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Old 06-08-2023, 02:33 PM   #1
PSUColonel
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Incorporate Stats into Scouting Report?

I mistakingly published a duplicate of this post in the mods section…so, my apologies on that.

Does anyone know exactly what the purpose of this function is? How does it differ from the AI Evaluation Settings?

If I have my AI evaluation settings set up to 55/25/15/5 (a very slight deviation from the default) don't I already have stats incorporated into the scouting report? In fact here, I can dictate exactly how much I want stats to be used as part of the overall rating for any given player. Now, if I leave this function on, in conjunction with these settings, exactly what kind of effect does it have in the overall rating of a player? If I turn it OFF, how does it affect the scouting report? (overall rating)

Obviously with the AI evaluation settings I have here, stats are already inherently part of the equation...so what changes with this option on or off?
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Old 06-08-2023, 03:10 PM   #2
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I've been quite curious about this as well....

thanks for asking!!! I'll wait and see what a dev says, if anything.
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Old 06-08-2023, 03:21 PM   #3
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I thought it meant stats would be listed in the report.
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Old 06-08-2023, 03:24 PM   #4
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Likewise curious.

I originally interpreted this to mean that the player scouting reports would mention significant stats within the narrative evaluation. ["Throws hard but in AA walked 115 in 95 innings,,,,"]. But that didn't happen, so it must mean something else,
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Old 06-08-2023, 03:30 PM   #5
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My interpretation is that the AI would consider stats when making an overall evaluation of any given player. The reason for my curiosity here, is that it seems redundant. (depending on your AI evaluation settings)

Years ago, there was a setting which allowed all scouting (overall ratings) reports to be based on ratings only, and not stats. I am not sure if this is the same as what that was or not...back then it was called something different.

I am not sure if this is that old feature resurrected, or if it is something different. If it IS something different, like I said, it seems somewhat redundant. An explanation of this would be most welcome.
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Old 06-08-2023, 03:32 PM   #6
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Yeah, I'm at 40/30/20/10 so there had better be serious consideration of those stats in those ratings and the scouting reports!
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Old 06-08-2023, 03:37 PM   #7
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Quote:
Originally Posted by Pelican View Post
Likewise curious.

I originally interpreted this to mean that the player scouting reports would mention significant stats within the narrative evaluation. ["Throws hard but in AA walked 115 in 95 innings,,,,"]. But that didn't happen, so it must mean something else,
The scouting reports are essentially Mad Libs where different snippets are assigned to each player based on contact/power/eye and so on. I’m not sure that any of them have stat boxes loaded in - I’d have to look at that - but I think what this box is referring to is every now and then you’ll get a report saying “X is capable of hitting .280” or “Y has 25 HR power”. I *think* those numbers are based on the game looking at your LTMs and figuring out if a guy is, like, able to hit 20 points higher than the league average or whatever, although I could be wrong and those might just be more Mad Libs.

As an aside, that file - English.xml - is waaay too large to work with all by itself in proper XML editors, which is really too bad. I tried adding in reports last year using VSCode but it’s too hard to notice malformed report segments (I had one in there that was causing a crash when it was assigned to a player and you tried to open their scouting report) and was a bit of a PITA to edit in the first place. The devs splitting that file out would be a godsend…
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Old 06-08-2023, 04:13 PM   #8
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Quote:
Originally Posted by Pelican View Post
Yeah, I'm at 40/30/20/10 so there had better be serious consideration of those stats in those ratings and the scouting reports!
My understanding of this is that AI uses this balance to make decisions on who starts, lineups, trades, etc. If stats are included when calculating the scouting rating then stats are counted another time in the calculation.

Let's say for example that half the the scouting rating was based on stats. So your GM is considering stats at 40% he also gets another 15% stats from the rating.
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Old 06-08-2023, 04:15 PM   #9
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Quote:
Originally Posted by PSUColonel View Post
My interpretation is that the AI would consider stats when making an overall evaluation of any given player. The reason for my curiosity here, is that it seems redundant. (depending on your AI evaluation settings)

Years ago, there was a setting which allowed all scouting (overall ratings) reports to be based on ratings only, and not stats. I am not sure if this is the same as what that was or not...back then it was called something different.

I am not sure if this is that old feature resurrected, or if it is something different. If it IS something different, like I said, it seems somewhat redundant. An explanation of this would be most welcome.
My view is that the discussion of how AI considers players is for AI management decisions and AI does not include scouts,
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Old 06-08-2023, 05:59 PM   #10
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Quote:
Originally Posted by Brad K View Post
My view is that the discussion of how AI considers players is for AI management decisions and AI does not include scouts,
But very often won't the AI use the scouted rating as a guide on whom to start, trade etc...?

The AI evaluation is usually the overall rating. So think of it this way...there are a lot of factors that go into the scouted rating...which in essence is the overall rating. AI evaluation settings, (stats vs ratings) as well as individual tools and now it seems this option all get baked into the cake when it comes to the overall rating. The question I have, is this option a redundant ingredient into the cake?

Stats are already a part of the overall ratings makeup. It's in the DNA based on my AI evaluation settings. It would be one thing if my settings were 100/0/0/0....then I could se why this option might be needed, but with settings such as 40/20/30/10 or 55/25/15/5, is there really a need for stats to again be part of the overall scouted rating?

There very well may be an advantage to it that am unaware of...like others here, I just have no idea what this option does in terms of how it works, or what benefits it might provide.
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Old 06-08-2023, 07:20 PM   #11
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Very curious myself. I’ve oftened wondered what it actually does. Glad you asked. Hopefully someone on the inside can chime in and explain


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Old 06-08-2023, 08:13 PM   #12
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Quote:
Originally Posted by PSUColonel View Post
But very often won't the AI use the scouted rating as a guide on whom to start, trade etc...?

The AI evaluation is usually the overall rating. So think of it this way...there are a lot of factors that go into the scouted rating...
If you have scouting set to 100% accurate then there are no stats included in that. Including stats would make it less accurate. At other levels of accuracy they could throw in stats to make it less accurate but if that was done every scout would rate each player the same.

Based on this my opinion is the scouting report is not the AI evaluation of a player. The AI evaluation is unseen and is created based on the stats percentages and scouting report percentages selected.
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Old 06-08-2023, 11:11 PM   #13
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Old 06-08-2023, 11:32 PM   #14
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lol, no, that’s literally what the ratings and the 3/2/1 year thing is. The 3/2/1 thing are literally the stats. That’s their whole point. If you set the ratings side to 0, we call that playing “stats only”… because that’s what it is. The game is not going into past ratings and weighting those (although TBF that would be much, much better than the current system, which only looks at current ratings when it does do so).
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Old 06-09-2023, 09:50 AM   #15
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Hope this is helpful:

My understanding of incorporating stats into scouting reports is it "converts" the rating your scout finds on that player into a prediction for what their potential is capable of. For example, with the stats in scouting reports engaged, an 18 year old 1B with 7 power on a 2-8 scale would have language in the scouting report saying "1B could hit 45 home runs in the major leagues one day." A 30yr SS free agent you are looking to sign might include his contact rating in the language of the scouting report as "SS will probably bat around .280."

I do not believe this changes how your players are deployed by AI in your team. Your coaches value ratings will influence how they set the lineup, and engaging this setting will not make the coach incorporate the players previous/current stats into how he does this. The setting simply includes a stat prediction when your scout evaluates players.

Hope this is right.
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Old 06-09-2023, 02:00 PM   #16
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Quote:
Originally Posted by jeffkost View Post
Hope this is helpful:

My understanding of incorporating stats into scouting reports is it "converts" the rating your scout finds on that player into a prediction for what their potential is capable of. For example, with the stats in scouting reports engaged, an 18 year old 1B with 7 power on a 2-8 scale would have language in the scouting report saying "1B could hit 45 home runs in the major leagues one day." A 30yr SS free agent you are looking to sign might include his contact rating in the language of the scouting report as "SS will probably bat around .280."

I do not believe this changes how your players are deployed by AI in your team. Your coaches value ratings will influence how they set the lineup, and engaging this setting will not make the coach incorporate the players previous/current stats into how he does this. The setting simply includes a stat prediction when your scout evaluates players.

Hope this is right.

Rather than hoping, it would be nice if a developer could chime in on exactly how this works. After all, this is a game function/option…not an inner working mechanism of the game.
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Old 06-09-2023, 03:57 PM   #17
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Here is Matt when presenting the feature:

Quote:
Originally Posted by Matt Arnold View Post
-Also, we have added a function that we can incorporate stats into the component ratings on a scouting report (so if a guy is hitting .350 in the majors or minors, his contact value in the scouting report would tend to be higher).

https://forums.ootpdevelopments.com/...65&postcount=1

In prior discussions he mentioned that stats were affecting the OVR ratings of players but not the components, so this feature would make the stats affect the components as well.

Having tested a little, I found that nothing you do matters a whole lot for the ratings you see. From changing AI evaluation settings, to scouting accuracy, to incorporating stats into scouting reports, you can change between extremes and the results were not all that different.
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Old 06-09-2023, 06:02 PM   #18
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I can see a guy is hitting .350. I can't see if he's getting lucky hits and is really a .250 hitter. It's the scout's job to tell me he'd getting lucky and is really a .250 hitter. I'm so glad that testing shows the feature has little effect. Its just eating up some CPU time.
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Old 06-09-2023, 08:53 PM   #19
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Originally Posted by Syd Thrift View Post
lol, no, that’s literally what the ratings and the 3/2/1 year thing is. The 3/2/1 thing are literally the stats. That’s their whole point. If you set the ratings side to 0, we call that playing “stats only”… because that’s what it is. The game is not going into past ratings and weighting those (although TBF that would be much, much better than the current system, which only looks at current ratings when it does do so).

I think these numbers only apply to the overall rating as opposed to the potential ratings.
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Old 06-10-2023, 09:10 PM   #20
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Quote:
Originally Posted by kidd_05_u2 View Post
Here is Matt when presenting the feature:




https://forums.ootpdevelopments.com/...65&postcount=1

In prior discussions he mentioned that stats were affecting the OVR ratings of players but not the components, so this feature would make the stats affect the components as well.

Having tested a little, I found that nothing you do matters a whole lot for the ratings you see. From changing AI evaluation settings, to scouting accuracy, to incorporating stats into scouting reports, you can change between extremes, and the results were not all that different.
Yes, this is what it was doing, but even then, this setting was a work in progress, so who knows what it does now. Also, the scout itself has its own evaluation settings (just like managers) when this setting is on, so I can guess when the manager defers to the scout (a setting with a high evaluation for ratings in the general settings), it doesn't judge from pure ratings but with ratings and stats. I hope Matt can clear all of this up, though, because what was mentioned earlier about numbers not looking any different no matter what setting you use or what configuration the evolutions are set is valid.
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