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#161 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#162 | |
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All Star Reserve
Join Date: Apr 2004
Posts: 740
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See, this is my biggest problem with OOTP. You guys put in so many features each year that sometimes I don't find half of them until 3 or 4 versions later.
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#163 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Player strategy screen (team strategy section).
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#164 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,178
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The player strategy page, you can force a player to start or force a pitcher to a specific role, and the AI will play them at that position.
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#165 | |
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All Star Reserve
Join Date: Apr 2004
Posts: 740
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Edit: Also, does that work on the major league level, too, even if you have a manager that isn't flexible? Last edited by Ruthian23; 03-21-2015 at 12:22 PM. |
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#166 | ||
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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- Bru |
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#167 |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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As I have said in the past, the seemingly little things (little even in the estimation of the developer himself) can have an outsized effect on the enjoyment and immersion that this game provides.
A few weeks ago, when it was announced, I enthused over those nifty new award icons. Then, almost as a throw-in, is provided the capability of having multiple shortlists. Do you guys have any idea how many situations that this enhancement resolves? Do you have any idea how many longed-for possibilities that this opens up? Of course you do.
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- Bru |
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#168 | ||
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All Star Reserve
Join Date: May 2004
Location: Canada
Posts: 706
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The decision to take minor league lineups and pitching staff roles out of the hands of GMs in OOTP16 just seems arbitrary to me, and I don't understand why it was done. Let the user decide. Quote:
Last edited by CobaltJays; 03-21-2015 at 01:03 PM. |
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#169 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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__________________
- Bru |
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#170 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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![]() What a great handling of this topic in one respect: As GM, I certainly want to retain the capability of hiring/firing team personnel, particularly the manager. But although I have done what I bolded above, I certainly appreciate the assistant GM handling the hiring/firing of minor league personnel. I may not get to know those guys down there as well as I should, being lazy and allowing the AGM to do my job, but I appreciate having the option of being lazy if I want to. Well done, here. Another one of those minor enhancements that can really affect game enjoyment: Assistant General Manager. (AKA, flunky doing the jobs I don't want to do. )
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- Bru |
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#171 |
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Major Leagues
Join Date: Aug 2014
Posts: 370
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My only suggestion: Add All-Star Game MVP's to the icons in on player pages. It has all-star game selections but no MVP's. I'd like to see that too. (You know where it shows the amount of accomplishments with circles)
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#172 | ||
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Minors (Rookie Ball)
Join Date: Mar 2015
Location: MSP
Posts: 23
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However, I'm noticing the heart of my specific issue is that the bench is all set to "If starter tired" by the AI manager and there's nothing I can do about it without basically firing him, which leads to... Quote:
As of right now, I'm not sure how to make this work. It seems to recreate, I actually have to officially appoint myself the manager -- the MLB manager isn't even listed as being employed on the personnel screen. I don't want to fire the guy, I just want to tweak the rosters myself! The AI personality settings all seem to be related to in-game strategy which I'm leaving 100% up to the AI manager (BTW, I really like the in-game strategy overhaul). I'm still simming through the games and still leaving most of what the AI managers come up with in place. It just seems like there's a bit of a gap, either you take 100% control or you have to fight with the AI by "Force start"ing to keep them from playing guys out of position, etc. |
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#173 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,178
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If you want that much fine-grain control, i would recommend simply playing as GM+Manager. The GM-only mode is more intended if you want to take the true "hands-off" experience into play.
We will certainly think if there are things we can adjust to allow more options, but to me it seems weird if you can set your minor league lineups but not your major league lineups. |
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#174 | |
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Minors (Rookie Ball)
Join Date: Mar 2015
Location: MSP
Posts: 23
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I also like that it automatically moves the existing GM into the AGM role. (In the game I've been playing since last night I swapped the AGM and the scout so his skills would be put to better use). Previously, if you started up with the current MLB rosters, and selected a job before actually firing up the game, the existing GM would be hidden behind you on the Personnel screen. |
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#175 | |
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All Star Reserve
Join Date: May 2004
Location: Canada
Posts: 706
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The current setup has left me with a choice between two features: have a major league manager with a personality of his own, or have the ability to set minor league lineups and pitching staffs. If I have to choose, I will always pick the latter. I just don't understand why I can't have both. OOTP has always been about giving users flexibility, but the restriction on minor league lineups and pitching staffs is needlessly inflexible IMHO. Playing as GM only, I can give my team a budget equivalent to the GDP of Luxembourg, but I can't select the leadoff hitter for my AA team. I hate to be such a nuisance on this issue, and I think you've done a great job revamping the coaching system, but this is really something that needs to be fixed. There's no reason to prevent users from setting minor league lineups and pitching staffs while acting as GM only. |
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#176 |
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All Star Starter
Join Date: Mar 2003
Location: Bear, DE
Posts: 1,640
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What about developing some kind of conversation ability? You say to your manager, "Hey, I need you to play Ryan Howard more" or "Howard has to start" and set a "goal" for your manager as a result.. (kind of like the Promises feature in FM) Your manager's response could be determined by their personality. Think of it like the Scott Hatteberg scenes from Moneyball...
The same could be done from the Manager to GM side.. "I need you to acquire a new shortstop for me based on his performance"
__________________
Check out my Sims!! 2013 Boston Red Sox Or my blogs: http://www.medicsbk.com The Sports Medic Last edited by AlpineSK; 03-21-2015 at 02:49 PM. |
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#177 | |
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Minors (Rookie Ball)
Join Date: Mar 2015
Location: MSP
Posts: 23
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As for the minor leagues, the option to manage the lineups is completely greyed out rather than just defaulting to the minor league managers. So, the only way to take this over is to be the GM+Manager, which wipes out your MLB manager (and the newly-overhauled in-game strategy personalities!). It'd be nice to have the option available, that is to say, have it mirror what you can do at the major league level.
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#178 |
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All Star Starter
Join Date: Mar 2003
Location: Bear, DE
Posts: 1,640
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Also I think a lot of the GM/Manager debate becomes a realism vs. enjoyment debate. Some might find the realism very enjoyable. I am one of those people. Playing as a GM only is A LOT more fun than I expected. Taking on the GM/Manager role, however, is not that realistic to me. When was the last time that happened in the majors? The work load (it would seem) is just WAY too much. In the game though the balance is very easy to achieve.
That said, I always liked just having a manager "there" for the storyline side of things.. hiring on the staff etc.. while totally immersing myself in every decision made for my franchise. That developed over the years to what the coaching system became up to OOTP15 and what it has turned into today. I guess what my point is, I feel like the options for the role you take should be: GM Only Manager Only GM/Manager Traditional OOTP - for those who want that experience that they have had year after year but against a more difficult AI. That said, AMAZING job, folks.. Just when I thought the game could not get any better...
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Check out my Sims!! 2013 Boston Red Sox Or my blogs: http://www.medicsbk.com The Sports Medic |
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#179 | |
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All Star Starter
Join Date: Mar 2003
Location: Bear, DE
Posts: 1,640
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Quote:
__________________
Check out my Sims!! 2013 Boston Red Sox Or my blogs: http://www.medicsbk.com The Sports Medic |
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#180 |
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All Star Reserve
Join Date: May 2004
Location: Canada
Posts: 706
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I think this illustrates the issue. Playing as General Manager only, I can have control over every aspect of my team, except one:
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