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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Starter
Join Date: Jan 2013
Posts: 1,343
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Best Realistic MLB Setup
Looking to start a long-term MLB save, but im unsure on the best way to set it up. Im planning on using SpanishLefty's settings as well as the variable settings for trade frequency and injury frequency, as well as hiding injury ratings. Other than that, what general settings would be recommended?
Also, all foreign/indep. leagues or just MLB? WBC/AFL? Should I find a way to include feeders for my MLB league? if so, how? Stats-only? Or should I use ratings? 40 round drafts? Any and all tips/recommendations you all have are welcomed, thanks guys! |
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#2 | ||
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All Star Reserve
Join Date: Mar 2007
Posts: 982
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Real life has them, so including them would be more realistic.
Quote:
There is a section about feeder leagues in the online manual: http://manuals.ootpdevelopments.com/...feeder-leagues The most important part I find is using the calculations described in that section of the manual to make sure I have more than plenty feeder league teams. My vote is that statistics match real-life. Ratings by scouts are available in real life. Both by my team's scouts as well as league wide ratings, such as Baseball Prospectus. However, I believe as an intelligent human competing against artificial intelligence, ratings give me an unfair advantage. If I truly wanted to play in a realistic mode, I'd do away with ratings to make the game more challenging. But I have never actually played with stats only. Seems to match MLB. But there would need to be a lot of feeder league teams, which can slow the game down noticeably. Quote:
If I wanted to compete in a realistic manner, I'd "use complete scouting system" (GameSettings/GlobalSettings) and give my team a bad scout. Last edited by jmknpk2; 11-13-2017 at 06:18 PM. |
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