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OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#21 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,657
Infractions: 0/2 (3)
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Good.
__________________
. Pirates Play Moneyball 1951-2008 Ratings and League Totals Modifiers A new pre-calc file! (Applause!) Settings and Auto-calc Popular Opinions and Undisputable Facts The cover up is usually more damaging than the original act. |
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#22 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Is there any chance a developer could chime in on this?
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#23 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,713
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It's about the component ratings. I'll use the 20-80 scale for all examples below.
Take power, for example. Everyone has a raw power value. A 50 might translate into someone who is like a 20 HR hitter, for example. When your scout evaluates the player, they will shift that rating based on multiple factors. The scouting accuracy value obviously is a big factor, but age, "tools vs ability", etc.... all come into play as well. By default, though, their actual performance does NOT factor in here. So even if you're using 25/25/25/25 for those "evaluation" settings, that part only comes in later. If you use this setting, then their stats WILL come in and adjust things. So if they've hit 40 HR a year for the last few years, then the scout is going to evaluate their power rating higher. The "25/25/25/25" setting comes into play after the scout has assigned all those other ratings. Basically once the scout has given all the component ratings, they'll come out with an overall rating for the player. Then that rating gets combined with their actual performance over the last few years to get the overall AI evaluation. The overall impact of the incorporate stats setting is still not that much on the whole. It's not meant to completely override the scout's evaluation, simply to give it a nudge based on their performance. Generally speaking, it should make a player's profile "look" more like what they have done - so someone who's hit 40 HR a year should have a bigger power rating than someone who hasn't, even if your scout sees them for whatever reason as equivalent. It should also help to marginally make the component ratings match a little closer to the overall ratings. For example, without the setting active, you could have 2 players your scout sees with the same component ratings (ie. same contact/power/eye), but their overalls may vary drastically due to their actual performance if you are weighting that heavily in their overalls. But if you have the incorporate stats setting on, then their component ratings will shift and should match a little closer. |
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#24 |
Minors (Triple A)
Join Date: Aug 2021
Posts: 245
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Matt, thanks for the clarification!
I have an example from my sim that I have a question about, so I can make sure I'm understanding it properly. In that attached images you can see the player on the right side shows a higher potential Eye and Avoid K, and as such has a higher potential of 30. They are nearly identical in terms of tools other than that, plus the player on the left has the better Infield Arm. Now, in this save both players are on the same Carolina league team. The player on the left is hitting .280/.357/.650 with a 145 WRC+ but the player on the right is hitting .194/.282/.282 with a 38 WRC+. If I had this setting enabled would my scout then adjust those nearly identical potential ratings to skew toward the player on the left since his stats are better? Just want to make sure the interaction here is the same as I assume it may be.... .thanks again! |
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#25 | |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,713
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Quote:
Now, there's always some other issues at play. If the scout favors tools, and they see them hitting better, they might adjust some of their ratings up more. I would guess that at that low a level, it's unlikely to make that much of a difference in the projections. |
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#26 |
Minors (Triple A)
Join Date: Aug 2021
Posts: 245
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in that sim I don't have stats incorporated but was curious what might be the impact if I turned it on. my scout is highly favors tools so I know why the original rating (as pictured) leans toward the player on the right. just wasn't sure if the stats would shift that or not. as for other settings this sim is challenge mode so the value weights are set as such.
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#27 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Thanks Matt..much appreciated. Well, based on Matt’s explanation, I’m going to use this option, as I think it DOES serve a pretty valid purpose.
Last edited by PSUColonel; 06-12-2023 at 09:57 PM. |
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#28 |
Minors (Triple A)
Join Date: Aug 2021
Posts: 245
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#29 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,657
Infractions: 0/2 (3)
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Its great that we can have a dev show up and explain things. I never imagined this type of customer service could exist. Thank you Matt.
In effect it's a mechanism to duplicate the ratings a scout would give a player real life but the result is less accurate ratings. I'll stick with the ratings accuracy setting to create fog.
__________________
. Pirates Play Moneyball 1951-2008 Ratings and League Totals Modifiers A new pre-calc file! (Applause!) Settings and Auto-calc Popular Opinions and Undisputable Facts The cover up is usually more damaging than the original act. |
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#30 | |
All Star Reserve
Join Date: Feb 2012
Location: Kincheloe, MI
Posts: 521
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Quote:
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#31 |
Minors (Rookie Ball)
Join Date: Jan 2021
Location: Denver
Posts: 29
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This is a good thread and thank you to Matt for the answers. My question is, does the "incorporate stats into scouting report" have much, if any, effect if scouting is off and set to 100% accurate? Also, do the AI evaluation settings have any impact on ratings under these settings?
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