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Old 07-09-2011, 01:18 PM   #1
Metsman
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How often are excellent team trainers available?

After the 2011 season, I fired my trainer because the amount of injuries suffered by my team was unacceptable. As I began to look at canidates for the job opening, I realized they were all awful. I wound up having to hire a guy that was worse than my original trainer. When will I be able to find a great one?
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Old 07-09-2011, 01:24 PM   #2
RonCo
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This is one of my issues with using personnel. You should _always_ be able to find a good trainer if you're willing to pay enough.
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Old 07-09-2011, 01:42 PM   #3
endgame
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Again, game immersion limitations are the _only_ exception I make to my "if it happens in the game it's part of the game" philosophy. As RonCo intimates, one would imagine there would always be a skilled trainer available, but at an appropriate price.

I see nothing wrong with, in your case, creating a personnel slot, editing them as desired and assigning- should they sign with you -an appropriate conscience-driven salary when doing so. Personally, in the rare event I ever do intervene with the editor, I make sure a 'penalty' compensation is included in that decision. So, if your world a skilled trainer is likely to garner a 128K salary, let's say, I'd dial mine up to $190K for instance to satisfy both my immersion tastes (hey, it costs a lot to find one!) and overall system integrity.
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Old 07-09-2011, 03:11 PM   #4
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Originally Posted by endgame View Post
Again, game immersion limitations are the _only_ exception I make to my "if it happens in the game it's part of the game" philosophy. As RonCo intimates, one would imagine there would always be a skilled trainer available, but at an appropriate price.

I see nothing wrong with, in your case, creating a personnel slot, editing them as desired and assigning- should they sign with you -an appropriate conscience-driven salary when doing so. Personally, in the rare event I ever do intervene with the editor, I make sure a 'penalty' compensation is included in that decision. So, if your world a skilled trainer is likely to garner a 128K salary, let's say, I'd dial mine up to $190K for instance to satisfy both my immersion tastes (hey, it costs a lot to find one!) and overall system integrity.
Can editing and integrity be used in the same paragraph....
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Old 07-09-2011, 03:52 PM   #5
endgame
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Can editing and integrity be used in the same paragraph....
Yes, as long as you also use the word compensation.
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Old 07-09-2011, 04:18 PM   #6
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Yes, as long as you also use the word compensation.
What about all the computer AI teams. you creating better Trainers and such for them too?

That would really be my only reason I would be against editing, its an advantage for the human owned team. I think as long as all are dealing with inferior trainers then things are balanced. You create a much better one for yourself and the extra $40-$50k is really irrelevant. If I think the trainers are too weak then I would feel the need to bump up ALL of them. Same for coaches, managers, scouts, etc.

Last edited by byzeil; 07-09-2011 at 04:20 PM.
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Old 07-09-2011, 04:27 PM   #7
endgame
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After the 2011 season, I fired my trainer because the amount of injuries suffered by my team was unacceptable. As I began to look at canidates for the job opening, I realized they were all awful. I wound up having to hire a guy that was worse than my original trainer. When will I be able to find a great one?
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What about all the computer AI teams. you creating better Trainers and such for them too?

That would really be my only reason I would be against editing, its an advantage for the human owned team. I think as long as all are dealing with inferior trainers then things are balanced. You create a much better one for yourself and the extra $40-$50k is really irrelevant. If I think the trainers are too weak then I would feel the need to bump up ALL of them. Same for coaches, managers, scouts, etc.
I'm not talking about arbitrarily editing anything you have existing, although I could probably envision a scenario with that in mind. What I am referring to is the OP's contention that none were available, when in RL there 'should' always be one available at some cost. I'm also suggesting that one use the Create function to bring in that 'brand new' talent as well. And to each his own, but compensatory measures are necessary in the spirit of fairness you've described, IMHO. If $40-$50K isn't enough for an individual's relevance, then make it $150K and lower your scout's ability to scout international players because he's po'd you brought this guy in driving a Mercedes. It doesn't matter. The AI will be the AI and nothing we can do will balance it across the board, but if we take measures to sharpen one of our tools, we should also take measures to incur some cost for doing so. FWIW
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Old 07-09-2011, 04:41 PM   #8
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I agree compensating in some way is better than just creating a better guy for yourself and doing nothing. Taking away from your scout or a coach or something. But, IMO, I don't like changing any ratings or creating new personnel because, no matter the compensation, it allows me to do something the AI teams do not have the option to do. I'm guessing that every team would like do do the same thing you are. Human players already have an advantage over the AI so I don't see, again IMO, gaining yet another advantage. If my trainer is in-line with the trainers across the league, even if he is rather weak, then I just go with 'that is what is available'.

Also, before I fire anyone I scope out what is available
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Old 07-09-2011, 04:43 PM   #9
james17
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The lack of quality staff personnel is and has been a real problem with the game. As has been mentioned above, I would seriously consider using the editor to get quality staff personnel.

Another pet peeve of mine is that you have fire the ones you have before you can offer the job to a new one. Also, it would be nice if the game reminded you when personnel had a current contract expiring.
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Old 11-20-2011, 06:46 PM   #10
Papa Red
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Another pet peeve of mine is that you have fire the ones you have before you can offer the job to a new one.
New to the game.
Burned a few times with this process of having to fire to hire new team personell. I've fired trainers only to find the hopeful candidate isn't interested in living in my city.

I really enjoy the pain of realism this sim brings but maybe there is a better way of replacing personell?

Appreciate any help.
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Old 11-21-2011, 05:47 AM   #11
Tullius
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When we talk about personnel i would wish that the games allows to contact coaches or trainers which are still under contract. In the game you have only a chance to sign somebody when he is a FA. In that area the game is not very realistic. Most new hired managers or coaches are not "FA".
IRL many personnel contracts have a clausel which allows to end a contract and pursue an other (better) options.
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