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Old 03-19-2024, 05:31 PM   #1
andybax
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Team Chemistry - Who Asked?

So, based on forum posts, it seems it's too early to gauge the impact of team chemistry ratings. That said, who asked for this "feature?"

This encourages players to complete missions rather than field the best team possible. Why make this a focal point? One word: money.

I've been playing PT since day-1; I bring that up because every long-time PT player I've talked to hates this system. Why negatively affect FTP users who cannot afford to complete missions that this unfair boost encourages?

Implementation of such a "feature" should come as no surprise to those playing prior to the Com2Us purchase, or anyone that played their mobile games throughout the years. My (purely anecdotal) enjoyment of the game since the sale has resulted in averaging over 1,500 hours played-per-game to a few hundred hours largely focused on single player. With the introduction of team chemistry to PT, the prospect of winning a Perfect Level championship as an entirely FTP user seems to be firmly in the past.

So I ask again: who wants this exploitative "feature," and what benefits could it possibly bring to the casual player? This is genuine question, as I'm searching for reasons to play PT; I don't want to have wasted my money (don't get me started on losing foreign leagues in single player since the buy-out).
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Old 03-19-2024, 05:48 PM   #2
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Had not looked at it like that. But it is a good point.
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Old 03-19-2024, 06:18 PM   #3
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Missions are based on your card collection while chemistry is based on your active roster. You don't complete missions with your active roster, so missions have zero to negligible impact on chemistry.

Your active roster is only 26 cards, while missions dip require you to collect more. For instance, you would get a massive chemistry boost for playing the Atlanta Braves 26 man roster, but that's not how you complete the Braves mission. The goal of league play is still to build the best roster possible. Chemistry will likely only have a significant impact on theme teams (teams that purposefully build their roster around a certain theme, like only Boston Red Sox players or only teammates of Roy Halladay), which don't expect to compete anyways.
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Old 03-19-2024, 06:22 PM   #4
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Originally Posted by RooneyTunes View Post
Missions are based on your card collection while chemistry is based on your active roster. You don't complete missions with your active roster, so missions have zero to negligible impact on chemistry.

Your active roster is only 26 cards, while missions dip require you to collect more. For instance, you would get a massive chemistry boost for playing the Atlanta Braves 26 man roster, but that's not how you complete the Braves mission. The goal of league play is still to build the best roster possible. Chemistry will likely only have a significant impact on theme teams (teams that purposefully build their roster around a certain theme, like only Boston Red Sox players or only teammates of Roy Halladay), which don't expect to compete anyways.
I have completed all the missions so far. Im sitting at 77% chemistry because those players in the missions all boost each other.
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Old 03-19-2024, 06:27 PM   #5
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I have completed all the missions so far. Im sitting at 77% chemistry because those players in the missions all boost each other.

Do you mean the mission rewards? I'm assuming so, since it's all based off of the active roster. In that case, you're using good cards that also have a chemistry boost, so I'm not sure I see the problem.
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Old 03-19-2024, 06:55 PM   #6
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Originally Posted by RooneyTunes View Post
Missions are based on your card collection while chemistry is based on your active roster. You don't complete missions with your active roster, so missions have zero to negligible impact on chemistry.

Your active roster is only 26 cards, while missions dip require you to collect more. For instance, you would get a massive chemistry boost for playing the Atlanta Braves 26 man roster, but that's not how you complete the Braves mission. The goal of league play is still to build the best roster possible. Chemistry will likely only have a significant impact on theme teams (teams that purposefully build their roster around a certain theme, like only Boston Red Sox players or only teammates of Roy Halladay), which don't expect to compete anyways.
You're missing my point - fielding a team of players from the same sets and/or teammates from a specific season impact team chemistry. Therefore, completing missions is already largely incentivized as historical cards are already better than Live cards. You shouldn't be incentivized to field an Iron Live card to boost a Diamond Live card to the same level that one Historical Gold card provides. So, either field 2 cards to match the production of one card, or simply spend the money on that one card and free a space.

This is just one way of viewing it, and I'm sure other issues will sprout over time.
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Old 03-19-2024, 07:06 PM   #7
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You're missing my point - fielding a team of players from the same sets and/or teammates from a specific season impact team chemistry. Therefore, completing missions is already largely incentivized as historical cards are already better than Live cards. You shouldn't be incentivized to field an Iron Live card to boost a Diamond Live card to the same level that one Historical Gold card provides. So, either field 2 cards to match the production of one card, or simply spend the money on that one card and free a space.

This is just one way of viewing it, and I'm sure other issues will sprout over time.

I think you're right that I'm not seeing the point. If it works that well - which still remains to be seen - then it opens up a different avenue to roster production - two cheaper cards or one more expensive.



It's unlikely that anyone would take the option to use two roster spots for that production, as you point out, but that changes nothing from previous years. You either have the historical gold card or you don't. Those who spend money on the game will have the historical gold either way.


I fail to see how that encourages spending on the game. The cheaper avenue is to use the two cards, which at least gets you similar production that you previously couldn't afford (again, assuming chemistry is that effective).
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Old 03-19-2024, 07:15 PM   #8
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Also interesting that you cant see the boost of a card until you own it.
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Old 03-19-2024, 08:05 PM   #9
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It's also interesting to note that you dont really know what the exact impact chemistry has on the overall performance of a team.
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Old 03-19-2024, 08:34 PM   #10
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I always enjoy reading threads like this, because they usually contain a lot of vitriol from the uninvolved. There's a very good and very legitimate reason Chemistry was introduced...but I'm not sharing it. I'm settling back with an Old Fashioned and some of my Very Famous Homemade Fettuccine.
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Old 03-19-2024, 09:13 PM   #11
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I always enjoy reading threads like this, because they usually contain a lot of vitriol from the uninvolved. There's a very good and very legitimate reason Chemistry was introduced...but I'm not sharing it. I'm settling back with an Old Fashioned and some of my Very Famous Homemade Fettuccine.
More likely than not, it was introduced because of those who like to play theme teams, and want to compete at higher levels then silver and gold, which is great. I do not have any hatred for it, would just like a better explanation as to what impacts it has, so I know how to manage my teams. The summary on the page is very vague.
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Old 03-20-2024, 12:24 AM   #12
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Well sir, my snark is not for you. As I have enjoyed not only a grand amount of my Fettuccine and Meatballs but a generous libation, I’ll let it go at that. Hope life is treating you well.
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Old 03-20-2024, 09:49 AM   #13
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Well Ty Cobb I f you are not going to be saying anything other then letting everyone know that you are getting hammered on Old Fashions......why chime in at all? So you can act like some king on his throne looking down at all his uninformed peasants? Well a real king would give an answer to the poster....and drink his whiskey straight.
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Old 03-20-2024, 10:01 AM   #14
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Originally Posted by buttcrackplumber View Post
Well Ty Cobb I f you are not going to be saying anything other then letting everyone know that you are getting hammered on Old Fashions......why chime in at all? So you can act like some king on his throne looking down at all his uninformed peasants? Well a real king would give an answer to the poster....and drink his whiskey straight.
I wonder how team chemistry will impact the sandbagging in rookie league strategy.
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Old 03-20-2024, 10:23 AM   #15
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I wonder how team chemistry will impact the sandbagging in rookie league strategy.
Let me finish off this bowl of my world famous Captain Crunch and get back to you.
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Old 03-20-2024, 10:36 AM   #16
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Originally Posted by buttcrackplumber View Post
Well Ty Cobb I f you are not going to be saying anything other then letting everyone know that you are getting hammered on Old Fashions......why chime in at all? So you can act like some king on his throne looking down at all his uninformed peasants? Well a real king would give an answer to the poster....and drink his whiskey straight.
Bourbon, son. You use bourbon in an Old Fashioned. Now, did you even read my post closely? Perhaps you noticed the part about vitriol from the uninvolved, perhaps not. Also, a generous libation does not imply hammered...but like any responsible drinker, it does merit caution after consumption.

Good chemistry on a team comes from a lack of homogeneity.
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Old 03-20-2024, 10:55 AM   #17
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I still would like to know how much of a boost this chemistry really does. But is this feature built in as a money grab? I wouldn't think so. That said, the mission edition cards all seem to have chemistry between them. I dont know if 77% is a high chemistry or not. But that's what I have after completing the missions so far. Now I have spent only about $200 on points. My team is the best in my league has of today. But if I built the team outside of the missions....I would probably have to spend at least double that trying to buy cards from the card shop. So missions in general are normally less expensive to build a team quickly in my experience. PT is revenue driving. Nothing wrong with that. Business is about money. I would think having mission cards that relate to each other in terms of chemistry would make sense. Most missions have a theme. But is it a money grab.......I dont see it.
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Old 03-20-2024, 10:59 AM   #18
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Bourbon, son. You use bourbon in an Old Fashioned. Now, did you even read my post closely? Perhaps you noticed the part about vitriol from the uninvolved, perhaps not. Also, a generous libation does not imply hammered...but like any responsible drinker, it does merit caution after consumption.

Good chemistry on a team comes from a lack of homogeneity.
Bourbon is whiskey...son. I would know. I have over 200 bottles in my collection. Question is what bourbon did you use in your Old Fashion?
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Old 03-20-2024, 11:10 AM   #19
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Bourbon is whiskey, but not all whiskey is bourbon. Also, it's Old Fashioned. I'm partial to Blanton's or Woodford in an Old Fashioned. For an everyday whiskey, it's Crown or Makers. I've just never been able to acquire a taste for Johnny Walker, Jack, or Jim. I'm a creature of habit, so I rarely stray. My youngest got me a Woodford Reserve Kentucky Derby for part of my Christmas present...wow! That bottle was the only adult beverage I drank for two months.

What's your preferred brand, sir?
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Old 03-20-2024, 11:20 AM   #20
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Originally Posted by andybax View Post
So, based on forum posts, it seems it's too early to gauge the impact of team chemistry ratings. That said, who asked for this "feature?"

This encourages players to complete missions rather than field the best team possible. Why make this a focal point? One word: money.

I've been playing PT since day-1; I bring that up because every long-time PT player I've talked to hates this system. Why negatively affect FTP users who cannot afford to complete missions that this unfair boost encourages?

Implementation of such a "feature" should come as no surprise to those playing prior to the Com2Us purchase, or anyone that played their mobile games throughout the years. My (purely anecdotal) enjoyment of the game since the sale has resulted in averaging over 1,500 hours played-per-game to a few hundred hours largely focused on single player. With the introduction of team chemistry to PT, the prospect of winning a Perfect Level championship as an entirely FTP user seems to be firmly in the past.

So I ask again: who wants this exploitative "feature," and what benefits could it possibly bring to the casual player? This is genuine question, as I'm searching for reasons to play PT; I don't want to have wasted my money (don't get me started on losing foreign leagues in single player since the buy-out).
From my observation, it is still too early to evaluate but as a ftp+ player last year, I made perfect team 5 times but was usually a bit behind meta because I couldn't afford the last 2 to 5 pieces.... this is where potentially chemistry could have given me a few different options more within my budget as ftp+ player. i.e. possibly I could have found a speedster, pro pinch runner and a defensive specialist that had nice chemistry with my roster as an alternative to what the "meta" suggested I should be running.

Anyway, food for thought... it could create some variance that actually benefits ftp to tinker with some non meta options that are more affordable.

edt: imo.. an all mission reward team with 70% chemistry can still lose or be on par to a better configuration of cards with 10 or 15% chemistry. Early look, you can compete in tournaments with 10 to 15% chem because they're the best cards vs teams with high chem but they're not always good cards (whereas mission rewards ideally are)
edit: mission as relationship perhaps needs to be nerfed.... otherwise mission cards themselves might have to be nerfed or non mission content might have to sail ahead to maintain balance
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Last edited by gustoes; 03-24-2024 at 09:40 PM.
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