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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Double A)
Join Date: Mar 2003
Posts: 153
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bullpen warmup
As far as gameplay strategy goes the neccessity to have the forethought to warm up a pitcher when you see your starter is going bad is huge. There aren't a whole lot of actual in-game strategies when you really think about it. Batting - swing, take a pitch, bunt. Pitching - pitch, pitch around, intentional walk, couple more. A Few more variables in base-running and fielding. But the challenge of managing your pitchers and having to tend to the warm-ups really adds to the immersiveness of a baseball sim.
It's not there so, I'm not going to lose a lot of sleep over it but, I would prefer to have it. |
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#2 |
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Minors (Triple A)
Join Date: Mar 2002
Posts: 210
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Totally agree.
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#3 |
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All Star Reserve
Join Date: Jun 2005
Posts: 764
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Problem was, in previous versions, only the Player had to warm up Pitchers (the AI didn't). Don't know why it wasn't built into the new engine requiring both to warm up relievers. Heck that was a feature of Earl Weaver Baseball way back when!
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#4 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,140
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agreed, probably not in this version though
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#5 | |
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All Star Reserve
Join Date: Jun 2005
Posts: 764
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Quote:
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#6 |
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Minors (Single A)
Join Date: Mar 2003
Posts: 82
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I remember when playing OOTP 6 (or was is OOTP 5) using the warmup option, there was no way to tell WHEN your pitcher was warmed up! So I just turned it off. If the 'pen option is added, please have something that tells us when the relief is ready to go!
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#7 |
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Hall Of Famer
Join Date: Apr 2003
Location: New Jersey
Posts: 2,074
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I was looking for this option last night and was disappointed to see that it wasn't included. I agree that having to warm up relievers adds to the experience of in-game managing, not to mention being far more realistic than simply calling on a fireman when your current hurler runs into some trouble. Hopefully this is something that can be added in a later patch.
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#8 |
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Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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I don't mind that the computer doesn't have to warm up their pitchers. In real life managers tend to do a pretty good job in that department. It's probably more realistic to have the computer not do it at all than do it poorly.
In the last version, the warmup period was too long, IIRC, something like 3 batters, and the time between innings didn't count. Does anyone know how long you have to warm pitchers up for now? It'll be awhile before I actually play a game, I'm still working on setting my league up. |
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#9 |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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I would like to see pitcher warmups brought back, but can see why it was left out of this version as it wasn't implemented particularly well in 6.5.
I think it could be done well, but it would have to go along with needed complete overhaul of the pitcher creation and usage (which has already been discussed in detail). In the games' current form, warming up pitchers would basically just be a nuisance to me. |
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#10 |
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Hall Of Famer
Join Date: Mar 2002
Posts: 2,010
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This is a pretty important component of in-game baseball strategy. It seems like a natural place to look when you get a chance to start adding features.
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#11 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Quote:
I would guess that he didn't like its' implementation into 6.5 & so decided to wait on it in this version until he had the time to implement it fully (at least I hope). |
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#12 |
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Bat Boy
Join Date: May 2006
Posts: 4
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I can understand why it might've been omitted, but agree that it's fairly glaring. Warming up pitchers is a huge part of late-game strategy in baseball.
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#13 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Quote:
Agreed, but if not implemented well is a major pain in the ass .
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#14 | |
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All Star Reserve
Join Date: Dec 2003
Posts: 639
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I have always been one to use warmups in baseball sims, and always liked the idea.
However, I do agree that the warmups in OOTP 6.x didn't make much sense. Since the AI never had to warm pitchers up, it was essentially a handicap against the human player, particularly in non-DH leagues. So I turned it off. I would like to see it come back, but only if it works better. The model I always liked was one used way, way back in the day on SSI's Computer Baseball:
That's what I'd love to see. I'll post this in the suggestions forum as well.
__________________
-- Christopher D. Heer Quote:
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#15 |
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Minors (Double A)
Join Date: Dec 2005
Posts: 139
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even EA have bullpen warmup!
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#16 | |
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Minors (Triple A)
Join Date: Dec 2001
Location: Greenville, USA
Posts: 212
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Quote:
__________________
Go Braves!!
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#17 | |
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Minors (Triple A)
Join Date: Dec 2001
Location: Greenville, USA
Posts: 212
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Quote:
__________________
Go Braves!!
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#18 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,070
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Quote:
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#19 |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Looks good cdheer. The only change I would make is that it should take a certain number of in-game pitches, not batters, for a pitcher to get warm. This keeps a player from being able to warm up over the course of 2 1-pitch at-bats. Obviously then, between innings would count as a certain number of pitches.
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#20 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,070
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Quote:
For the AI to do it right it has to consider many things.. score, inning being played, matchups, fatigue from previous games, how many games before the next day off, overall bullpen fatigue, does pitcher bat next inning, batters coming up, batters still available to pinch-hit, etc, etc, etc. I consider all of these things and more when using my pen. If the AI can't do these things then I would rather it could pick whoever it wants when it needs them. YMMV. As for the human palyer, I liked the fact that it did make you think ahead and couldn't just go to the pen on a whim because something was going wrong. So if it could be added in the patch with little effort as it was in previous versions I'd be all for it. |
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