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#241 |
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Minors (Triple A)
Join Date: Oct 2022
Posts: 224
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maybe a little late, but should be easy to implement, how about an ability to unretire players when in commissioner mode? I've found so many players marked as retired in the game, anywhere in age range from 20-40+, that are still playing.
should be able to uncheck the retired box for these players, if they haven't been deleted yet, instead of having to reimport them, which results in duplicate players in the database |
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#242 |
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Bat Boy
Join Date: Mar 2021
Posts: 12
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Hey there,
I love the game. Run a multiplayer league with some friends and all we need to make us jump for joy is the Trade Finder being available for multiplayer leagues. It's a slog sometimes to find a deal. Besides that, we love the game and trust you folks and your backlog management—the game rules. Thanks for helping me keep in touch with my friends. |
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#243 |
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Major Leagues
Join Date: Jun 2020
Posts: 303
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to add Junior A and Junior B to leagues in the standard game
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#244 | |
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Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,576
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__________________
Come Watch Adam and Jeff's Live Twitch Streams Every Wednesday Night at 11pm Eastern on the FHM Twitch Channel and the OOTP Twitch Channel |
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#245 |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 784
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https://hockeylegacymanager.com/2024...eal-trainings/
I want to see something like this in FHM. You can choose between overall training or Attribute training. Have attribute training cost a bit more to pull off, but having the option would be great when it comes to getting players to fit tactics better. |
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#246 |
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All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 910
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In historical games there is currently the option to use historical drafts, or
have new players assigned to the rosters of their actual teams as per the historical database. It would be good if there were another option for new players to be assigned to teams randomly. |
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#247 |
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Major Leagues
Join Date: Oct 2017
Location: I hate hackers!
Posts: 381
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Another suggestion: I'd love a "Start Real-Time Simulation" like OOTP has. That way you can watch all the games unfold either in real-time or the factor speed of whatever you want.
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#248 | |
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Bat Boy
Join Date: May 2024
Posts: 14
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Quote:
Yes, this really needs to happen in the game. There are simply some players who retire too early, when they could have easily played another year or two. (Player's form not declining, still being productive). What is the game's logic for NOT allowing this, by the way? |
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#249 |
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Minors (Rookie Ball)
Join Date: Sep 2015
Posts: 32
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i hope it's not too late in the development cycle.
- Scouting snippets for development rate (something like "NHL ETA: x years"), aging (e.g. "play-style will be hard to maintain as the player ages"). I'd love to see the scouting presentation redone to mimic the style of IRL scouting reports. - Transparency on how "assistant do X" works in manager options. Does the assistant use their own tactics att if they're doing my tactics? - Transparency on whether the offensive/defensive and physical preferences at GM start impact on-ice results when doing your own coaching, or is it just an AI thing. - Ability to sort by the consensus scouting on the draft page. So you can sort by your team's scouting or the league-wide consensus. - Ability to see scouting reports by different scouts, maybe? I'm just trying to come up with ideas to spice up scouting. Also, as someone who got a bit jaded during the FHM 8 period, having moved to FHM 10, I wanted to say the game has really been deepened in many ways. I've been critical before, and there are still many kinks to work out, but you guys are doing good work. Thank you
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#250 | |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 784
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Quote:
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#251 |
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Bat Boy
Join Date: Aug 2024
Posts: 3
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I mostly play in the EIHL and there are a few things with the schedule that take me out of it but all easy fixes. Firstly when you view the league standings it's still split in to the old conferences, but we haven't used them since 2019.
It'd be nice to have an option to use real schedules in the first season or at least have more sanity checks on schedules considering there are only 10 teams. Playing as Manchester in season 1 I had a save where I played Dundee in the league 6 times in a row in the first 6 games of the season and then never again. The Challenge Cup also has random groups which isn't accurate, the format is changing this season anyway so a perfect opportunity to fix it. Lastly, no IIHF Continental Cup is kinda sad, especially because British teams often have a decent crack at it and it would add a bit of variety to a save without having to win the regular season. |
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#252 |
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Minors (Triple A)
Join Date: Mar 2013
Posts: 215
Infractions: 1/0 (0)
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Do you find that in FHM 10 the stats for hits and blocked shots are very low?
I mean to see players such as Parayko, Seider, Lyubushkin etc not hitting close to or over 200 is very frustrating. Same goes for hits. When I play the game I find it also that hitting and blocked shots hardly happens realistically. Unless there is a setting bar I don't know about? I hope FHM 11 rectify this. Maybe during the game we can get a pop up that says Bodycheck or hit an opposing player that would be cool like instigating a fight. Anyone agree or disagree? |
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#253 | |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 784
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Quote:
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#254 |
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Bat Boy
Join Date: Apr 2024
Location: Atlanta, GA
Posts: 4
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Suggestions!
Absolutely love the game!!! Here's some suggestions I'd have
- Interactive trading at the draft, maybe like a live draft screen where picks go every 30-45 seconds, or at your own pace and the AI makes trades live - xG and xGA on the ice for each individual player for advanced stats - more intense contract negotiations, I think it should be much harder to retain players, in real life a lot of guys walk and even some prospects aren't willing to sign - more information on tactics and how they really affect the sim <3 |
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#255 |
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Bat Boy
Join Date: Apr 2024
Location: Atlanta, GA
Posts: 4
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Agreed @Risk2014
Last edited by BullfrogLeg; 08-29-2024 at 11:58 PM. Reason: Edit |
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#256 |
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Major Leagues
Join Date: Jun 2020
Posts: 303
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To include real players in custom leagues, not just current players but past seasons based on the year you are playing
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#257 |
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Minors (Double A)
Join Date: Oct 2018
Posts: 109
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I would love it if it was possible in FHM11 to edit things like:
Type of League and Salary ranges in a custom game. Attached is an image from a Custom Game i was putting together. I wanted to add the OJHL as an affiliate of the OHL in Custom Game. I added a Farm league to the OHL, and created the OJHL. However, as you can see it comes in as a Senior League league with salaries that are not correct. I can't edit any of these 2 things. This would also be handy for this feature when importing leagues that are junior leagues into a custom game as this is an issue. Last edited by Goalie39; 08-30-2024 at 08:42 PM. Reason: clarity |
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#258 |
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Minors (Rookie Ball)
Join Date: Feb 2021
Posts: 22
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Don't know if it's been mentioned, but I really hope Historical mode has other leagues as playable in the future!
Also I hope trading and finances get a re work. Finance "points" don't make any sense. Also ticket prices should have more flexibility, fully customizable for increase or decrease. Trading is disastrous! Draft Picks are overvalued by CPU and unsigned newly drafted players are easy to acquire. Also Trade logic is very bad. You could over 3 first rounders, a top 6 fwd, top 4d for the first overall pick and they still wouldn't consider. Training camp could use a overhaul with better reports through camp, stats easy to find, the ability to send your signed elc players from the CHL back to juniors if they dont make the team. |
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#259 |
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All Star Starter
Join Date: Apr 2013
Posts: 1,233
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#260 |
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Major Leagues
Join Date: Jun 2020
Posts: 303
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I am not talking about importing teams; I am talking about when you set it for a certain year you will be able to draft the players for that year and also each years would include the rookies from that year.
The way it is set up is that yes you can import teams but each draft afterwards used fictional players . |
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