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| OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Oct 2015
Posts: 599
Infractions: 0/1 (1)
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Framing
Playing the MLB QuickStart with the latest version of the game, the FRM stat is obviously not working correctly. Is this the case for others?
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#2 |
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All Star Starter
Join Date: Feb 2021
Posts: 1,445
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I haven't seen any issues with FRM or Catcher WAR since about the first or second patch, whichever one they fixed it.
I just launched a new 2022 Quickstart after seeing this thread and simulated the season and it seems reasonable: the best Catchers are around 8-10 FRM, 13 Catchers have positive FRM; the best Catchers are 3-6 WAR, 10 have 2.0 WAR or more. |
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#3 |
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All Star Reserve
Join Date: Dec 2009
Posts: 777
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What do you mean by "obviously not working correctly"? I have noticed that it doesn't total to zero and most catcher are a run or two negative value. I'm seeing results similar to MathBandit with the top catchers in the 8-10 positive run range and about 15 catcher with positive FRM overall. There are about 5-10 catchers with negative FRM over 10 and the majority of catchers in the negative 1-4 FRM range.
It seems like it should be netting out to zero (or close to it) across the league. I checked the 2021 Fangraphs FRM values to make sure I understand it correctly and all catchers netted out to -0.7 FRM runs in 2021. So it does appear that the calculations are off and should be netting to zero and at least in my league the total is about -100 FRM. No individual player looks egregious, but the relative scarcity of positive FRM catchers is causing an imbalance. Even if teams are playing poor framers, the league total should still be close to 0 since it is a relative stat. |
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#4 |
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Bat Boy
Join Date: May 2022
Posts: 6
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It's not working for me either, it seems like it's causing all catchers to have very low WAR.
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#5 |
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All Star Reserve
Join Date: Oct 2015
Posts: 599
Infractions: 0/1 (1)
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The framing stats in my game look like the first-round leaderboard if the PGA held the U.S. Open at your local mini-golf course.
I have to wonder if the differences observed among users is the result of different versions of the game mistakenly being uploaded to the purchasing platforms. I purchased and download the FastSpring version, for example. |
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#6 |
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All Star Reserve
Join Date: Oct 2015
Posts: 599
Infractions: 0/1 (1)
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The framing stats in my game look like the first-round leaderboard if the PGA held the U.S. Open at your local mini-golf course.
I have to wonder if the differences observed among users is the result of different versions of the game mistakenly being uploaded to the purchasing platforms. I purchased and download the FastSpring version, for example. |
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#7 | |
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All Star Starter
Join Date: Feb 2021
Posts: 1,445
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Quote:
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#8 |
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All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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I haven't relaunched my sim at all from the original release. I'm using the newest version of the game, but I don't know what changes get implemented without restarting.
that said, ALLLLLLL the catchers in my entire league have FRM stats in the negative. Some more so than others, but nobody at all has a positive rating. I don't necessarily care all that much because it still shows who is better at framing than others. The -4.2 guy is better than the -12.7 guy haha. But yes, something is mos def jacked up with that stat. |
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#9 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,978
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Working fine for me in OOTP 23. I particularly like the changes to the play-by-play where it points out the catcher got away with one through framing, or failed to help out his pitcher.
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