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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#41 | |
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All Star Reserve
Join Date: Jun 2002
Location: Hartford
Posts: 978
Infractions: 0/1 (1)
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Quote:
The only reason you are seeing high potentials after round 1 is because of scouting error, none of those players ever start with high potential, only your scout thinks so and that's why they are left. If you are consistently picking at the bottom of the first round and are listening to your scouts, every player you pick will have true potentials much lower then what your scout says. Unless they get lucky talent bumps, almost every player you ever pick in the draft will bust if you don't consider the OSA ratings. Last edited by lynchjm24; 06-15-2009 at 12:52 AM. |
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#42 | |
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Minors (Single A)
Join Date: Jul 2002
Location: N/A
Posts: 82
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Perhaps a workable solution would be a mix between the current system and the 2006-8 versions. You would employ maybe 3 scouts of your choice but instead having to direct and listen to each, they would give you a consensus rating and recommendation, to help weed out the outliers. Additionally, perhaps there could be an optional slider to adjust how much your scouts listen to or trust OSA, so that they at least factor the OSA general consensus into their scouting for you, and again help weed out the outliers. |
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#43 | |
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Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 491
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Too many interacting pieces, I think I'll just lie down for a while...
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#44 |
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Major Leagues
Join Date: Jun 2007
Posts: 405
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Lynch --
My drafting experiences mirror yours, and I try to avoid picks where my scout's views differ greatly from OSA's. This doesn't bother me too much though, because I just pretend that OSA is like ESPN or other media that "rate" players. These media guys compile opinions from throughout the country, and so they do a good job of picking young prospects. My scout travels the country but can't see everyone on the board, and so he's going to overrate a few guys and miss some good prospects. That's how I try to justify this in my head, anyway. But I agree that using OSA will lead to better results in amatuer drafts. I don't use OSA much once a guy is in the majors though. |
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#45 | |
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Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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Also, I look for guys with high work ethic and high intelligence. A higher work ethic means he is more likely to improve than a player with a lower work ethic. Intelligence helps determine how well a player learns a new position. These two reasons alone are very important reasons as to why I pick all 30 rounds. |
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#46 | |
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All Star Reserve
Join Date: Jun 2002
Location: Hartford
Posts: 978
Infractions: 0/1 (1)
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Quote:
I do the same thing, it's the only way you can play and not smash your computer. It's just silly to pay a scout who I know is more 'accurate' then OSA and when he jumps up and down and tells me about a prospect he LOVES, I tell him.. sorry OSA doesn't agree. It wouldn't even be so bad if I couldn't figure out what their real ratings are. I may as well turn scouts off, since using them I can triangulate the ratings anyway. |
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#47 |
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All Star Starter
Join Date: Aug 2006
Posts: 1,078
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I always tend to hire the best available scout and spend a lot on their budget, but the draft use to always be more or less a crapshoot. Now that I play with feeders it's a lot better. For one I've found that I have about twice as many guys rated at each potential rating. So if I had on average 3 players with 5 star potential before, I now see 6 players on average. Also, the biggest benefit of using feeders for drafting is the stats. I get to see 4 years of stats, see if they have been injury prone, etc. It's a lot more fun. I recommend trying that to improve your drafting experience.
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#48 |
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Minors (Rookie Ball)
Join Date: Apr 2009
Location: Pittsburgh, PA
Posts: 45
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This is slightly off-topic but I have a quick question: If you have a college feeder league will those players be the only ones available on draft day or are there still high school age prospects/unknowns that are generated as well? I'm assuming it's just the feeder guys but I am unsure. Thanks!
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#49 | |
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All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 709
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#50 |
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Minors (Triple A)
Join Date: Dec 2001
Location: Chicago, IL
Posts: 263
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I've only been testing a few games so far -- MLB 2009 and a couple fictionals with standard MLB setup -- and I think I'm in the "too few quality prospects" camp. I think people are confusing DEVELOPMENT with POTENTIAL -- yes, there are weak drafts, but every draft has a solid 3-5 rounds of talent that scouts think will be major leaguers (future utility players and middle reliever included....and do the math -- ~15% of drafted players reach the majors... that's roughly 135 or 3-5 rounds worth of picks).
Beyond picking the right ~135 players - there ought to be a good 135 players that the average scout believes have big league futures. I'm just not getting that. It's not that I'm expecting to get a blue chipper with the 2nd pick of the 2nd round, it's that my second overall pick is a crapshoot between a couple middle relievers with the stamina to perhaps move into the rotation or a couple OFs with average scores across the board. In all but one of my tests (where I bumped up the player creation modifiers way too much), if I sort the draft pool by 'contact' talent -- literally half of page 1 is filled with pitchers with the standard 10-1-1-1 hitting talents... In other words, we're not talking the Babe Ruth type pitchers. I'm still testing and tinkering, but the talent generation seems to have regressed -- ootp6.5 was really the best, though ootp9 came close... X seems to be in ootp2006 land for the time being... |
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