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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here!

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Old 07-11-2014, 06:48 PM   #1
piratwins
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Trading between average and hard

I'm playing as 2014 Pirates and at the trade deadline Liriano is having a great year with a 2.74 ERA. This is his last year and he's demanding 22M per for 8 years, I offered him 16-20M over 5 years until he cut off negotiations. Now I'm trying to trade him, with trades set on average I'm getting top prospects like Baez and can trade for almost anyone, this seems unrealistic. On hard I can't trade him for half star prospects and shopping him gives no players. I'd expect to be able to trade him to a contender for a 2-3 star prospect which I can do on average but not on hard. On average there are some ridiculous trades between AI teams like 0.5 star potential prospects in AAA going for star players. Everything else is on default, is there a way to change trades to meet my expectations?
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Old 07-11-2014, 06:54 PM   #2
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That happens in real life. Baseball is a business. Why would an opposing GM trade for a guy that he knows you won't re-sign.

It's not unrealistic.
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Old 07-11-2014, 06:58 PM   #3
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i know what you mean and I see the same thing. I'm playing my ootp13 import, back in 2012 I traded for Singleton from Astros (he wasn't as highly touted back in ootp13) but non the less he developed into a 3.5/3.0 star player, after giving him multiple chances to win a starting job he just never performed so I shopped him in the offseason and I was amazed at what I was getting offered back! For example, I got a Verlander for Singleton 1 for 1 and it wasn't the Verlander with his mega contract cause in ootp13 he didn't have that contract. I didn't do the deal, to easy of a trade. Ironically I traded him back to Houston for a young 3B who has exploded talent wise for me!
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Old 07-11-2014, 06:58 PM   #4
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Originally Posted by RchW View Post
Why would an opposing GM trade for a guy that he knows you won't re-sign.
Because they want him for the stretch run. Teams often trade for rental players when they're in a pennant race.
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Old 07-11-2014, 07:01 PM   #5
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Because they want him for the stretch run. Teams often trade for rental players when they're in a pennant race.
CC to the Brewers!

One that I personally hated was my Braves shipping a ton of talent to Tex for Tex, didn't really work out well for us.
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Old 07-11-2014, 07:37 PM   #6
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Because they want him for the stretch run. Teams often trade for rental players when they're in a pennant race.
At a discount.
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Old 07-11-2014, 07:46 PM   #7
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Quote:
Originally Posted by piratwins View Post
I'm playing as 2014 Pirates and at the trade deadline Liriano is having a great year with a 2.74 ERA. This is his last year and he's demanding 22M per for 8 years, I offered him 16-20M over 5 years until he cut off negotiations. Now I'm trying to trade him, with trades set on average I'm getting top prospects like Baez and can trade for almost anyone, this seems unrealistic. On hard I can't trade him for half star prospects and shopping him gives no players. I'd expect to be able to trade him to a contender for a 2-3 star prospect which I can do on average but not on hard. On average there are some ridiculous trades between AI teams like 0.5 star potential prospects in AAA going for star players. Everything else is on default, is there a way to change trades to meet my expectations?
How many stars are Liriano and have you tried changing other settings like favoring/not favoring prospects along with tweaking trade difficulty?

Did you try placing Liriano on the trading block? I rarely even use the shop for player feature as it seems to only give me 1 for 1 deals, which isn't how I make trades in OOTP. If Im trading a star then I need some assets back not another MLB quality player straight up.

Last edited by SirMichaelJordan; 07-11-2014 at 07:51 PM.
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Old 07-11-2014, 09:31 PM   #8
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How many stars are Liriano and have you tried changing other settings like favoring/not favoring prospects along with tweaking trade difficulty?

Did you try placing Liriano on the trading block? I rarely even use the shop for player feature as it seems to only give me 1 for 1 deals, which isn't how I make trades in OOTP. If Im trading a star then I need some assets back not another MLB quality player straight up.
The shop player feature is the starting point. I've used it for several multiplayer deals.
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Old 07-11-2014, 09:38 PM   #9
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I have only played OOTP14 and just purchased 15 today, but I kind of agree... some of the trades made leave me scratching my head... there certainly are some good ones but some are just straight up horrible.
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Old 07-11-2014, 10:36 PM   #10
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At a discount.
Sometimes. But sometimes teams will give up Zack Wheeler for 3 months of Carlos Beltran as well. It all depends.
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Old 07-11-2014, 11:29 PM   #11
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. some of the trades made leave me scratching my head... there certainly are some good ones but some are just straight up horrible.
You've been watching SportsCenter again, haven't you?
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
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Old 07-11-2014, 11:30 PM   #12
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That happens in real life. Baseball is a business. Why would an opposing GM trade for a guy that he knows you won't re-sign.

It's not unrealistic.
Beltran for Wheeler.
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Old 07-12-2014, 12:29 AM   #13
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Originally Posted by piratwins View Post
I'm playing as 2014 Pirates and at the trade deadline Liriano is having a great year with a 2.74 ERA. This is his last year and he's demanding 22M per for 8 years, I offered him 16-20M over 5 years until he cut off negotiations. Now I'm trying to trade him, with trades set on average I'm getting top prospects like Baez and can trade for almost anyone, this seems unrealistic. On hard I can't trade him for half star prospects and shopping him gives no players. I'd expect to be able to trade him to a contender for a 2-3 star prospect which I can do on average but not on hard. On average there are some ridiculous trades between AI teams like 0.5 star potential prospects in AAA going for star players. Everything else is on default, is there a way to change trades to meet my expectations?
I'm going to concentrate more on the Average vs. Hard trade setting aspect here. First, you other guys correct me if I am wrong, but yes, the game does swing too abruptly from Average (too easy) to Hard (too difficult). On Average, it's easy to dominate the game. On Hard, however, the game never offers equal value; you always must offer, like, at least a "two for one" deal to get any trade accomplished except scrubs for scrubs.

That said, I prefer Hard because Average is too danged easy. Once in a while, the AI will offer you a decent trade but shopping players is definitely no bargain, usually. But when I win, I feel like I kicked some rear end in spite of this. Much more satisfying, you know?
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Old 07-12-2014, 12:36 AM   #14
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Liriano was a 4/4 star up from 3.5 at the start of the season. On average I was offered 2-5/5 rookies/prospects while on hard I couldn't trade him for a 0.5/0.5 overaged minor leaguer. He's been on the trading block for weeks along with a few others but in the 3+ months I've been playing I've never been offered trades for a player on the block. Almost always a veteran on a bad deal for my prospects.

I always play on hard to reduce terrible trades but occasionally switch to average just to get a somewhat fair trade. It would be nice to have something in between. I wonder what easy and very easy are like.

Last edited by piratwins; 07-12-2014 at 12:55 AM.
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Old 07-12-2014, 12:39 AM   #15
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I wonder what easy and very easy are like.
Heh, that is a good question! One of us should test it and report back here with possibly hilarious results!
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Old 07-12-2014, 12:42 AM   #16
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Beltran for Wheeler.
loving that deal now
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Old 07-12-2014, 12:57 AM   #17
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I'm going to concentrate more on the Average vs. Hard trade setting aspect here. First, you other guys correct me if I am wrong, but yes, the game does swing too abruptly from Average (too easy) to Hard (too difficult). On Average, it's easy to dominate the game. On Hard, however, the game never offers equal value; you always must offer, like, at least a "two for one" deal to get any trade accomplished except scrubs for scrubs.

That said, I prefer Hard because Average is too danged easy. Once in a while, the AI will offer you a decent trade but shopping players is definitely no bargain, usually. But when I win, I feel like I kicked some rear end in spite of this. Much more satisfying, you know?
Those are pretty much my feelings as well.
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Old 07-12-2014, 01:03 AM   #18
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So the consensus is that for OOTP 16 somebody should suggest a trade difficulty setting - call it "difficult" or such - that falls between average and hard?
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 07-12-2014, 03:51 AM   #19
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So the consensus is that for OOTP 16 somebody should suggest a trade difficulty setting - call it "difficult" or such - that falls between average and hard?
Why not just 1-10 numbers?
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Old 07-12-2014, 04:17 AM   #20
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You've been watching SportsCenter again, haven't you?
Haha, sadly nope I haven't watched much SportsCenter lately. I think my "issue" may be in my head... its always the same for all simulation sports games, wether they are OOTP, EA's games, 2K Sports etc is I always say to myself "that'd never happen in real life" so I consider and judge some of the AI's trades in these games. I think that makes sense, its late I need sleep! ZzZzZz
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