|
||||
| ||||
|
|
#21 | ||
|
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,474
|
Quote:
Quote:
I've never seen the problem you're talking about here, where you say players won't even let you submit an offer. The only time that happens is when you low ball a guy and then I don't blame him one bit for not wanting to listen to you anymore. Straight up though, you should be able to submit an offer. |
||
|
|
|
|
|
#22 |
|
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,757
Infractions: 0/1 (1)
|
On day 1 the player thinks he's the best ever and that teams will be lineing up for him, on day 90 he realizes he's an idiot and nobody wants him so he signs for what he can. Sometimes he'll realize by day 60 and sign for 10 million but some are stubborn. This happens, let him sit there
There should be sometimes a handfull of stubborn players who have to sit out the year because nobody wants them at what then think they are worth, so they sit and wait untill someone calls and sometimes they will now take less and sometimes not. That is realistic is it not? Does there have to be a setting for everything? Does everything need an on/off switch? |
|
|
|
|
|
#23 | |
|
Minors (Single A)
Join Date: Jun 2010
Posts: 85
|
I'm in 2 leagues in addition to the Rising Star League where I see this kind of issue and the cash on hand is maxed out at 15 MM in the others. Also, cash on hand does not help you sign long-term deals when you cannot go over your budget. If I have an $80 MM budget for next season, I can use up to all of my cash on hand for that one season but I cannot sign any players that would push me over my $80 MM budget for the next year or the next.
That's why it would make sense to have some sort of logic in the game that allows GMs to set the market or at least cause a player to negotiate down to the level of contracts they're offered or to the level of contracts that players similar to them have in the league. It makes sense to have a few superstars ask for top dollar contracts from the get-go. It doesn't make sense for a large portion of the players in free agency to ask for them. Quote:
Also, how often does this happen in real life? With maybe 1 or 2 players every couple of seasons? And it almost only happens with old veterans who have made plenty of money. It doesn't happen with players under 30 who still have plenty of seasons left in them. Last edited by subtle; 08-22-2012 at 03:19 PM. |
|
|
|
|
|
|
#24 |
|
Hall Of Famer
Join Date: Aug 2003
Posts: 2,946
|
One way to solve this problem in online leagues is to have a FA draft outside the game. Then the player that wins the player can just have the commissioner edit the player assigning him to the team. Have it set up like an auction to add a little flavor to the game.
|
|
|
|
|
|
#25 | |
|
Minors (Double A)
Join Date: Mar 2006
Posts: 164
|
So, because people do stupid things in real life, that should be hard-coded into a fake baseball game so that every league can have the "stupid idiot GM" experience? I'm not sure that's such a great design.
Quote:
__________________
Commissioner - Rising Star League Congratulations to the 2082 Champion Montreal Harfangs! |
|
|
|
|
|
|
#26 |
|
Hall Of Famer
Join Date: Aug 2003
Posts: 2,946
|
|
|
|
|
|
|
#27 |
|
Bat Boy
Join Date: May 2005
Posts: 14
|
The solutions in this thread are, as follows:
Problem: Players magically know how much money you have on hand, ask for contracts hundreds of times more than what they deserve and what their contemporaries are making, ignore any offers that are below that, and either suddenly retire when nobody offers them that value or sign for 1/100 of the contract at the end of free agency when people were offering them better deals from the get go. Solution: No solution needed! This happens in real life. Like, all the time. Remember Ian Kennedy? That was kind of like this. Or we can draft outside the game, because REAL baseball fans run 90% of the game in excel. Like in the Matrix, I don't even see it anymore. Problem level: SOLVED. Problem: Players will hold onto multiple offers (of the exact same amount, as I sadly found out) for weeks without giving any feedback, and then randomly accept one of them. Solution: Take a 30-person league, full of real people with real lives, and switch to daily sims for the better part of three months. Free agency will now take a quarter of a year in real life. Problem level: SOLVED. Problem: Although our GM has given us almost five years of hard work, balanced talent, precise finances, and exciting rule changes, this league doesn't look like other people's solo or online leagues. Solution: A coup. Problem level: UNSOLVED Did I just add anything to the discussion? Nah. I'm rabble-rousing.
__________________
Rising Star League Pittsburgh Eagles Championships - 2015, 2017, 2019, 2024 Playoffs - 2014, 2015, 2016, 2017, 2018, 2019, 2021, 2022, 2024, 2025, 2026, 2027, 2028 |
|
|
|
|
|
#28 | ||
|
Minors (Double A)
Join Date: Mar 2006
Posts: 164
|
Quote:
Quote:
__________________
Commissioner - Rising Star League Congratulations to the 2082 Champion Montreal Harfangs! |
||
|
|
|
|
|
#29 |
|
Minors (Double A)
Join Date: Mar 2006
Posts: 164
|
And just for the record, the average Cash On Hand total at the start of Free Agency this season in the league was about $33 million per team. If that is the explanation for throwing the league financials off-kilter, doesn't it already warrant discussion on how to improve the system? As subtle already mentioned, the game doesn't even allow you to simply put that cash-on-hand amount back "into the market" immediately since you're restrained from going over your estimated budget in future seasons.
__________________
Commissioner - Rising Star League Congratulations to the 2082 Champion Montreal Harfangs! |
|
|
|
|
|
#30 | ||
|
Minors (Double A)
Join Date: Jul 2009
Location: Baltimore, MD
Posts: 178
|
Quote:
Quote:
Easy solution? Allow the financial settings to work without being influenced by available cash. If I say superstar players should be paid $20 million per year, that should stick. Let $20 million be $20 million - not $20 million in a realistic environment and $30 million in a fantastical environment. |
||
|
|
|
|
|
#31 |
|
Minors (Single A)
Join Date: Jun 2010
Posts: 85
|
^^^Edit: I was writing this post before the one above me was posted which makes a good case for allowing an exemption for cash on hand so that it doesn't affect the market so violently.
The point is that we're trying to ask how a system that generates absurd demands for free agents (too much money from the start) and then does not seem to negotiate those demands in an effective way (players get left out in the cold or they just magically accept and offer without giving any feedback for 2 or 3 weeks) could be adjusted? The solution to me would be to allow the game to understand that owners/GMs aren't going to part with 100% of their money just because they have it (Remember those Pirates' financial records that were leaked a season or two ago?) and to scale the demands of players to what's out on the market rather than some estimation of what a team could afford to pay for any given player. It would be up to a good commissioner to decide how to prevent GMs from abusing cash on hand by adjusting that amount in the game. Last edited by subtle; 08-22-2012 at 03:45 PM. |
|
|
|
|
|
#32 | |
|
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,474
|
Quote:
I never said it should be or was hard coded. But I will say it should definitely be in the game. You want realism, tyhere it is. You want fanatsy, then learn how do the things that can be done to make it work the way you want it to. The choice is yours and you can have it right now, just start learning something about the in game financials and make the necessary adjustments. As previously stated, this is excactly why these types of things are open to editing by the user. Instead of running over here and saying it's broken, take some time and experiment with your financials until you find the setting you like. It can and has been done. Where does the "fewer options" gripe come from? Where and when did I say there should be fewer options? Go read my post again. I said if it was in the game and wasn't an option, it would be a deal breaker for me. So go ahead and petition to get it put in, I don't care as long as it's an "option" as I said. |
|
|
|
|
|
|
#33 | |
|
Minors (Double A)
Join Date: Mar 2006
Posts: 164
|
Quote:
I think that the solutions I proposed make a lot of sense not just for MY league, but for other leagues as well. Is there an online league out there that wouldn't rather have the GMs of the league setting the free market for free agents? I'm not sure I see a downside.
__________________
Commissioner - Rising Star League Congratulations to the 2082 Champion Montreal Harfangs! Last edited by Buane; 08-22-2012 at 04:03 PM. |
|
|
|
|
|
|
#34 |
|
Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
|
I'm not a commish nor a super expert on the finances, but I think I'm going to agree with the consensus. I'll try to speak from what I know rather than speculate on cause-effect.
The most recent versions of OOTP are much more budget-focused in an attempt to be a little more realistic in terms of process; i.e. the owner provides you with a budget, the GM's job is to field the best possible team with the budget allowed. There isn't really supposed to be a "rainy day fund" (i.e. Cash) for a GM. He's supposed to spend what he has, then grovel for more or make it work by moving other pieces. There's no "I wanna get Cole Hamels mid-season because I have $20 million in the bank" in real life. There shouldn't be that in your league either. The part I'm not experienced in is to know how much it will change demands by lowering the cash max. I would task the commish of your league (or you, if that is you) to figure that out independently with test leagues. I will speak that my online league uses a cash max/team of $25 million and most teams are far below that in a relatively modern financial world. |
|
|
|
|
|
#35 | |
|
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,474
|
Quote:
I've played in online leagues from the get go of OOTP, and never have seen the problems you bring up. The solutions to your problems are already in the game. |
|
|
|
|
|
|
#36 | |
|
Bat Boy
Join Date: May 2005
Posts: 14
|
Quote:
Actually, wait-wait-wait. You are in favor of the game being too broke rather than implementing some small amount of commissioner control to decide how broke the game should be? But should someone politely (much more politely than me, mind you) suggest said control, then your response is to suggest that they don't understand OOTP and need to get their own house in order? I DON'T EVEN REMEMBER WHAT WE'RE ARGUING ABOUT ANYMORE
__________________
Rising Star League Pittsburgh Eagles Championships - 2015, 2017, 2019, 2024 Playoffs - 2014, 2015, 2016, 2017, 2018, 2019, 2021, 2022, 2024, 2025, 2026, 2027, 2028 |
|
|
|
|
|
|
#37 | |
|
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,474
|
Quote:
My response is to learn how to use those tools. But as you said, you don't even know what the topic is. No surprise that your response was way off. Last edited by Bluenoser; 08-22-2012 at 04:21 PM. |
|
|
|
|
|
|
#38 |
|
Major Leagues
Join Date: Oct 2011
Posts: 337
|
Not much to add here except to say to the OP that I took a look at league finances. It's NOT just a cash on hand issue, it's also a factor of how much money teams have available within their projected payroll.
There are several teams that are way under budget (tens of thousands of dollars), and I think this is what's causing a larger issue. In fact, only a handful of teams are posting a balance of less than $10M. Guessing from the report expenses, it looks like almost everything goes to payroll, so any money not being spent in the budget is the player payroll. In your case, that's a heck of a lot of money (I'd guess between around 200 million+ or more -- Heck, two teams have over $130 just between the two of them). This means the financial situation in your league is not comparable to the MLB, where teams leave far less space in their payroll, and certainly not to the extremes we see in your league. GMs have far more money available than what they are spending on players, so it doesn't surprise me at all that you have a few FA who are asking for ridiculous amounts. It does seem like a decent feature to insert would be to allow a GM to insert a "projected payroll" to allow for leagues like this and so that FA properly calculate it out, but as the game stands now, this is an issue where FA expect a more realistic use of teams' budgets but aren't seeing what teams actually want to spend. On the other hand, this may be an issue of just far too much money in your league and the engine doing what it can to bring player demands in line with it. Last edited by Isryion; 08-22-2012 at 04:29 PM. |
|
|
|
|
|
#39 | |
|
Minors (Single A)
Join Date: Jun 2010
Posts: 85
|
Quote:
Also, like I said before, cash on hand doesn't necessarily affect the contract you can give a superstar player in free agency since you can only use it for the next season, anyway. What we're dealing with is talent that goes to waste because GMs don't want to negotiate with someone who's unreasonable in December or January so they go out and sign players who do have reasonable demands and then it doesn't matter what the first player wants in May. Also, the fact that we're seeing a lot of players who wait several weeks to give a response before simply signing with a team when there are other competitive offers on the table seems a bit odd to me. Last edited by subtle; 08-22-2012 at 04:29 PM. |
|
|
|
|
|
|
#40 |
|
Minors (Double A)
Join Date: Mar 2006
Posts: 164
|
I think we've gotten a little sidetracked, too.
What the problem is NOT: players looking for too much money in Free Agency because of too much cash on hand. Whether or not this makes sense can be debated in a different thread. What the problem IS: handful of players who price themselves out of free agency by rejecting offers the entirety of the league deem reasonable, instead of accepting the offer if it's the best offer they get.
__________________
Commissioner - Rising Star League Congratulations to the 2082 Champion Montreal Harfangs! |
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|