Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 05-02-2006, 08:28 AM   #1
Gorilla Shakespeare
Banned
 
Gorilla Shakespeare's Avatar
 
Join Date: Mar 2006
Posts: 405
Starters v Relievers

For some reason, I couldn't find this thread in here. Perhaps it got moved to the OOTP6 forum. In any case, I'm still hoping that this year's version includes some kind of logarithm or formula that makes your average pitcher more effective as a reliever than as a starter. In past versions it's been the other way around and has acted something like a "comeback code" that reduces starting pitcher decisions and, frankly, is really really annoying.
Gorilla Shakespeare is offline   Reply With Quote
Old 05-02-2006, 09:15 AM   #2
draven085
Hall Of Famer
 
draven085's Avatar
 
Join Date: Apr 2003
Location: New Jersey
Posts: 2,074
It'd also be nice if the game generated more good relievers. IMO OOTP generates more good starters than it does good relievers, a problem which could also help explain the appearance of a comeback code when in all likelihood such a code does not exist.
draven085 is offline   Reply With Quote
Old 05-02-2006, 09:33 AM   #3
Gorilla Shakespeare
Banned
 
Gorilla Shakespeare's Avatar
 
Join Date: Mar 2006
Posts: 405
Quote:
Originally Posted by draven085
It'd also be nice if the game generated more good relievers. IMO OOTP generates more good starters than it does good relievers, a problem which could also help explain the appearance of a comeback code when in all likelihood such a code does not exist.
This would work as well, but IMO they're interrelated. IRL most pitchers tend to perform better as relievers than as starters. If the game, for example, gave a boost to a pitcher's ratings when he came in relief the first time through the lineup, that would go a long ways towards making the game more like real baseball.
Gorilla Shakespeare is offline   Reply With Quote
Old 05-02-2006, 09:45 AM   #4
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,502
Quote:
Originally Posted by Gorilla Shakespeare
This would work as well, but IMO they're interrelated. IRL most pitchers tend to perform better as relievers than as starters. If the game, for example, gave a boost to a pitcher's ratings when he came in relief the first time through the lineup, that would go a long ways towards making the game more like real baseball.
If anything, it seems something like this should go the other way...a guy who can't hack it as a starter should lose effectiveness the second time through the order. It's the sledge-hammer approach to modeling the number of ways a pitcher has to get a hitter out. On the other hand, I'm still not in favor of a ratings change like this at all.
RonCo is offline   Reply With Quote
Old 05-02-2006, 11:52 AM   #5
Gorilla Shakespeare
Banned
 
Gorilla Shakespeare's Avatar
 
Join Date: Mar 2006
Posts: 405
Quote:
Originally Posted by RonCo
If anything, it seems something like this should go the other way...a guy who can't hack it as a starter should lose effectiveness the second time through the order.
That'll work too, but you'd want it for both starters and relievers in that case.

Quote:
It's the sledge-hammer approach to modeling the number of ways a pitcher has to get a hitter out. On the other hand, I'm still not in favor of a ratings change like this at all.
Like it or not, in real life relievers wind up with lower ERAs and the like than starters. This was the case even before LaRussa ball. In fact, it's a time-honored piece of Conventional Baseball Wisdom that some pitchers who are otherwise decent simply cannot hack it as starters. Next year, I'm hoping for improvements (one interesting wrinkle in particular is how Baseball Mogul handles pitch modelling) on this. For now, we need a way, any way, for starters to have a shot at going better than 17-6 in a season.
Gorilla Shakespeare is offline   Reply With Quote
Old 05-02-2006, 11:57 AM   #6
draven085
Hall Of Famer
 
draven085's Avatar
 
Join Date: Apr 2003
Location: New Jersey
Posts: 2,074
Josh once suggested that all pitchers be given a hidden boost to their ratings when appearing in relief, even full-time relievers. If this suggestion could be combined with a system where OOTP generates less overall relievers and more starters I think we'd start to see a more realistic pitching dynamic. How many pitchers are actually drafted as relievers out of high school or college? Nearly all amateur pitchers enter the professional ranks as starters. This is not currently the case in OOTP.
draven085 is offline   Reply With Quote
Old 05-02-2006, 12:00 PM   #7
Gorilla Shakespeare
Banned
 
Gorilla Shakespeare's Avatar
 
Join Date: Mar 2006
Posts: 405
Quote:
Originally Posted by draven085
Josh once suggested that all pitchers be given a hidden boost to their ratings when appearing in relief, even full-time relievers. If this suggestion could be combined with a system where OOTP generates less overall relievers and more starters I think we'd start to see a more realistic pitching dynamic. How many pitchers are actually drafted as relievers out of high school or college? Nearly all amateur pitchers enter the professional ranks as starters. This is not currently the case in OOTP.
"

Exactly what I was thinking on the first point, and you raise an excellent second point. One more thing: it's flat-out not realistic that some pitchers' endurance is 40 pitches as a starter. *Every* pitcher should be able to throw at least 85-90 pitches per game. As a parallel to real life, that's about the point Rick Honeycutt crapped out, and he was about as extreme a situational reliever as you could ever get.
Gorilla Shakespeare is offline   Reply With Quote
Old 05-02-2006, 12:08 PM   #8
andymac
Hall Of Famer
 
andymac's Avatar
 
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
I agree with pretty much everything in this thread.
__________________
June Madness: Links

FTB: andymac
andymac is offline   Reply With Quote
Old 05-02-2006, 12:54 PM   #9
Doughnuts?
All Star Reserve
 
Doughnuts?'s Avatar
 
Join Date: Sep 2005
Posts: 704
Nothing to add, just impatient for 200 posts.
Doughnuts? is offline   Reply With Quote
Old 05-02-2006, 03:10 PM   #10
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,502
Quote:
Originally Posted by Gorilla Shakespeare
That'll work too, but you'd want it for both starters and relievers in that case.

Like it or not, in real life relievers wind up with lower ERAs and the like than starters. This was the case even before LaRussa ball. In fact, it's a time-honored piece of Conventional Baseball Wisdom that some pitchers who are otherwise decent simply cannot hack it as starters. Next year, I'm hoping for improvements (one interesting wrinkle in particular is how Baseball Mogul handles pitch modelling) on this. For now, we need a way, any way, for starters to have a shot at going better than 17-6 in a season.
Sigh...

Yes. That's often the case, but I've never seen anything to show conclusively that pitch-by-pitch a pitcher is fundamentally better as a reliever than as a starter. Instead, I think ERA reduction in a relief role to be more reasonably explained by usage patterns (greater exposure to the platoon advantage, a need to only get 1 or 2 outs rather than 3 to extract themselves from a situation where they might give up earned runs, only facing a batter once in a day, etc), and a lack of more than one major league pitch (and the expectation that if you throw that same pitch to a major league hitter, he'll eventually figure it out), etc.

So, along your thought pattern, all pitchers could be modeled as starting with their good stuff. Great starters will hold onto their great stuff a couple times through the order. Relievers will lose their great stuff more quickly.

Now, the logic complaint to this is that you'll still see reliever who "aren't as good as they should be." I think the right solution to this is to improve the AI that decides how relievers will be used. Greater control over platoon advantage (as was discussed in another thread) is a key place to start. All you need to do to see what I'm talking about is to read about 30 game logs. OOTP usage of relief pitchers is better than it was, but it's still got a long way to go. Improve this, and I think you're a long way toward the goal you're trying to achieve.
RonCo is offline   Reply With Quote
Old 05-02-2006, 05:42 PM   #11
theobscure
Minors (Rookie Ball)
 
Join Date: Apr 2006
Posts: 38
Quote:
Originally Posted by RonCo
Sigh...

I think the right solution to this is to improve the AI that decides how relievers will be used. Greater control over platoon advantage (as was discussed in another thread) is a key place to start. All you need to do to see what I'm talking about is to read about 30 game logs. OOTP usage of relief pitchers is better than it was, but it's still got a long way to go. Improve this, and I think you're a long way toward the goal you're trying to achieve.

I agree with this wholeheartedly. The problem could be solved, atleast to a large extent, by improving how individual relievers are used. No need to have a hidden across the board bump in talent or effectiveness for relievers.

I am brand new to this game. I just downloaded the free v5 version a few weeks ago and am addicted. The two things that stand out most to me as "weaknesses" are the trade AI and the bullpen management AI. Of course, these are probably the two most complicated and dynamic areas of baseball; so it makes sense they would be trouble spots.

Looking forward to the upcoming version.
theobscure is offline   Reply With Quote
Old 05-02-2006, 06:24 PM   #12
Gorilla Shakespeare
Banned
 
Gorilla Shakespeare's Avatar
 
Join Date: Mar 2006
Posts: 405
...except that even before bullpens were really managed at all, relievers tended to outperform starters. In OOTP on the other hand even in the dead ball era you have relievers commonly blowing leads when they come in. And on second thought I don't like the "first time through the order" bit with starters, because it works against the conventional wisdom that the time to get to a good starter is right away, because if you don't they get stronger as the game progresses.
Gorilla Shakespeare is offline   Reply With Quote
Old 05-02-2006, 07:39 PM   #13
theobscure
Minors (Rookie Ball)
 
Join Date: Apr 2006
Posts: 38
[quote=Gorilla Shakespeare And on second thought I don't like the "first time through the order" bit with starters, because it works against the conventional wisdom that the time to get to a good starter is right away, because if you don't they get stronger as the game progresses.[/quote]

Starters good and bad vary on when in games they are most vulnerable. Does the game now incorporate ERA's per specific inning?

Could there also be some type of effectiveness rating for early, middle, late in games? Perhaps something like this could help the AI make better decisions regarding bullpen management.

Also, don't they keep stats now about how a pitcher performs situationally pertaining to run differential? I mean they keep all these hitting statistics that help verify "clutch" hitter labels. Isn't there a way to make this apply to pitchers as well?
theobscure is offline   Reply With Quote
Old 05-02-2006, 08:15 PM   #14
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,502
Quote:
Originally Posted by Gorilla Shakespeare
the conventional wisdom that the time to get to a good starter is right away, because if you don't they get stronger as the game progresses.
I don't think this has ever been verified to be a skill. At least I know I've never seen a study that shows ths to be true over any significant span of time. I'm not a fan of arbitrary modifications to match performance that can't be shown to be true.

Again, I think that improving the AI use of the bullpen (even wen simulating the 'old days') is the way to make the stats look like you want them to. I'm not against your goal. Just against adding a batter-by-batter/pitch-by-pitch performance modifier that has never been proven to exist...especially when I think the root cause of OOTP's use of the bullpen can be easily proven to be poor -- or at least different from any real life period.
RonCo is offline   Reply With Quote
Old 05-02-2006, 08:16 PM   #15
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,502
Quote:
Originally Posted by theobscure
I mean they keep all these hitting statistics that help verify "clutch" hitter labels. Isn't there a way to make this apply to pitchers as well?
I have read many studies that attempt to prove clutch hitting, and never seen one that has bene successful. Do you have a link? I would love to be thrilled.
RonCo is offline   Reply With Quote
Old 05-02-2006, 08:37 PM   #16
theobscure
Minors (Rookie Ball)
 
Join Date: Apr 2006
Posts: 38
Quote:
Originally Posted by RonCo
I have read many studies that attempt to prove clutch hitting, and never seen one that has bene successful. Do you have a link? I would love to be thrilled.
I suppose I should have used my quotes around "verify" instead of "clutch". My point was that they keep all kinds of hitting stats about how a guy hits in the 7th inning, with men on, in a game with a difference of two runs or less, etc. Why couldn't they do this with pitchers?

Maybe they do. I have to confess that I am not a total stat geek. I love baseball strategy to such an extent that I realize the value in stats; I just think it has gone too far in application to "real" baseball.

Now that I'm in sim world, I realize I'm going to need to bone up on stats and that they are essential to more realistic simulation. I guess it's a catch-22; over abundance of stats are detrimental (in my opinion) to real baseball, but essential to simulation.

I guess I'm on the stats bandwagon. Especially, since my interest in "real" baseball has deteriorated to nearly nil for various other reasons.
theobscure is offline   Reply With Quote
Old 05-02-2006, 08:37 PM   #17
Doibhilin
Minors (Single A)
 
Join Date: Oct 2005
Posts: 85
I agree, relievers are commonly understood as weak starting pitchers. Few pitchers get drafted and say, "Gee, I want to be a middle reliever."

And there's a pretty simple explanation: pitching is very physical. It takes a lot of effort and strain to throw a 90 mph fastball, and when you don't have to worry about throwing 90 of them, you're willing to put more into each pitch. Obviously there are other factors, but I think this is more important.
Doibhilin is offline   Reply With Quote
Old 05-02-2006, 09:17 PM   #18
koohead
Hall Of Famer
 
koohead's Avatar
 
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,229
Allow me to play devil's advocate

How much of a reliever's success can be attributed to being "situational"? I mean, a starter is not able to pick and choose what situation they pitch in. over 250+ innings a year, they encounter any and all situations. A reliever on the other hand is very situational...but if you expand that out to 200+ innings I don't think they would be as successful.
Plus, pitching 7 innings in a row is very different than pitching 7 innings over 10 days...which is what a typical reliever would do. a lineup learns alot about a pitcher over the course of a ball game...and hence a starter starts to lose some "effectiveness" towards the end of the game. Meanwhile, a reliever will see 3, 4, or even 5 different teams over the same amount of innings...and different batters each time...thus less familiarity.

My opinion is a marginal starter is more successful as a reliever because of the situations he is put into. you as a manager can put him into games where he is best suited...as opposed to a starter needing to be able to pitch under all circumstances.
__________________
GM - New Jersey Bears of the NPBL;
koohead is offline   Reply With Quote
Old 05-02-2006, 10:21 PM   #19
mrbill
All Star Reserve
 
mrbill's Avatar
 
Join Date: Jul 2003
Location: LA, CA
Posts: 982
Quote:
Originally Posted by koohead
How much of a reliever's success can be attributed to being "situational"? I mean, a starter is not able to pick and choose what situation they pitch in. over 250+ innings a year, they encounter any and all situations. A reliever on the other hand is very situational...but if you expand that out to 200+ innings I don't think they would be as successful.
Plus, pitching 7 innings in a row is very different than pitching 7 innings over 10 days...which is what a typical reliever would do. a lineup learns alot about a pitcher over the course of a ball game...and hence a starter starts to lose some "effectiveness" towards the end of the game. Meanwhile, a reliever will see 3, 4, or even 5 different teams over the same amount of innings...and different batters each time...thus less familiarity.

My opinion is a marginal starter is more successful as a reliever because of the situations he is put into. you as a manager can put him into games where he is best suited...as opposed to a starter needing to be able to pitch under all circumstances.
You're right, but only half the problem can be fixed by improving AI, the other half is this *unquantifiable* "lineup learning" aspect of starting vs relieving.

If only that could be quantified by some real stats that boiled down to a general rating across all pitchers, or to just one rating for each pitcher (hidden or not), I'd be pretty excited.
__________________
UBL - Best Online League Evar! - Los Angeles Dodgers: 25 seasons, 13 NL West titles, 4 WC, 8 NL Titles, 5-time Champs
LBB v5 league (retired) - Detroit Tigers/Commish: 19 seasons, 18 straight AL Central titles, 2006, 2008, 2014, 2015 Champs!
NGBL v6 league (dead) - Texas Rangers: 10 seasons, 4 AL South titles, 2 Wild Cards, one WS app
mrbill is offline   Reply With Quote
Old 05-02-2006, 10:39 PM   #20
Ktulu
Hall Of Famer
 
Join Date: Feb 2003
Location: BC
Posts: 4,709
In case anyone hasn't you should read this thread on distinguishing starters from relievers.
__________________
"The ice is getting even more thinner, my friend!"
Ktulu is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:32 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments