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Old 06-19-2021, 02:32 PM   #1
ForeverRoyalKC
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How many fudge and go to Commissioner Mode?

How many here have tried to find that player you needed via trade, waiver wire or free agent and just couldnt find the one you wanted? Then said "Screw it! Time for Commissioner mode!" so you could get the player you wanted? I am walking that fine line to do it myself right now!
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Old 06-19-2021, 02:48 PM   #2
Curve Ball Dave
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I only use my Commissioner Mode powers for good I never use it to give my team an unfair advantage.

I use it to rename a guy or give him a different jersey number or picture. I also use to generate fictional minor league free agents and import historical players.
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Old 06-19-2021, 03:04 PM   #3
venflaalachi
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I don't control any teams in my main league, and use commish powers mostly to give players nicknames from big accomplishments or playoff success.
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Old 06-19-2021, 03:34 PM   #4
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How many fudge and go to Commissioner Mode?

I only use commissioner mode to regenerate facegen pictures, change weird player names, add nicknames, and adjust coaching staffs if there are unrealistically too many foreign coaches.


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Old 06-19-2021, 03:40 PM   #5
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I play the game straight and true. I take what the game gives me and "I like it that way". Last summer I bought a new computer and OOTP crashed on, it all the way to reboot, without any warning. Wasn't an OOTP problem and Acer sent me a new rig after they couldn't fix it with two visits to their service center.

It bothers me to this day that I lost games in progress to these crashes. This means even though the only recourse was to play them again I don't have what was supposed to happen.

I could never use commissioner mode to steer things my way. It would ruin the league for me.
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Old 06-19-2021, 04:14 PM   #6
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I play the game straight. I play the game as Commissioner and GM of a team. I don't manage the team, set lineups or rotations etc.. I sometimes hope my mediocre team goes on a long losing stretch so I can get a very gold draft pick but then they usually go on a winning streak just finishing below the playoff teams.
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Old 06-19-2021, 04:30 PM   #7
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Ok I'll bite I use commish mode cheats on injuries for mine and sometimes other teams. What you say that my star player will suddenly be gone for the season and half of the next? Nah I'll edit to say he's gone just for the season. See you during spring training!

And if it's a 3 month injury well it's 2127 in my world so modern medicine suddenly makes that an 8 week injury instead. Sometimes for star players on other teams I hate for them to go down so I'll adjust that too. I don't use commish powers for free agency though or to magically make players mine.
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Old 06-19-2021, 11:57 PM   #8
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Ok I'll bite I use commish mode cheats on injuries for mine and sometimes other teams. What you say that my star player will suddenly be gone for the season and half of the next? Nah I'll edit to say he's gone just for the season. See you during spring training!

And if it's a 3 month injury well it's 2127 in my world so modern medicine suddenly makes that an 8 week injury instead. Sometimes for star players on other teams I hate for them to go down so I'll adjust that too. I don't use commish powers for free agency though or to magically make players mine.
I've edited the injury files to make injuries less lengthy overall lol.
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Old 06-20-2021, 02:31 AM   #9
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In historical leagues I used to use it (haven't played historical in a bit). If I saw one of the big name players was rated comically low, would boost them cause who wants to play in a world where Ken Griffey Jr sucked? Needless to say it helped out the AI 95% of the time, but would do it to players on my team too
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Old 06-20-2021, 06:51 AM   #10
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I've edited the injury files to make injuries less lengthy overall lol.

I have done the same and have gotten rid of all injuries over 45 days. I guess my wish list would include a slider to limit the length of injuries.
I play historical to find good players that I didn't know about or to see how good some players really were but long injuries would hide them.
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Old 06-20-2021, 09:54 PM   #11
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Originally Posted by ForeverRoyalKC View Post
How many here have tried to find that player you needed via trade, waiver wire or free agent and just couldnt find the one you wanted? Then said "Screw it! Time for Commissioner mode!" so you could get the player you wanted? I am walking that fine line to do it myself right now!
Never to forces trades.
ALWAYS to adjust ratings
Usually POTENTIAL.
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Old 06-21-2021, 07:55 AM   #12
MikeS21
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I use Commissioner Mode to force roster adjustments if, say, a real-life trade is made. And sometimes (not often) the AI makes one of those trades that are idiotic and would never happen in real life in a million years.

But mostly, I use it for generating photos and adjusting nicknames and the like. Occasionally I will expand the league or adjust schedules.

But loading my team with superstars from other teams sort of defeats the purpose.
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Old 06-21-2021, 12:03 PM   #13
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To each their own, but I never use Commissioner Mode for evil (like forcing trades). I do always have Commissioner Mode turned on for my modern day game. Some of what I use it for:

1) Correcting gross rating errors -- like Tyler O'Neill's speed rating of 36 despite being in the Top 10 in Statcast sprint speed.

2) Adding/adjusting positional eligibility if the team actually uses the player at that spot IRL and if he's actually competent there -- like Dylan Carlson in CF this year for STL (had an 11 CF rating).

3) Adjusting Morales, Roster/Option Status, etc. back to normal if I mis-click and accidentally promote/demote the wrong player.

4) Changing the Max Roster Players to 27 when I play a double header (the extra player rule that OOTP hasn't coded yet).

5) Adding/changing nicknames, player history, updating FaceGens, and other cosmetic stuff.

In previous versions, I've had to use it to compensate when there was something in the OOTP model way out of whack -- like a run of a few versions where P's would typically fail to move a runner over around 90% of the time, but most of these issues appear to have been slowly but surely corrected by OOTP22.
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Old 06-21-2021, 12:08 PM   #14
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My play 'em all out league is always single season so I use it to reduce injury length and I am always less helpful to the team I manage to keep it challenging. I applaud the injury slider suggestion.
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Old 06-21-2021, 12:39 PM   #15
JerseyPirate
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I had never used it in OOTP 21 but I have used it in my current save. I've been very frustrated with this version because of the high volume of injuries, usually late in the season, of players who are not fragile. So I have shortened injuries and lowered injury settings when needed.

I've also tinkered with prospect settings to boost potential to see what happens. It's been fun to follow the progress of these players and see if they actually become elite talents. I've been dominating and it's fun. Once my team gets too good, I will start over. I am getting to the point where I'm trading my better players as they near free agency to restock my minors because I have rookies ready to take over.
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Old 06-21-2021, 01:01 PM   #16
Vegas Vic
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The only time I ever use it is to set pitch limits for my minor league pitching prospects. For some reason, those are sometimes greyed out and I'm unable to change them without entering Commissioner mode. I'm assuming that's because whatever minor league manager is in control does not allow any changes.

I don't think this is unrealistic or "cheating", as a real-life major league organization would certainly have some say in pitch counts for their highly rated pitching prospects.
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Old 06-23-2021, 10:42 AM   #17
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Originally Posted by jjuengel View Post
To each their own, but I never use Commissioner Mode for evil (like forcing trades). I do always have Commissioner Mode turned on for my modern day game. Some of what I use it for:

1) Correcting gross rating errors -- like Tyler O'Neill's speed rating of 36 despite being in the Top 10 in Statcast sprint speed.

2) Adding/adjusting positional eligibility if the team actually uses the player at that spot IRL and if he's actually competent there -- like Dylan Carlson in CF this year for STL (had an 11 CF rating).

3) Adjusting Morales, Roster/Option Status, etc. back to normal if I mis-click and accidentally promote/demote the wrong player.

4) Changing the Max Roster Players to 27 when I play a double header (the extra player rule that OOTP hasn't coded yet).

5) Adding/changing nicknames, player history, updating FaceGens, and other cosmetic stuff.

In previous versions, I've had to use it to compensate when there was something in the OOTP model way out of whack -- like a run of a few versions where P's would typically fail to move a runner over around 90% of the time, but most of these issues appear to have been slowly but surely corrected by OOTP22.
For #4 I'd say it's unnecessary because you can promote/demote in between games anyway.
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Old 06-23-2021, 04:17 PM   #18
22tbrads22
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Even better, how many fudge and go straight to the force quit task manager. been known to do so myself in times of rage.
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Old 06-23-2021, 06:12 PM   #19
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Is there a way to quit challenge mode and go commish mode?
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Old 06-23-2021, 06:23 PM   #20
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Even better, how many fudge and go straight to the force quit task manager. been known to do so myself in times of rage.

I absolutely cannot.



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