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| Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game. |
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#1 |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 22
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Is this the game I should buy?
My brother and I have a league of our own we created when we were little, yet still like to mess around with from time to time. We've been looking at getting a baseball simulator to insert our league into to see how each team does. I have a few questions though...
Can a league have 36 teams? Is it possible to turn off certain features? For instance, we took arbitration out of our league...is it possible to turn that off? Can we control all 36 teams or are we limited to just one? We're not so much interested into actually playing the games as we are seeing the results of a season given the teams we create. Is it possible, after a simulated season, to go back in time and re-do the season if we didn't like the results? I mean that when we first program in all our players -- and their attributes -- we won't know how the results are going to turn out, ie. how much we're favoring hitting or pitching. Without having to re-program a whole nother league, can we simply revert to an earlier time? Thanks a ton, David. |
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#2 |
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Hall Of Famer
Join Date: Apr 2004
Location: New York, NY
Posts: 2,804
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Yes you can have 36 teams, you can turn off financials (not sure about just disabling arbitration), you can control all 36 if you want, you could just make a copy of your league file before you start a season and then if you don't like the results you can use that file (I also think there might be a way to reset the season but I am not certain on that).
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Commish: Over The Mound |
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#3 | ||||
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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#4 |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 22
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Sweeeeeeeet. Thanks for the swift response.
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#5 |
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Hall Of Famer
Join Date: Jul 2005
Location: Minnesota
Posts: 4,927
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We hope you like the game.
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From the wise mind of Davey Eckstein "Now all you need is a signature. A quote or initial, perhaps." [ |
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#6 |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 22
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Few More Questions
Is one of the financial options a salary cap?
Am I allowed to allocate budgets for each team; like if I wanted the Padres to have a $200 million budget and the Yankees a $4 million budget can I do that? |
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#7 |
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All Star Starter
Join Date: Dec 2001
Location: Newburgh, NY
Posts: 1,923
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You can set a salary cap, and you can tinker with the finacials of each team any way you want (adjusting cash on hand, media contracts, and budgets). You can also set teams market size, fan loyalty, and fan interest.
Last edited by Nukester; 09-02-2006 at 03:50 PM. |
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#8 |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 22
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More questions
A few more questions:
How long does it take to create a player? I plan on programming every player in the league: their age, all attributes, everything. How long will that take? What's a hypothetical rating you would give a player who would put up a 2.50 ERA and have a 9 K/9? What's a hypothetical rating for a 10.0 R/G player, like a Travis Hafner or Albert Pujols? I'm just trying to gauge how I should start my players' attributes. Last question: is it possible to have a limited minor league roster? My brother and I only run a 3 round draft for prospects each year so we would only have more like a small reserve roster than an actual minor league system. Is it possible to have that and still have the players progress as normal? Also, how much do prospects progress; do I need to give them good attributes now? Thanks again, Future buyer, David. |
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#9 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Um, just how many players are you talking about? |
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#10 | |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 22
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Quote:
Just wondering how long it takes to create a player and how difficult it is. Also, is expansion/moving/contraction possible? |
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#11 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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I am looking at a starting pitcher in the editor right now, and he's got 60+ items that you can change. Some are monkey simple, height, weight, hometown, and some you have to thing about, endurance, ground ball%, stuff, movement, control . . . Expansion, team movement and that sort of stuff is very simple. An expansion draft, however, is not. The lack of an expansion draft is a flaw. |
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#12 | |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 22
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How about the minor league question I posted? |
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#13 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
Minors require a full roster. You could skip that and just have a reserve roster on your ML level club, but it will not give them real stats or develop them. You probably go for one or more (up to you) levels of minors. I use 3. You could easily get away with 1 or 2. A good rule of thumb is 5 rounds of drafting per minor league level. Players progress slowly, on average. I have had a few guys ready for the show in 400 AB total, but they are few and far between. It takes my guys 3-4 years to get decently ready, and really, they don't fully develop into ML players instantly at the big league level. You can have a .300 25 HR 100 RBI guy you think is the next Edwin Encarnacion, and you promote him, and he plays like Onix Concepcion half the time, and the other half he's clobbering the ball. |
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#14 | |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 22
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Also, in the MLB Draft, can we create the prospects that are to be drafted from? We already have our next two drafts figured out prospect wise and were wondering if that's going to be able to be used. Thanks again for all the help. I'm on a college budget and wanted to make sure I wasn't buying something that wasn't going to be useful. Thanks a ton again; very helpful. |
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#15 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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RE: the technique you probably want to use in the minors is have the AI do 100% of the work, then edit 5 prospects per org to suit your needs. RE: the draft, this is not an issue I am familiar with yet. I am pretty sure you can create a prospect and enter them into the draft pool, but I've never tinkered with it. Have you d/l the game guide yet? |
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#16 | |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 22
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Quote:
By the way, when I create the league, do I create all the players at the same time, or should I have the rosters autofilled and then just edit every player? Also, I can save during player editing right; I don't wanna do 100 players only to find that I have to edit the other 400 before a proper save can be done. |
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#17 |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 22
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By the way...I keep reading about the patches on this forum. When I first purchase this game, do I want to also DL the patch(es)? Which one(s) do you recommend.
I'm a question whore. |
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#18 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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If you create a fictional league, the game will populate it with players as soon as you click 'Start Game'. You can create players later, from the league transactions/free agents screen, but there is no way to prevent the game from generating the initial players to populate your baseball universe.
As far as patches go, just download the latest 1.03 patch. You don't need to patch the game in an accumulated fashion. The latest patch always contains all previous fixes. |
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#19 | |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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#20 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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I am often wrong. Below is what I saw last week. I know that my sims for Arod / Garlon used the reserve roster, and I rarely, if ever saw anyone come out of the reserve roster to do anything worthwhile. Paul O' Neill was my whipping boy on that. I follwed him closely. He stayed a Brave reserve for 4 years and quit. He never showed any inclination to bust out to a MLB roster spot. |
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