am looking to reproduce:
HR's: 5100 - 5900 2B: 8400 - 9400 3B: 850 - 950 BB: 15000 - 17000 SO: 30000 - 33500 These are all rough approximations of the default League totals +/- 5%. I'm not looking for the exact numbers year in, year out, I realize that the ratings do have an effect, but I would think think that +/- 5% is w/in the realm of possibility. I have a feeling I know what is causing the numbers (especially HR's and K's) to be well below what the modern era statndards are. I think the A.I. is overvaluing 1) Speed, 2) Avoid K's, 3) Movement (for P) and over time, less and less power hitters are getting AB's, thereby reducing HR's & K's, along w/ pitchers w/ better movement ratings getting a majority of IP. Maybe I'm wrong, its just my guess. |
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#14 | |
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All Star Starter
Join Date: Dec 2003
Location: Michigan
Posts: 1,117
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Quote:
http://www.ootpdevelopments.com/boar...37&postcount=1 |
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#15 |
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Major Leagues
Join Date: Apr 2002
Posts: 300
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Thanks for the link, but I am looking to recreate today's baseball. I have messed arounnd a bit w/ the league totals and modifiers to create a 1970's league (need to get back to that soon w/ the sweet retro uniform mod out there -- love that Padre brown), but I am just trying to create a league to model today's game and it seems to me that the settings provided are not reproducing that game over time.
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#16 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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Quote:
I've done this several times. Last edited by RonCo; 04-17-2007 at 04:45 PM. |
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#17 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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Here's output from my last test league on the matter
Code:
Division 1 Team W L PCT GB AVG HR R AB H 2B 3B BB K OBP SLG OPS SB Miami 90 72 .556 - .246 4 580 5574 1372 354 41 488 1021 .309 .327 .636 106 Chicago 82 80 .506 8.0 .232 8 542 5463 1269 352 38 524 994 .304 .315 .619 35 New Y 65 97 .401 25.0 .232 2 533 5441 1261 321 63 557 1083 .306 .315 .621 39 Nashv 63 99 .389 27.0 .234 6 501 5638 1322 322 28 545 1059 .308 .305 .612 30 Division 2 Team W L PCT GB AVG HR R AB H 2B 3B BB K OBP SLG OPS SB San B 115 47 .710 - .253 7 686 5548 1405 305 55 507 1042 .318 .332 .650 346 Staten 87 75 .537 28.0 .249 7 621 5536 1376 353 48 541 1158 .319 .333 .652 105 Jackson 74 88 .457 41.0 .233 10 491 5469 1277 309 34 477 1114 .301 .308 .609 91 Milwau 72 90 .444 43.0 .238 2 518 5631 1342 330 45 448 1058 .299 .314 .613 131 Sub League 1 Totals Team W L PCT GB AVG HR R AB H 2B 3B BB K OBP SLG OPS SB TOTALS .240 46 4472 44300 10624 2646 352 4087 8529 .308 .319 .627 883 Sub League 2 Batting Division 1 Team W L PCT GB AVG HR R AB H 2B 3B BB K OBP SLG OPS SB Charl 95 67 .586 - .250 3 557 5617 1404 292 41 476 1000 .310 .318 .628 169 Balti 91 71 .562 4.0 .242 5 546 5508 1335 324 36 491 1076 .308 .317 .625 47 Manh 91 71 .562 4.0 .235 9 544 5520 1298 310 37 508 1036 .306 .310 .616 119 Long 85 77 .525 10.0 .218 3 450 5533 1204 275 38 438 1305 .281 .283 .563 232 Division 2 Team W L PCT GB AVG HR R AB H 2B 3B BB K OBP SLG OPS SB San J 79 83 .488 - .242 4 548 5467 1321 308 52 470 1035 .306 .319 .625 133 Colum 73 89 .451 6.0 .223 2 475 5431 1212 323 47 463 1120 .289 .301 .590 87 Fresno 71 91 .438 8.0 .242 6 540 5509 1331 368 39 561 1267 .315 .326 .640 102 Las Ve 63 99 .389 16.0 .220 2 422 5498 1207 336 28 482 1217 .285 .292 .577 9 Sub League 2 Totals Team W L PCT GB AVG HR R AB H 2B 3B BB K OBP SLG OPS SB TOTALS .234 34 4082 44083 10312 2536 318 3889 9056 .300 .308 .608 898 Last edited by RonCo; 04-17-2007 at 02:03 PM. |
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#18 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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atlbrave, my recommendation is to set your league total MODIFIERS to .747 for triples, 1.224 for homers and 1.148 for strikeouts. Don't touch the others. Try another 25 year sim (or a few) and see how close that gets you.
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#19 | |
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All Star Starter
Join Date: Dec 2003
Location: Michigan
Posts: 1,117
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Quote:
For as long as I've played OOTP, I've thought it was as I stated; and thought I had read numerous confirmations of that theory. On the other hand, blech - why did you have to teach me that ? I now need to reteach the entire OOTP portion of my brain. |
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#20 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,508
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Quote:
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