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| OOTP 14 - New to the Game? If you have basic questions about the game, please come here! |
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#1 |
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Bat Boy
Join Date: Sep 2013
Location: Middletown De
Posts: 1
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How do you create a relagation league (just like UK soccer) with three or four levels (top three move up, bottom three move down in each level)? I saw the Koana Islands Article and would love to create a smaller version to start off with... any help would be greatly appriciated.
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#2 | |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Quote:
http://www.ootpdevelopments.com/boar...archid=1600454
__________________
Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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#3 |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,118
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I believe the short answer is that you have to create separate major leagues and handle the promotion/relegation manually, using the "edit league structure" feature in the league settings screen. There you can move teams between leagues, sub-leagues, and divisions.
It's a half-solution. Outside of the feeder/minor league construct, OOTP (and the AI) has no concept of one league or another being higher or lower. EDIT: Actually, the creator of the Koana Islands league responded to the thread about Brad's article and gave some pointers: http://www.ootpdevelopments.com/boar...ml#post3571616
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 09-13-2013 at 06:45 PM. |
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#4 |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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I'm looking to do this as well, and I am coming to the conclusion that you have to create separate leagues at separate levels, one major league and various minor leagues, but the minor leagues are unaffiliated with the majors. I think you also might consider fixing the finances of the leagues so that each league level is about half of the league above it.
I know the Koana Islands creator suggests doing all major league levels and just making the difference predicated on, but I am fifteen years into a dry run and while there are certain teams that bounce back and forth, certain other franchises are more fluid and the AI makes them stronger or weaker over time. One team was a new team in Div 1, was in last place, got relegated to Div 2 and sank like a stone to the bottom, bubbled around the bottom of D2 for a few years before fighting its way back up. So I think it possibly can happen. |
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#5 | ||
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Major Leagues
Join Date: Sep 2009
Posts: 319
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Quote:
Quote:
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Check out my OOTP-inspired novel "Lord Bart and the Leagues of SIP and ALE"! |
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#6 |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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One of the things I am having trouble controlling in my promotion/relegation league dry run is the money.
I am trying to keep the leagues separated by a healthy amount of money available to them. I want to have Level 2 running 50-60% of Level 1; Level 3 running 50-75% of Level 2; and Level 4 running 50-75% of Level 3. I am trying to fix this under League Setup/Financials, and the thing I am trying out now is to have my levels financials fixed by setting the Import Financial Settings, and having lower levels run several years behind upper levels. For example, I am now in 1903, so Level 1 is set at 1903 financial levels; Level 2 is set at 1893 levels; Level 3 set at 1888 levels; and Level 4 set at 1883 levels. I need to futz around to find the right mix of how many years they should track behind, but that's the general idea. However, an interesting thing is happening: the leagues are not marching forward in time, in lockstep. The next year, Level 1 moves ahead a year. But then, Level 2 leaps ahead to only one year behind level 1. And Level 3 and Level 4 don't move at all. I kind of understand Level 3 and 4 standing still, but I do not know why Level 2 keeps leaping forward to almost the same money as Level 1, especially since L2 is a AAA unaffiliated league and not a major league like L1. Does anyone have any ideas to how I can fix this issue? |
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#7 |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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I've often harbored ideas about doing this kind of league, but I always run into a very simple, yet very big issue: the AI does not understand that finishing last is worse than finishing in the middle of the pack.
Say you have a couple of 8-team leagues where the top team gets promoted, and the bottom team gets demoted. If the AI has a team sitting in 6th place, a couple games above the 7th and 8th place teams, but totally out of the playoff race, they are going to look at the season like it's a total wash; like there is no difference between finishing in 6th, 7th, or 8th. All three make them miss the playoffs, so in the AI's mind, they're equal, and to that end, it may sell off its players for prospects, and slip down into 8th place. There is no way to make the game understand that while 6th and 7th place are bad, 8th place is disastrous. |
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#8 | |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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Quote:
In real life, what do teams that are in danger of relegation do in the last few weeks to avoid it? I mean, other than simply playing better? The teams might not be good enough to benefit from using playoff baseball strategies.
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Last edited by chucksabr; 10-06-2013 at 11:20 AM. |
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#9 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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#10 |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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I see, OK. Maybe tweaking the trading options under Game Setup/AI Options will help regulate that better.
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#11 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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This matters in regards to real-life promotion/relegation because being relegated usually means a big hit to revenue. Football clubs demoted out of the Premier League, for example, lose a significant television broadcasting contract payment. (This blow has been lessened to a degree by so-called 'parachute' payments so a demoted club gets a portion of the television contract payment it used to get, but it's still a sizable reduction in revenue.)
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#12 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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#13 | |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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Quote:
In real life, when a team is say a month, or a few months, away from the end of the season and they're in grave danger of being relegated, what strategic measures can they reasonably take to avoid relegation, and more importantly, what measures do teams generally take as a matter of course? (The distinction here is important, because there's a difference between what a club could do in that circumstance, and what clubs actually do in practical terms.) If the answer is, in general, nothing, then there is nothing for the AI in the OOTP game to do when a team is in danger of being relegated. If on the other hand teams in the drop zone typically take specific types of action to avoid relegation, maybe there's a way to bake that into the game as an option for 15. What do you think? |
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#14 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
You can mimic in a very rudimentary fashion promotion/relegation in OOTP, but to do it properly would require a lot of reworking, particularly as it relates to the financial side. Side note: Ever wonder why the closed league model is so prevalent in the U.S. while promotion/relegation open league model is so prevalent in Europe? I came across a paper which looked for reasons as to why these different approaches were taken. And the answer seemed to boil down to geography. If anyone has access to JSTOR through their local public library, you should be able to download and read the paper for yourself. The paper is entitled "Similar Economic Histories, Different Industrial Structures: Transatlantic Contrasts in the Evolution of Professional Sports League" and was written by Louis P. Cain and David D. Haddock. It was originally published in The Journal of Economic History, Vol. 65, No. 4 (Dec. 2005). It's worth a look if one is curious about how the different league models came to be so widespread in each region. |
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#15 | |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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Quote:
http://econ.queensu.ca/CNEH/2005/pap...k_CNEH2005.pdf |
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#16 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
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#17 |
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Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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And all I had to do when search the series of tubes for the title you gave, click on a link that said PDF, and wait eight seconds. Win win.
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#18 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
![]() Kidding aside, I was wondering why you mentioned a cost, unless you were just messing with me. Around these parts the public libraries offer a lot of great services, many of which are free-of-charge. Access to JSTOR is one of those. I've downloaded something like three dozen papers through it the last few months, all of which are on some aspect of pro sports. If anyone's public library also offers JSTOR access for free, I'd recommend checking it out. Do a few searches and see what turns up.
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#19 |
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All Star Starter
Join Date: Jan 2013
Location: Kingston ON CA
Posts: 1,651
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When u move teams w.the promotion/relegation do the players go with the teams that are move or do u have to draft again
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#20 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,731
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The players will move with the teams.
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