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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Mar 2004
Posts: 925
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Analysis Results: Aging Modifiers and Career Arcs
Results:
1. Career arcs are well modeled in OOTP, but they could be improved ....A: Development is too slow ....B: Onset point of regression should be more varried 2. Aging and development modifiers have little or no effect Methodology: 1. 24 team league fictional league w 162 game schedule 2. 3-tier minors (rookie level dropped) 3. tests conducted by varrying aging and development modifiers 4. each test was loaded from the same quicksave 5. each test simmed 25 seasons 6. results presented are an average of seasons 16-20 (i.e. "steady state") 7. results examined by distribution of the following by player age: ....A: AB for batters ....B: IP for pitchers ....C: GS for pitchers Supporting documentation: http://rapidshare.de/files/25464670/...mmary.xls.html Last edited by Seviien; 07-10-2006 at 02:19 PM. |
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#2 |
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All Star Reserve
Join Date: Sep 2005
Posts: 704
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Any suggestions at all as to how to make it acceptable, given the game's limitations?
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#3 |
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Minors (Rookie Ball)
Join Date: Apr 2005
Location: Brazil
Posts: 25
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For the Historical League that I simmed 100 years in order to get a history for my current playing I noticed I had alot of players playing into there late 40's. Is there anyway that I can adjust any modifier to get this down to a more normal range. I don't know but in browsing thru I guess more than half of the retirees that I was checking on were older than 45 years old. with 20 plus year careers for a large percentage of my history it kind of messes with the career numbers/records I wanted for when I really started simming my leagues.
Anyway, sorry for rambling, is there any simple way to edit this? I have seen some things in the options area, but I don't want to adjust the numbers the wrong way and have all my players playing until they are 66 or something.
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I'm Winston Wolfe... I solve problems. If a soccer player falls down in the forest, does he make a sound? |
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#4 |
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All Star Reserve
Join Date: Mar 2004
Posts: 925
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Doughnouts:
Given that in the fictional league tests that I ran the modifiers didn't produce much of an effect, I'm at a loss as to how to change the results to make them more accurate or otherwise. Nisca11: Were you importing from the database? That might produce different results... |
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#5 |
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Minors (Rookie Ball)
Join Date: Apr 2005
Location: Brazil
Posts: 25
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No, it was a fresh league I started at 1900 and simmed for 100 years until the year 2000. And I didn't change any league modifiers, other than team information.
__________________
I'm Winston Wolfe... I solve problems. If a soccer player falls down in the forest, does he make a sound? |
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#6 |
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Hall Of Famer
Join Date: Mar 2003
Location: Location:
Posts: 3,414
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Great work - fascinating!
2 points: 1) What was your draft size? The two biggest variables in changing league age distribution I found were number of minors and draft sizes. 2) Looking at your conclusions, it seems that there aren't enough old pitchers, and the peak in the middle is just too sharp - just with my eyes, I'm not sure that there should be double the number of age-28 ABs as age-31. Does that ring true? Again, thanks. |
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#7 |
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All Star Reserve
Join Date: Mar 2004
Posts: 925
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Nisca:
I'm not sure what to tell you. Without any adjustments, the oldest players I saw were around 40. After slowing down aging, there were a few batters who went as high as 45... but litterally only a few. Dougnation: Thanks I forgot to mention that it was a 20 round draft.I agree that the peak is too sharp. I think this is caused by two things related to the career arcs: 1. the onset of aging occurs too often at the same age 2. the pattern of development is overly consistent, and as a result there aren't enough "break through" talents that arrive on the scene when they're in their early 20's. |
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#8 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Quote:
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When is good enough, good enough? |
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#9 | |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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#10 | |
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Hall Of Famer
Join Date: Jul 2002
Location: Kentucky
Posts: 2,601
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#11 |
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All Star Reserve
Join Date: Mar 2004
Posts: 925
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Zeyes:
I'm not sure if they're the same problem, but in any case I'm glad you're looking into it. akw4572: Yes there is an aging tab... but the whole point of this analysis is that it doesn't seem to do much -- at least not in my fictional tests. Anyone else able to get it to work? General: Any thoughts from SI here would be ausgezeignet
Last edited by Seviien; 07-10-2006 at 06:31 PM. |
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#12 | |
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Hall Of Famer
Join Date: Jul 2002
Location: Kentucky
Posts: 2,601
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#13 | |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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Quote:
I wouldn't be surprised if they're working in concert, though...players being rated too low to begin with, and not enough variation in the development patterns.
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#14 | |
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All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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Quote:
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"Go then, there are other worlds than these" |
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#15 |
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Hall Of Famer
Join Date: May 2002
Location: The Lonely Mountain
Posts: 2,509
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This problem is generally related to setting injuries on low. Injuries play an important part in the aging arc.
__________________
“Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies." -- C.S. Lewis |
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#16 | |
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All Star Reserve
Join Date: Mar 2004
Posts: 925
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#17 | |
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Minors (Single A)
Join Date: Apr 2006
Posts: 78
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Quote:
Great work btw Seviin. Now that I know what the general arch is, I can at least make better decisions about getting rid of aging players, even if I'd like the metrics to be different. |
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#18 | |
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Hall Of Famer
Join Date: May 2002
Location: The Lonely Mountain
Posts: 2,509
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Quote:
__________________
“Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies." -- C.S. Lewis |
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