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Old 09-15-2021, 03:01 PM   #21
professor ape
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You are all missing the point. None of these reasons in and of themselves is a reason to quit. However, when they all lump up, they are.

Another reason is those stupid Tournament Ready! pop-ups that usually occur just as I clicked a tab to move on. Now they pop-up for the team I just logged out of.

You should all watch the episode of Everyone Loves Raymond in which he describes what is like to live across the street from his parents. that's what I'm getting at.
Your point is not lost. However, to solve your overall issue of “death by 1000 paper cuts” you have to address one cut at a time. The team wants to make the best product possible. There are a number of balancing issues where “fixing” one problem can give rise to three others, so there will always be limits in many areas. Just keep highlighting specific points for improvement and offer constructive suggestions where possible. They will not fall on blind eyes.
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Old 09-15-2021, 03:06 PM   #22
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Missions that don't improve my team when I complete them. See all the Gold card missions.

Missions in which the points for the cards make no sense. See Tim Raines for an egregious example.

Again folks, none of these reasons alone are worth quitting over. It is the succession of tinks and dings, day after day that wears me down.
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Old 09-15-2021, 03:10 PM   #23
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Your point is not lost. However, to solve your overall issue of “death by 1000 paper cuts” you have to address one cut at a time. The team wants to make the best product possible. There are a number of balancing issues where “fixing” one problem can give rise to three others, so there will always be limits in many areas. Just keep highlighting specific points for improvement and offer constructive suggestions where possible. They will not fall on blind eyes.

You are correct. However, my interest continues to flag. About all I can do is point out the things that are irritating me. I know my complaints do not fall on deaf ears, simply overwhelmed ones.
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Old 09-15-2021, 03:15 PM   #24
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Missions in which the points for the cards make no sense. See Tim Raines for an egregious example.
This one does drive me nuts too. No mission should have a single card that can create a bottleneck and no card in a mission should be irrelevant. There’s one recent mission where there are two Iron cards that give you two points each, meaning that there is no scenario where they help to get you towards the points goal. That would be different if each was worth three points.

This isn’t a fix for an issue with the game but I notice that you have been running three teams. I used to run two teams and realized that I wasn’t running either of them well. I’ve been much more successful ever since I focused on one team. You might want to try at least dropping one team.
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Old 09-15-2021, 04:23 PM   #25
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The mission requirements or payout in general are kind of a cluster F

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Old 09-15-2021, 04:49 PM   #26
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If the way that the OVR ratings were distributed such that a 100 rating was reserved for a smaller group of truly elite cards, then I’m sure they would alter the pack odds. Instead of 1:1000, it might be 1:2000 or higher. Our lizard brains love seeing the fireworks when we pull a 100 card so you have to keep it happening often enough for us to keep hitting the feeding bar.
My point was that the last two versions of PT have many more weak perfects (talk about an oxymoron). The odds of pulling a useable 100 have changed because of that.
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Old 09-15-2021, 05:57 PM   #27
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The mission requirements or payout in general are a complete cluster F
If I may ask, what would you suggest to improve mission requirements/payout in general? Just curious.
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Old 09-15-2021, 07:50 PM   #28
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If I may ask, what would you suggest to improve mission requirements/payout in general? Just curious.
One small example would be more cards available to complete a certain mission even if it requires more pts to finish.

We have tons of unused historical cards right now with 0 missions, yet were getting missions with requirements of cards already in 2, 3, 4 missions.

I get that the bottlenecks are there purposely, but I think theres better ways to go about it.

And with the mission rewards it would be great if there were more usable cards along the way.

Nothing that hasn't already been discussed
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Old 09-15-2021, 07:57 PM   #29
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And with the mission rewards it would be great if there were more usable cards along the way.
One thing to note is that there are a lot of people who get excited about the Gold and low-Diamond reward cards for their tournament teams. Those cards are useless to me because I only do the Bronze Bo7 missions, but there is a significant audience for many of the cards that you and I couldn’t care less about.
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Old 09-16-2021, 01:52 AM   #30
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On the other hand, weaker 100's reduces the value of packs. While, I don't think the odds of pulling a historical 100 has changed, the chance of pulling a good, useable, 100 in a pack is much less.
Ditto. That's why I have stopped purchasing packs. Are you listening OOTPB leadership???
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Old 09-16-2021, 03:42 AM   #31
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Missions that don't improve my team when I complete them. See all the Gold card missions.
I've never considered any of the card reward missions something to be chased after rather than things which over time just complete themselves. Most have, or only needed a very minor purchase to complete them. The reward is just a nice bonus when a 'completed' pops up when you didn't expect one.

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Missions in which the points for the cards make no sense. See Tim Raines for an egregious example.
That is indeed irritating although, to be fair, it is something they seem to have noted and ceased doing, certainly in terms of the two pointers. Aside from those, they generally do make more sense when considering one or more cards may be used in multiple missions.
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Old 09-16-2021, 04:01 AM   #32
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One thing to note is that there are a lot of people who get excited about the Gold and low-Diamond reward cards for their tournament teams. Those cards are useless to me because I only do the Bronze Bo7 missions, but there is a significant audience for many of the cards that you and I couldn’t care less about.
In gold the desirable cards tend to become available as tourney rewards rather than mission rewards, so direct to the intended audience in a fashion.

In both cases, diamond especially, I think the relationship is intended to be symbiotic. For people to play diamond tourneys, they need teams of diamond cards. The natural progression of missions provides a flow of them and, on occasion, some of the cards are excellent ones. Despite which, diamond tourneys still move very slowly compared with even gold and silver, let alone bronze, which is a bit of a shame really. It doesn't help so many 'diamond' tourneys are capped at too low a points level.
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Old 09-16-2021, 07:24 AM   #33
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Ditto. That's why I have stopped purchasing packs. Are you listening OOTPB leadership???
The expected return on them was always terrible, even without that. Which I agree is a huge problem. There are few perfect historical drops now I would prefer to the 'right' diamond for a mission whether I intended to retain or sell on. The live perfects, of course, are just 20,000PP quick sales.

You do get a rather different perspective on packs when doggedly FTP. Because the only way we can progress is with packs (won from tourneys), we end up opening hundreds and in some cases thousands of the things. Yes, you pull decent cards on occasion, but so rarely it seems nuts people use PP to buy them rather than just save for particular players. The only exception would be right at the start if the free packs offered insufficient cards to use or sell to get a start.
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Old 09-16-2021, 12:05 PM   #34
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This one does drive me nuts too. No mission should have a single card that can create a bottleneck and no card in a mission should be irrelevant. There’s one recent mission where there are two Iron cards that give you two points each, meaning that there is no scenario where they help to get you towards the points goal. That would be different if each was worth three points.

This isn’t a fix for an issue with the game but I notice that you have been running three teams. I used to run two teams and realized that I wasn’t running either of them well. I’ve been much more successful ever since I focused on one team. You might want to try at least dropping one team.
With so little going, three teams is no longer a burden. I simply use OOTP-GO as a tourney sign-up mechanism and wait to see if I won any packs, or if my points total slowly move up. Changing lineups is pointless since I think I'm using the best cards I own.

Also, the first few years of PT I started one team, waited a month, started a second and finally the third. That would not have worked this version as I waited for the first LIVE! update, then started and all three bumped up against the pack ice of Gold very quickly and now playing the game is pointless.
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Old 09-16-2021, 12:11 PM   #35
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Bronze, Silver and Gold cards are unplayable in PT. So most of you say, "Use them in tournaments" Except only certain of the cards are playable in each level and usually not my personal favorite players.

Further the tourney records are not kept so all results are ephemeral. I cannot look at my Roger Craig card and see how much better this Met 20-game loser has done for me over many tournaments. I understand database and storage issues, and appreciate how costly this would be. However it does render down my enthusiasm like overcooked bacon in a hot skillet.
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Old 09-16-2021, 12:28 PM   #36
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One suggestion from my 6-year old grandson who loves to open packs. He was very disappointed when I completed the Ryne Sandberg mission and received the 100 card and NO ANIMATION was shown! He loves the fireworks and completing missions in his LEGO games and Rain On Your Parade and such delight him.

Anyway, adding the fireworks animations to the Perfect Card bestowal sequence would be much appreciated by the single-digit aged players (not many, of course).

Also, if you are curious who likes completing Steam Missions, it is the same demographic.
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Old 09-16-2021, 12:30 PM   #37
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Silly Diamond cards such as 96 Bill Sayles. What's next? A perfect Choo-choo Coleman?
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Old 09-16-2021, 12:34 PM   #38
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The Bronze Historical DOD was devalued from 200 to 150 for the winner. Last season I enjoyed earning a 1000 or so per day on the 3 of these that were routine until the Gods reduced it to vitamin levels (one a day).

With the market value of a sold off pack now around 130 pp, this is small reward. Better than falling one round short in a daily tourney, but still borderline insulting.
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Old 09-16-2021, 01:01 PM   #39
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My single biggest gripe with the game is opening a pack, getting a historical perfect and have it be a trashcan. I understand how odds and statistics work but it is impossible to crush the feeling like I've "wasted" the maybe 1 historical perfect rip I'll get over the course of a month or more. And I open a ton of packs, way more than I should but opening packs is fun.
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Old 09-16-2021, 01:03 PM   #40
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I can agree w/ several things you're saying here, but in regards to point #2, the variance in baseball is what makes the accuracy of baseball simulations difficult to assess. OOTP has done a good job of exploting this.

I think it's easier to just accept OOTP has some foundational fun aspects to it, but don't expect it to be historically accurate. It's just meant for fun and amusement and not as a series baseball strategy game (although it's not completely w/o strategy, of course).
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