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Old 05-01-2014, 02:28 PM   #281
jaysdailydose
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What I would like to see is this. Make the draft list available at the start of the season. Then be able to send your scouting department out to scout prospects. Then maybe have them discover a few gems that the other teams don't find. Maybe this way all teams draft lists look diffrently and make for a more interesting draft. if that makes any sense.
Unless you are playing with scouting off (you wouldn't be in this scenario) or at 100%, every team's draft list WILL look different because not every team has the same skill in scouting... you do get a month between draft list released and the draft for the scouting department's to scout, too...
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Old 05-01-2014, 02:44 PM   #282
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Yea it seems too "gamey" to me. Something you'll see in Madden.

What would it be? A probability of a player becoming a sure thing or not? How accurate would that be?

"This guy has a 80 potential but his boom/bust factor is 40"

if anything, boom/bust factor should be tied into work ethic/intelligence if its not already.

IRL potential is subjective and of course a blog or site dedicated to a specific team are going to be bias on its own players and hype up its new found prospects as if they are the next best thing. Heck even Reese Havens had some kind of hype.
Havens problem was he could never stay on the damn field. Ditto Fernando Martinez. I still say Havens would've been one of the better 2b in baseball if his body didn't suck.
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Old 05-01-2014, 02:54 PM   #283
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May be of interest to some:

-----
Question-What percentage of MLB draft picks make it to the MLB? Salary?


June 12, 2013
Examining the Percentage of MLB Draft Picks Who Reach the Major Leagues


Growing up, every kid is told by their parents and coaches that with enough hard work and dedication, they could one day play in the major leagues. While it’s a nice thought, it’s a bit misleading and far from the truth. According to High School Baseball Web, only 5.6 percent of high school baseball players ultimately play at the collegiate level. However, among those NCAA players, the odds of playing professionally doubles (10.5 percent), as the crop of collegiate players play a major role in filling out the 40-round MLB first-year player draft.

Furthermore, the percentage of high school players getting drafted into professional baseball is a minuscule 0.5 percent. In the wake of last week’s 2012 MLB draft, I thought that it’d be interesting to examine the percentage of MLB draft picks that actually reach the big leagues, with an emphasis on the declining odds as the draft progresses.

The first round of MLB’s first-year player draft represents the cream of the crop, the top talent within the United States. Still, by no means does that guarantee that those players will reach The Show, as only 66 percent of first-round picks play in the major leagues. After the first round, each subsequent round features a significant drop-off in the chances of reaching the major leagues.

The Facts:
The percentage of high school players getting drafted into professional baseball is a minuscule 0.5 percent.

Only 5.6 percent of high school baseball players ultimately play at the collegiate level. However, among those NCAA players.

However, among NCAA players, the odds of playing professionally doubles (10.5 percent), as the crop of collegiate players play a major role in filling out the 40-round MLB first-year player draft.

The first round of MLB’s first-year player draft represents the cream of the crop, the top talent within the United States. only 66 percent of first-round picks play in the major leagues

----------------------------
Round Selected / % Probability to Play in MLB


Round 1 Selections -66% Probability to Play in MLB
Round 2 Selections -49% Probability to Play in MLB
Round 3-5 Selections -32% Probability to Play in MLB
Round 6-10 Selections -20% Probability to Play in MLB
Round 11-20 Selections -11% Probability to Play in MLB
Round 21-50 Selections -7% Probability to Play in MLB

All data and information used in this article is courtesy of Baseball Reference, Cornell University and Prospect Watch. By: Mike Rosenbaum / (MLB Prospects Lead Writer)
on June 12, 2012
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Old 05-01-2014, 02:56 PM   #284
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FOBL doesn't use coaches, scouts, financials, or feeder leagues. THAT SAID, we have MASSIVE respect for this game's ability to crunch the numbers!
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Old 05-01-2014, 03:08 PM   #285
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FOBL doesn't use coaches, scouts, financials, or feeder leagues. THAT SAID, we have MASSIVE respect for this game's ability to crunch the numbers!
Then you guys will either have to adapt to the new way the game handles draft classes, or alter the modifiers... or stick with the previous version. Obviously, the generated draft classes are hard-coded except for the modifiers...

If you guys won't even consider the idea of feeders, even if it could possibly help you, then I won't take the time to sketch out an idea.
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Old 05-01-2014, 03:14 PM   #286
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Havens problem was he could never stay on the damn field. Ditto Fernando Martinez. I still say Havens would've been one of the better 2b in baseball if his body didn't suck.
Besides the injuries though he didn't have an impressive collegiate career. Most of his hype came from that good year he had in the cape cod league and in his last year of college baseball.

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Old 05-01-2014, 03:15 PM   #287
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If a league is going to use less rounds than default, it seems to me that logic dictates the talent level would need to be increased.

Also, doesn't The Wolf advocate for stats only? How were the old versions better at differentiating late round picks in that scenario? It seems to me that dropping the league level should do a pretty good job of this in a current version league that is using ratings.
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Old 05-01-2014, 03:19 PM   #288
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I think the next new league I make I will try feeder leagues (for the first time). I'll have to research up on it...a little as I've never used any of it in the past. Just to see which way I like more and to see which one I feel more connected to. It seems like the players having some history would be very nice. In the current system, the only history I look at is the competition level a guy played at in high school or college.
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Old 05-01-2014, 03:19 PM   #289
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I'm going to keep trying different things until one of them works. Thanks for the ideas, guys.

But in the meantime I'm still going to run autodraft.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 05-01-2014, 03:21 PM   #290
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Then you guys will either have to adapt to the new way the game handles draft classes, or alter the modifiers... or stick with the previous version. Obviously, the generated draft classes are hard-coded except for the modifiers...

If you guys won't even consider the idea of feeders, even if it could possibly help you, then I won't take the time to sketch out an idea.
Actually I don't even know what a feeder league is. I just copy and pasted it from someone else's post so I could sound cool.
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Old 05-01-2014, 03:27 PM   #291
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Actually I don't even know what a feeder league is. I just copy and pasted it from someone else's post so I could sound cool.
It's baseball snob's shorthand for leagues that their players would just eat up.

Or, it's leagues that create the draft pool for another league, 'feeding' it players. Mostly this is high-school and college leagues, and there is a maximum age of the players.

I wonder if one could make an unaffiliated Rookie league that took in college ex-players like the college takes on high school players? Hmm...
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Old 05-01-2014, 03:35 PM   #292
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If a league is going to use less rounds than default, it seems to me that logic dictates the talent level would need to be increased.

Also, doesn't The Wolf advocate for stats only? How were the old versions better at differentiating late round picks in that scenario? It seems to me that dropping the league level should do a pretty good job of this in a current version league that is using ratings.
Thats an interesting point that I forgot about. I forgot the Wolf is stats only which would obviously change the perspective significantly on draft day. So it would explain why I have a lot more to differentiate guys. I would also like to know how this change has actually changed stats only from 13 ot 14 and to 15. Id assume it means all the players stats are the same now (obviously just assuming). Was this different in previous versions?? They differed a lot in previous versions??
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Old 05-01-2014, 03:38 PM   #293
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Then you guys will either have to adapt to the new way the game handles draft classes, or alter the modifiers... or stick with the previous version. Obviously, the generated draft classes are hard-coded except for the modifiers...

If you guys won't even consider the idea of feeders, even if it could possibly help you, then I won't take the time to sketch out an idea.
Now THAT my friends...is a hell of a marketing slogan.

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Old 05-01-2014, 03:39 PM   #294
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You do realise that the thread starter is talking about something different to this "FOBL issue". Hes talking about the same issue as the Wolf and a few others. They know the end result is the same they just want draft day to improved. And if theyd provide some useful feedback that might happen.

Ye are talking about the long term development of players. Its a different issue.
Yeah, I've said that like ten times, but somehow the FOBL guys haven't been listening to much I've been saying. Not sure why I've been bothering.
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Old 05-01-2014, 03:42 PM   #295
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Yeah, I've said that like ten times, but somehow the FOBL guys haven't been listening to much I've been saying. Not sure why I've been bothering.
Appreciate all of your help, but I think we are looking for someone with a little more OOTP experience for this one.
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Old 05-01-2014, 03:46 PM   #296
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Appreciate all of your help, but I think we are looking for someone with a little more OOTP experience for this one.
Do you actually want me to start pulling the "do you know who I am" crap you're all so fond of?

Check out the game credits for where I'm listed, or ask Markus about my knowledge of and experience with the game.

You guys really do have major, major attitude issues.

Anyhow, I'm done here.

Have fun solving your problems on your own, without help from any of the people who actually do know what they're talking about.
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Old 05-01-2014, 03:46 PM   #297
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Edit: might I suggest that this topic be closed now? I think it's done.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.

Last edited by The Wolf; 05-01-2014 at 03:49 PM.
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Old 05-01-2014, 03:48 PM   #298
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I think that the FOB all guys are like me in that they want a simple working solution to this mess and they see that there just isn't one.
Their "mess" is different than your "mess" though, which is the point I was trying to make.
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Old 05-01-2014, 03:50 PM   #299
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Easy...passion is one thing...no need to get frustrated though...take a break...take a breath...have a cold one...
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Old 05-01-2014, 03:50 PM   #300
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Do you actually want me to start pulling the "do you know who I am" crap you're all so fond of?

Check out the game credits for where I'm listed, or ask Markus about my knowledge of and experience with the game.

You guys really do have major, major attitude issues.

Anyhow, I'm done here.

Have fun solving your problems on your own, without help from any of the people who actually do know what they're talking about.
Quoting for awesomeness.
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