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Old 06-05-2020, 06:27 PM   #701
Geekusoid
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Could someone give an explanation on how to use these star ratings on the unit tactics tab? Is this explained in an older FHM manual or somewhere else on the site?

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Old 06-05-2020, 07:33 PM   #702
KevT90
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It's only a quick reference of the attributes of a specific line (combined), there's no direct relation between it and the tactics. Maybe it helps in setting some sliders for the tactical tendencies, i.e. high offence low defense, you would set the attacking towards intense. High toughness could have you set aggressiveness and hitting towards intense/often). The tactical settings are more dependent of a specific position within the line.

Last edited by KevT90; 06-05-2020 at 07:39 PM.
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Old 06-05-2020, 08:29 PM   #703
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Originally Posted by KevT90 View Post
It's only a quick reference of the attributes of a specific line (combined), there's no direct relation between it and the tactics. Maybe it helps in setting some sliders for the tactical tendencies, i.e. high offence low defense, you would set the attacking towards intense. High toughness could have you set aggressiveness and hitting towards intense/often). The tactical settings are more dependent of a specific position within the line.
Yeah, the sliders are what I was wondering if it related to them or not.
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Old 06-06-2020, 11:53 PM   #704
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If they are upset, they may want to comeback at some point, unless they are an RFA. You'll likely have to wait after July 1st (just make sure to qualify them!).
Do you mean RFAs will never want to restart negotiations until the next July 1st, and that the behavior is different for an upcoming UFA where negotiations for a contract renewal failed ? In the case of RFAs, they also annoyingly sign with lower league teams for so much less money than you offered that made them upset, because it wasn't enough money, which is contradictory. If they sign with the KHL, that player is also not available for a number of years ...

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Old 06-08-2020, 05:49 PM   #705
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Originally Posted by Geekusoid View Post
Could someone give an explanation on how to use these star ratings on the unit tactics tab? Is this explained in an older FHM manual or somewhere else on the site?

But also be sure to tick that box in the upper-right if you want to set the sliders and tactics for this specific line vs. your global tactics. For the sliders, they each individually have a box to tick. For the tactics below the star-ratings, I decide which one to use in part by the players I have on the line and these star ratings. If I am a five star in skill line, then I may have some particular tactics that work for my line that may not for a two-star skill line.
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Old 06-16-2020, 08:06 PM   #706
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One of the strengths of OOTP is the way that ALL the major events in the calendar are defined, they are events that stop the game continuing and they are news items. Now maybe I'm missing something but that doesn't seem the case with FHM. For example I've just completed my first season and had no idea that I was coming up to free agency (hey, i'm new to hockey) so I didn't get qualifying offers in for the guys that qualified. So, have I missed a setting somewhere that would have helped me through this?
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Old 06-16-2020, 11:44 PM   #707
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Photos overwritten by Facegen

I am playing a standard league and have all the NHL players with cutout mugshot photos, and everyone else has a facegen generated photo. I have noticed when playing games - for the away team, they don’t have photos, but are overwritten by facegens in away uniforms (home teams still have photos). Once the game is done, the main picture of any player that has shown up in an away facegen uniform ends up overwriting the photo on the roster page with a new facegen one.

Is there any way to stop this from occurring? If I went to a single jersey instead of home/away would that solve the problem? It’s just a pain to have to manually reset photos after each game.

Thanks
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Old 06-17-2020, 01:18 AM   #708
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Originally Posted by LondonYankee View Post
One of the strengths of OOTP is the way that ALL the major events in the calendar are defined, they are events that stop the game continuing and they are news items. Now maybe I'm missing something but that doesn't seem the case with FHM. For example I've just completed my first season and had no idea that I was coming up to free agency (hey, i'm new to hockey) so I didn't get qualifying offers in for the guys that qualified. So, have I missed a setting somewhere that would have helped me through this?
There are a couple of warnings for specific events, but we're working on something more OOTP-like for 7.
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Old 06-17-2020, 01:21 AM   #709
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I am playing a standard league and have all the NHL players with cutout mugshot photos, and everyone else has a facegen generated photo. I have noticed when playing games - for the away team, they don’t have photos, but are overwritten by facegens in away uniforms (home teams still have photos). Once the game is done, the main picture of any player that has shown up in an away facegen uniform ends up overwriting the photo on the roster page with a new facegen one.

Is there any way to stop this from occurring? If I went to a single jersey instead of home/away would that solve the problem? It’s just a pain to have to manually reset photos after each game.

Thanks
Are you sure you have facegen turned off in both the game's settings and for that specific save? On the start screen, go to Settings, then Facegen, then turn the Enable Facegen off, and then with the save loaded go to the File menu, Setup/Options, Facegen Settings, then on the right side of the screen turn off the top two options.
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Old 06-17-2020, 05:30 AM   #710
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Are you sure you have facegen turned off in both the game's settings and for that specific save? On the start screen, go to Settings, then Facegen, then turn the Enable Facegen off, and then with the save loaded go to the File menu, Setup/Options, Facegen Settings, then on the right side of the screen turn off the top two options.
Yes, they are both turned on. I am wondering if there is a way to use both photos for the NHL players I have AND facegens for the ones that don’t have photos - mainly juniors and lower minors. I have done this in previous games, with the only difference this time around being the use of home and away jerseys instead of just one jersey in previous versions. I know in OOTP you can set a preference to look for/use photos or facegen first
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Old 06-17-2020, 12:16 PM   #711
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There are a couple of warnings for specific events, but we're working on something more OOTP-like for 7.
Thanks. I suppose the sensible follow up is
1) when CAN I make qualifying offers
2) how do I make them
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Old 06-17-2020, 06:58 PM   #712
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Thanks. I suppose the sensible follow up is
1) when CAN I make qualifying offers
2) how do I make them
1) At any time before free agency (July 1st).
2) Renew contract, then it will say in the text what the minimum offer has to be for you to ''qualify'' the player, so that you maintain the player's rights.

The current problem and one of my biggest complaint right now is that these RFA, after being qualified, may end up signing elsewhere in some minor leagues if you anger them during negotiation by not offering them the money they want. They then sign elsewhere for a fraction of what you offered, which makes no sense. If they sign with the KHL, you just lost that player for whatever number of years (length of their KHL contract).

So even if you qualify them, you need to hurry to get them signed after July 1st, if it's a key player and part of your main roster.

Last edited by KevT90; 06-17-2020 at 09:50 PM.
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Old 06-18-2020, 04:44 AM   #713
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More questions.
So I'm Vegas. I've just traded for Connor Hellebuyck. So now have him and Fleury. They both have roles of 'starting goalie'. Will this matter, will I need to change one (Fleury) and will this annoy him?

Also. I won the draft lottery, so you'll be surprised to hear that I picked Lafreniere. Anyway, he's rated 2.5 stars already, should I be putting straight into the NHL or give him a year in the AHL? He's equally rated with my 2nd best C, so I figure he's good to go already?
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Old 06-18-2020, 07:01 AM   #714
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Originally Posted by LondonYankee View Post
More questions.
So I'm Vegas. I've just traded for Connor Hellebuyck. So now have him and Fleury. They both have roles of 'starting goalie'. Will this matter, will I need to change one (Fleury) and will this annoy him?

Also. I won the draft lottery, so you'll be surprised to hear that I picked Lafreniere. Anyway, he's rated 2.5 stars already, should I be putting straight into the NHL or give him a year in the AHL? He's equally rated with my 2nd best C, so I figure he's good to go already?
You won't be able to send him to the AHL - players drafted from the 3 Canadian major junior leagues (WHL, OHL, QMJHL) have to be returned to their junior team for their 18- and 19-year-old seasons - they can't play in the AHL until they're 20. But for Lafreniere, that's beside the point - he's ready to play immediately.

If you roughly balance the goalies' starts, they'll be OK. There is a morale penalty if they have the starting goalie role and aren't starting regularly, but it shouldn't be noticeable unless one of them is only starting a small fraction of the time. The bigger problem from a strategic point of view is their cap hits - for each of them, you're spending the same amount as a first-line skater who'd be playing every game, but you can only use one goalie at a time.
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Old 06-18-2020, 08:08 AM   #715
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You won't be able to send him to the AHL - players drafted from the 3 Canadian major junior leagues (WHL, OHL, QMJHL) have to be returned to their junior team for their 18- and 19-year-old seasons - they can't play in the AHL until they're 20. But for Lafreniere, that's beside the point - he's ready to play immediately.

If you roughly balance the goalies' starts, they'll be OK. There is a morale penalty if they have the starting goalie role and aren't starting regularly, but it shouldn't be noticeable unless one of them is only starting a small fraction of the time. The bigger problem from a strategic point of view is their cap hits - for each of them, you're spending the same amount as a first-line skater who'd be playing every game, but you can only use one goalie at a time.
Thanks Jeff. I'm not too worried about the cap hit right now, the majority of my team is pretty young and on team friendly contracts for now.
Is two top tier goalies not common in NHL? Although maybe you could argue Fleury isn't quite top tier?

I have some suggestions for future releases, is there a place to put those, or just in here?
Great game by the way!
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Old 06-18-2020, 03:21 PM   #716
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Another question
Game Rating - whats a good number, whats a bad number, how should I use this to assess players in a game but also over a season?
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Old 06-19-2020, 03:00 AM   #717
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Originally Posted by LondonYankee View Post
Another question
Game Rating - whats a good number, whats a bad number, how should I use this to assess players in a game but also over a season?
The scale is 1 to 100 for Game Rating. 100 being best. Game Rating should be used quite a bit to know if you Players are fitting your system well enough.
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Old 06-19-2020, 04:36 AM   #718
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I have some suggestions for future releases, is there a place to put those, or just in here?
Great game by the way!
Thanks. Just start a new thread for suggestions, or post on one of the existing suggestions threads - there's one that's fairly recent below.
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Old 06-19-2020, 05:05 AM   #719
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Another question
Game Rating - whats a good number, whats a bad number, how should I use this to assess players in a game but also over a season?
League-leading overall GR somewhere in the neighbourhood of 80. Individual game ratings of 90+ are great, 80+ outstanding, 70+ good, 60's acceptable, 50's questionable but just barely passable, below 50 bad. Standards for average (i.e. multi-game) GR are more forgiving at the top end of the scale and tougher at the bottom - a 50 average means the player's bad half the time, which should be a major danger signal, while and 80 means he's almost always doing very well.

Offensive/Defensive GR will be a bit more extreme in both directions, but hopefully no more than about 5-10 points (for the average) at each end.

(That's copied-and-pasted from some old notes; I think the numbers may have moved slightly since then; the colour-coding on the roster screen is a little more up-to-date.)
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Old 06-19-2020, 05:52 AM   #720
evildad61
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Major Roles/ Tacticl Roles/ Player Templates

Hello, I am completely new to the franchise hockey manager game series.
I have spent the last few days looking around in commissioner mode (July 1st) to understand the game a bit.
I have read the manual and made some small adjustments to the database.
I have noticed that many players have major roles, player templates and the tactical roles (with high ratings)they do not match. I have not changed this.
Now i ask myself these questions:

how important is it that the major roles and the player templates match?

how important is it that the major roles and the tactical roles match?

How important is it that the player templates and tactical roles match?

Especially regarding the development and the game ratings.

I have another question can I adjust the team budgets of the german league and german league 2 to the right budgets or do I have a problem one year later that you have less money because of the ticket prices and the size of the stadiums?

And I have another question.

how many u13 and u14 league´s are there in germany and how many players are generated each year by the system.

I am from Germany and hope my english is understandable.

Thanks for helping!

Last edited by evildad61; 06-19-2020 at 05:57 AM.
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