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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Minors (Single A)
Join Date: Oct 2024
Location: Sweden
Posts: 64
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Option years
Hello,
First of all many thanks to this forum and many thanks to this wonderful game - it helped me a lot in 2018 when i decided to learn baseball from zero knowledge from an almost zero baseball culture (Sweden). Started a thread back then under a different username asking for tips and tricks learn this wonderful sport. Soon to be six years later i can answer many questions i had back then and many of them with OOTP's help. Looking forward to the 2025 season! I have a question regarding option years in OOTP. Have searched and have not find any good / solid answers (but surely they exist, somewhere). If a player is on the 40-man roster, does that use one option year regardless if the player is in AAA and moved to MLB and then sent down again? If a player on the 40-man roster is sent down during spring training / if a player on the 40-man roster is sent down when the regular season has started - does that make any differences when looking at option years? Have been away from the game one version so maybe this was clear to me back then but probably i have never fully understood this (and i really like to have as much knowledge as possible). Thanks in advance! |
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#2 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,748
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Once a player is on the 40 man he will not use an option unless he is sent down. IE a player could come up for the first time, play 10 seasons in MLB, and if never sent down he would still have all three options at the end of those 10 years. Now years of service would let him refuse demotion if he so chose to, but the options would still be there.
As far as spring training goes, any player on the 40 man that is sent down during ST, or after in the regular season will use an option. That is because the 40 man roster in the offseason becomes the active roster, the 26 man roster only applies during the season. So a player on the 40 man is "active" and automatically on your ST roster even if he played the entire last season at AAA (or any minor league level). This also applies if he's never played a day at the MLB level. When ST ends and you send this player back to AAA he will use an option. Then on opening day the roster will revert to the in season 26 man roster, with the extra (up to) 14 slots on the 40 man, in effect, becoming a reserve roster. Keep in mind you can invite players from your organization, that are not on the active roster (40 man during off season), to ST. These players will not use an option when you send them back down during or at the end of ST. Hope that helps.
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Quoted from another sports gaming forum.. Quote:
Last edited by Sweed; 01-05-2025 at 11:22 AM. Reason: add some detail |
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#3 |
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Minors (Single A)
Join Date: Oct 2024
Location: Sweden
Posts: 64
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Very informative answer Sweed
![]() I needed that explanation for it to click. It’s very logical. A good way to make sure teams can’t stack players and to ‘turn on the clock’ for individual players. Many thanks! |
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#4 |
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All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,708
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Also there are max options per year. Mine are set to 4. Meaning if I have optioned a player 4 times during a season he has to stay on the 26 man roster the rest of the season regardless of option years. After the world series this will dial back to zero. You can see all option year info in the contract tab of a player.
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I play out every game—one pitch mode. |
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#5 | |
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Bat Boy
Join Date: Dec 2024
Posts: 1
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Quote:
Last edited by TheoCobb; 01-18-2025 at 09:39 AM. |
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#6 |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,115
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Once you option someone in a year, you can bring them up and down as much as you like in that year without using another option via MLB rules. I am really unsure why OOTP has a limit for number of options in a season, but MLB rules are, as many as the parent clubs wants to do. If they do 15 in a year, they option that guy up and down 15 times. But once them 3 option years are used, of course then you must waive that player down to the minors and other teams, can try and claim them.
So yes, in OOTP there is a settable limit on how many times, you can do it in one year, but MLB rules, a parent team does not have an actual limit in a year. https://www.milb.com/altoona/team/tr...0option%20year. For the MLB website I got the info from. So if you wanna play by actual MLB rules you would have to go under MLB>League Settings>Rules tab, and then near the bottom change max number of options in a season, to no limit.
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Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#7 | |
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Banned
Join Date: Oct 2024
Posts: 52
Infractions: 0/1 (4)
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Quote:
The reason OOTP provides a limit for options/year is that MLB has a limit of five options per year. Your source is incorrect. From https://www.mlb.com/glossary/transac...league-options "Players may only be optioned five times per season" For the OP, I recommend not setting the limit in the software but adhering to the limit yourself. I think making a computer manager follow this rule handicaps it too much. |
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#8 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,160
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The options per season limit was introduced in the 2022 CBA.
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#9 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Does OOTP still allow 1-day recalls or does it recreate the minimum 10/15 day stay which exists in real life (injury replacements excluded)?
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#10 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,160
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The minimum minor league stays have not been implemented.
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#11 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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#12 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,160
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Quote:
Forcing the AI to consider a rule like that (which is only necessary to prevent real life teams from exploiting players) is likely more trouble than it is worth. |
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#13 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,748
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If they added it and did it so the AI was able to handle it properly I'd be all for it. Until then I'm not seeing it as a big deal. Online leagues could implement the rule if they want to. Solo players can do as they've always done, exploit it in the name of winning, or enforce the rule on themselves for a more challenging game.
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Quoted from another sports gaming forum.. Quote:
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#14 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
I am in favor of features that allow a computer manager to operate under easier conditions than a human manager. Back in the old days games commonly had a "help computer" and "help human" switch. Such a thing is useful for both experienced players and newbies. |
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#15 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,160
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#16 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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It's existed so long I didn't make a report. I assume multiple other people have. Looks like no solution is available. Roster management is a tough thing. Anyway, I fix the problems myself by taking over a team temporarily and making some trades.
One interesting situation I encountered was a team short on position players due to carrying 13 pitchers in a 10 pitcher era. The computer manager couldn't make the call to get rid of some RPs who had no options left. |
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#17 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,160
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If you see issues and want to be vocal about them in the forums in the hopes of getting them fixed, I would recommend the action of formally reporting them with as much detail as possible.
*Edit* - Also, if playing in a "10 pitcher era" my guess is this was a historical simulation which likely introduces additional circumstances such as limited players being available and should be specifically qualified in the initial commentary to provide full context. Last edited by Rain King; 01-07-2025 at 08:03 PM. |
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#18 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
I'm sorry, but too many OOTP users are far too forgiving of this sort of core transaction rule omission. Excuses always get made. If the game was still young it might be understandable, but we're talking about a product which is 25 years old. For a.game at this level of maturity and development to still be lacking such core rule components is, in my view, unacceptable. The stay limitation should have been added years ago. |
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#19 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,160
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Quote:
This has been brought up before, and I believe the developers themselves responded that the injury exception specifically made it much more complicated to implement than you seem to think (something that doesn't effect the 5 option limit logic). Plus, what is the real benefit outside of having the exact rules as MLB? I get it that these nuances are your thing, but design decisions need to be made when programming Rules and this one just isn't very important...particularly not for the effort apparently needed. I swear that this game having "almost" every potential option causes people to lose their minds about any little thing that is missing or doesn't work perfectly. Advocate for your preferences, sure, but man I don't see why it is so hard not to be an ass about it (not meaning to single you or anyone specifically out there...just *waves hands generally at the forums*). |
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#20 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,748
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Quote:
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