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iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad |
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#1 |
Bat Boy
Join Date: Jun 2008
Posts: 14
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Any way to force a trade?
I am playing a historical game, and want to move star players to create teams I want, like get Willie Mays and Hank Aaron on same team, but since this is "unfair" the other team won't make a trade (I know, it's ludicrous, but I want to see how some of these type of combos work for fun!!).
In OOTP you can act as commissioner and "force" trades like this - is there any similar way to create the team, even if "unfair", that you want in IOOTP by forcing teams to accept trades? |
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#2 | |
Minors (Double A)
Join Date: Apr 2013
Posts: 188
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#3 | |
Minors (Triple A)
Join Date: May 2011
Location: Essex, England
Posts: 258
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Quote:
And if seen this is a huge BUG !!! |
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#4 |
Minors (Double A)
Join Date: Apr 2013
Posts: 188
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Did it work?
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#5 |
Minors (Double A)
Join Date: Jul 2004
Location: PA
Posts: 104
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Re: Any way to force a trade?
It works for me.
Sent from my Galaxy Nexus using Tapatalk 2
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#6 |
Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 30
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Doesn't everyone know this?
Other things you can do as well. If you want to trade for a prospect who was just drafted (you usually can't for a year), you can switch to the other team, release him, switch back, and pick him up. I remember being the Astros and wanting to trade for P. Fielder, but he cost too much, so I traded players of equal value of Fielder to Detroit, switched to Detroit, released him, switched back, and picked him up for 8 mil. Haven't done this since. Too cheap... ;-) |
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#7 | |
Minors (Triple A)
Join Date: May 2011
Location: Essex, England
Posts: 258
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Quote:
![]() Well at least not until I'm crying out for that amazing SP prospect I covert !! ![]() |
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#8 | |
Minors (Double A)
Join Date: Jul 2004
Location: PA
Posts: 104
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Re: Any way to force a trade?
Quote:
Sent from my Galaxy Nexus using Tapatalk 2
__________________
![]() ![]() ![]() ![]() ![]() ![]() Proud Member of the United States Navy Reserve - Active (08/15/06-07/14/08) Reserve (07/14/08-NOW) |
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#9 |
Minors (Triple A)
Join Date: May 2011
Location: Essex, England
Posts: 258
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yeah you could be right
![]() Didn't know about the release of player aspect ... even though it's pretty obvious when you think about it ![]() |
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#10 |
Bat Boy
Join Date: Jun 2008
Posts: 14
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Thanks all - works like a charm- while it can certainly be abused, knowing how to do that allows me to make a team I really enjoying playing with..
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#11 |
Major Leagues
Join Date: Jun 2011
Posts: 363
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Manage other team workaround
I see nothing wrong with these mechanisms to move players from team to team, since we are not comparing performances or playing for prizes.
If a game player wants to put his favorite player on another team and manage that team, why not? Undoing a blunder trade your favorite team did, why not? To reconstruct my fantasy baseball champions from 1987, I went through this laborious process of becoming manager of every team that had one of my players. Before you do this, let me admit that my reconstructed champions were a nightmare in iOOTP -- worse defense than a Congolese reserve militia garrison, wretched catching, reserves useless for anything but PH or PR. I've pondered creating, in my next large fantasy league a couple of teams that emphasize one skill, e.g. power or small-ball. I would be more motivated if I could assign team strategies that the AI would not change (e.g. frequent steal attempts). Until/unless iOOTP allows easy assignment of players -- a feature I want -- that is probably too laborious. But it is hardly a bug. Last edited by McGuiser; 04-22-2013 at 02:46 PM. Reason: delete misstatement |
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