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#1 |
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Minors (Double A)
Join Date: Sep 2012
Posts: 187
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More Name Variety in Existing League
I'm 10 seasons into an online league and am looking for more name variety. I've spent a while looking at all the great work done here by Questdog and others, and think I understand how all the name files work.
I don't really feel the need to mess with the world_default.xml, I just want to change the mix of first and last names for the American and Hispanic players. Whenever I replace the names.txt file with any other version and re-import it using the Database function "Re-import Name and Ethnicity" database, then generate a draft class of less than 200 players, I always end up with many guys with the same first name - like 10 "Caleb" and 5 or more "Dave". I tried another experiment, where I changed the Ethnicity 0 first name list to just 10 names, all with the same weight, like: Code:
A.C.,20,0 A.J.,20,0 Aaron,20,0 Abe,20,0 Abel,20,0 Abner,20,0 Abraham,20,0 Abram,20,0 Ace,20,0 Bob,20,0 I've seen hints that importing a new name database really just doesn't work in some OOTP files, but wondering if anyone has any clues how to make this work. |
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#2 | |
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Hall Of Famer
Join Date: Jun 2011
Posts: 3,725
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Quote:
I first set the name and ethnicity values so that the game should have only created players from the US and from the "39-Historical US" nameset. Then I edited the "39" first-name database so that there were only ten first names - Abel, Ben, Charlie, Dave, Ed, Frank, George, Hank, Ignatz, and Jack. I then created 100 free agents. Sprinkled among the Abels and Bens were some guys named Martin, Ralph, and so on - names that certainly should not have been created. It was as if the game was still remembering some of the names from the default settings. So I quit the program, restarted it, and tried again. This time, the game created only players with the names that I had listed. So apparently it is necessary to restart the game after re-importing the names databases. Otherwise, the game will still draw names from random namesets, regardless of your settings. In addition:
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#3 |
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Minors (Double A)
Join Date: Sep 2012
Posts: 187
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Thanks for the suggestion. A few experiments had me hopeful that just importing the name+ethnicity file, exit, and re-start would be enough, but it's still not working quite like I expect.
With a small sample of US Modern first names and equal weight, 2/3 of a 192-player draft comes from that list, and it uses a few of the names but not an even amount. The other 1/3 of the names don't come from the list I specified at all. This is even when I set United States to use 100% US Modern names. There's no doubt it did better when importing then exiting and re-starting, but there still seems to be some residual name information in the file. Two questions: 1. Is it necessary to re-import world.xml when importing the names+ethnicity files? 2. What would setting International Free Agents to on or off have to do with the names in a 100% US draft pool? |
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#4 | |
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Hall Of Famer
Join Date: Jun 2011
Posts: 3,725
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Quote:
I'm not sure I understand. If you create players for a draft pool, they're created as free agents. So if you haven't set international free agents to "none," there's a chance you'll create some international free agents. Unless there's some other way of creating new players that you're using and that I'm unaware of. |
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#5 | |
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Minors (Double A)
Join Date: Sep 2012
Posts: 187
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Quote:
But it just doesn't work, even with re-starting. 1/3 of the names still come from some other list, I have no idea which one. Even if there are *some* international guys, it shouldn't be 1/3 of first names from a mystery list. Any suggestions on how to get the devs to see this and maybe really fix it for OOTP17? File a regular support ticket? |
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#6 |
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Hall Of Famer
Join Date: Jun 2011
Posts: 3,725
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Silverwolf: Apparently, this is a known bug. The developers are aware of it, so there's a chance it'll be fixed in the next version of the game. Thanks for highlighting it.
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