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Old 07-03-2006, 05:50 PM   #1
sfeldkamp
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Velocity: What does it do?

This is from the Game Guide.

14.3.4. Velocity
Velocity is a measure of how fast a pitcher throws. Velocity is not measured according to the standard
rating system, but rather is measured in miles per hour.


So is this merely cosmetic? If not, how does it effect a pitchers performance? Is it correlated with the other pitching ratings in any way?
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Old 07-03-2006, 05:58 PM   #2
andymac
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I believe velocity is a factor in strikeouts and possibly the development of a pitchers' other ratings (i.e. the higher velocity the better chance the pitcher will develop in other areas).
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Old 07-03-2006, 06:02 PM   #3
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I know it was cosmetic in 6.5, but I think it's not cosmetic in this version.
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Old 07-03-2006, 07:19 PM   #4
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Quote:
Originally Posted by molarmite
I know it was cosmetic in 6.5, but I think it's not cosmetic in this version.
no, it isnt/wasnt. guys with high velocity and high stuff consistently get more strikeouts than guys with high stuff and average or low stuff.
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Old 07-03-2006, 07:22 PM   #5
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Quote:
Originally Posted by disposableheros
no, it isnt/wasnt. guys with high velocity and high stuff consistently get more strikeouts than guys with high stuff and average or low stuff.
I don't at all mean to sound disparaging, but is there a link or study somewhere that tests this?
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Old 07-03-2006, 07:58 PM   #6
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Quote:
Originally Posted by sfgiants88
I don't at all mean to sound disparaging, but is there a link or study somewhere that tests this?
search the v6 forums. it should be around still.
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Old 07-03-2006, 08:05 PM   #7
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Quote:
Originally Posted by disposableheros
search the v6 forums. it should be around still.
in a quick search, i came up with a couple that refute what i stated, but nothing that defends it. maybe it was posted at one of my league sites? i'll check them too.



here is something interesting as well http://www.ootpdevelopments.com/boar...85&postcount=7
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Old 07-03-2006, 11:39 PM   #8
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Here's another oldy but goody: http://www.ootpdevelopments.com/boar...tching+ratings

No official word from Markus that I could see, but a lot of people who at least sound like they know what they're talking about.
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Old 07-04-2006, 12:37 AM   #9
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In past versions, velocity had a positive (but small) effect on pitcher development. I assume this has remained the same for this version.
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Old 07-04-2006, 04:21 AM   #10
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FWIW, IRL, I think this would have the opposite effect. I.e., a player would be less likely to become a more effective (smarter) pitcher, instead relying on their fastball too much.
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Old 07-04-2006, 05:40 AM   #11
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Nah, IRL a pitcher with a low velocity can do a lot of things to get hitters out and avoid walks and so on, but the guy with the high velocity can still turn to all those things if blowing the fastball by someone doesn't work. There are lots and lots of exceptions, but generally if you have the ability to throw 95-mile per hour heat, you've got a better chance of improving enough to make and be successful in the majors, and if and when you lose 5 mph on it, you can still expect to last longer than a guy who initially throws an 89 mph four-seamer who loses 5 mph on his.

Again, there are lots and lots and lots of exceptions to this. Nobody tell Jamie Moyer about this, okay?
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Old 07-05-2006, 03:48 PM   #12
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Quote:
Originally Posted by disposableheros
in a quick search, i came up with a couple that refute what i stated, but nothing that defends it. maybe it was posted at one of my league sites? i'll check them too.



here is something interesting as well http://www.ootpdevelopments.com/boar...85&postcount=7
i didnt find any at those sites either, but a spring training study done here got me thinking, so i did a quick and dirty test to check something out.

10 team league, five 1-yr tests, 100 point scale, take away all velocity ST points from all pitchers and allocate them to learning a new position (1B).

73% of pitchers lost stuff rating (anywhere from 6-18 in this small study). 8% of pitchers lost movement (3-9 points). < 1% of pitchers lost control (5-12 points).
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Old 07-05-2006, 04:19 PM   #13
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Quote:
Originally Posted by disposableheros
i didnt find any at those sites either, but a spring training study done here got me thinking, so i did a quick and dirty test to check something out.

10 team league, five 1-yr tests, 100 point scale, take away all velocity ST points from all pitchers and allocate them to learning a new position (1B).

73% of pitchers lost stuff rating (anywhere from 6-18 in this small study). 8% of pitchers lost movement (3-9 points). < 1% of pitchers lost control (5-12 points).
Hmmm, interesting. Thanks for the study.
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Old 07-05-2006, 04:24 PM   #14
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I've never found any evidence that velocity does anything in-game up through v6.5, but as these guys link to, Markus has said it influences development positively:

http://www.ootpdevelopments.com/boar...ity+strikeouts

That's the "velocity does nothing for Ks" study that is pretty solidly done.

I'd be surprised if any velocity effect was included in v2006 more than it had an effect in v6.5.

It makes sense that pitchers develop slightly better stuff (which is merely getting strikeouts) if they have higher velocity. But, stuff is the rating that matters in-game, velocity is a modifier on its development.

There's no reason to have two ratings describe strikeout rate when one rating will do the job.
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Old 07-05-2006, 10:34 PM   #15
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Quote:
Originally Posted by disposableheros
i didnt find any at those sites either, but a spring training study done here got me thinking, so i did a quick and dirty test to check something out.

10 team league, five 1-yr tests, 100 point scale, take away all velocity ST points from all pitchers and allocate them to learning a new position (1B).

73% of pitchers lost stuff rating (anywhere from 6-18 in this small study). 8% of pitchers lost movement (3-9 points). < 1% of pitchers lost control (5-12 points).
Did the talent rating drop or did the actual rating drop? Both?
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Old 07-06-2006, 03:29 PM   #16
disposableheros
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Quote:
Originally Posted by sfgiants88
Did the talent rating drop or did the actual rating drop? Both?
overwhelming majority were actual ratings, but there were a few who lost talent. id guess those few were 'hitting the wall' anyway.
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Old 07-06-2006, 05:08 PM   #17
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Yeah, in v6.5 and before, Stuff and Velocity actually both modified the "Stuff" rating for pitchers. In most of my leagues, if I'm willing to take a small risk on the talent drop for a potential gain in actual ratings, I'll move 1-2 points from velocity to stuff.

Now, what this all means to 2006, probably just that velocity is still eye candy, and now there's no way to even mess with the value of it.
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Old 07-07-2006, 09:28 AM   #18
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Thanks to everyone who posted! The answers were alot more in depth than I expected.
I think I will focus on the primary ratings (stuff, movement, control) a little more when drafting and use velocity as a tie-breaker of sorts. And I'll stay away from pitchers with a high stuff-low velocity combination (at least at the top of the draft).
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