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| OOTP 19 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
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Major Leagues
Join Date: May 2012
Posts: 405
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Scouting Sliders (what exactly am I getting?)
Does the amount of money and allocation of the sliders affect the rating my scout gives me for my own players?
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#2 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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it factors with it.. they all affect accuracy. fewer inflated ratings, fewer undrerated players etc...
not sure if tiered or conintuous... if tiered we'd want to find threshold of 'change'.. then not spend between those thresholds because it'd be a waste of money. A*B*C etc...each on their own important to be as high of quality as possible or highest money possible etc. all relative to your scout, or you can think of your scout relative to the budget, it doesn't matter how you learn to see it. take a short-term hit to sign a better scout anytime you can.. once oyu hve them you can keep them long-term but keep eye out for next 'young' great scout and switch as soon as you can. it's worth eating a few hundred thousand or even a million+ dollars in most cases. EDIT: important tidbit... 'generated' IAFA and IFA are not inernational scouting. only players in international leagues fall under international scouting... so IAFA -> amatuer budget and IFA are MLB budget. if you do not have international leagues, zero out international budget... *** not sure about scouting discoveries.. may have a negative impact, but even so likely outweighed by benefit of dumping millions of dollars into the other 3 scouting budgets. especially if you spend ~24M on scouting. 8*3 or 6-10-8 / 6-8-10 are great options relative to context of draft position and how you typically get your best players. Last edited by NoOne; 09-28-2018 at 12:55 PM. |
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#3 |
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Major Leagues
Join Date: May 2012
Posts: 405
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I'm playing a highly unrealistic, but interesting, save where I am building an organization solely through the amateur draft, internationals that my scout automatically picks up, and some highly restrictive Rule 5 pickups (must have AAA time, but no MLB time, etc.) GM only. I don't care about the ratings of other MLB or minor league players, just the amateur draft and the ratings of players within my own MLB team and farm system. I'm also controlling my minor league transactions. I'm mostly going off of performance, but I don't want to put all of my scouting budget into amateurs if it will skew the ratings that my scout gives me on my own players. Make sense?
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#4 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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you still want mlb scouting. especially if you simulate games as opposed to playing them out yourself. you may know who is good or not amongst real players, but he ai doesn't.
accuracy of mlb players will help with decisions to hold runners, steal, baserunning etc etc... so, still spend enough on MLB scouting for good accuracy. out of 24m, so if different, proportionally so. 4-6M on mlb with good scout should be more than enough. that leaves upto 18-20millions for amatuer and mil. split as you want.. .really cannot go wrong with that much money. then reduce if market/payroll demands require a bit more money from scouting or dev budgets... more money won't skew anything but for the better. |
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