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| FHM 8 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#21 |
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Minors (Single A)
Join Date: Mar 2013
Posts: 58
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I want to play in a responsive NHL sandbox too. If I set Ovechkin to max backchecking and tell him to be a shadow I want that reflected in his output. My favourite thing to do in these types of games is create weird players or assemble broken teams and set them loose.
Over the past 10 years, only 1 player has scored over 60 goals in the NHL. Auston Matthews was on pace for around 60 last season. Over that same span only 5 players have seasons of over 50 goals (Ovechkin is the only player to do it more than once). If we include players on pace for over 50 over the past 2 seasons, we only add 2 names to the list (Auston Matthews, who might have done it twice, and David Pastrnak). 10 years, different coaches, different linemates, etc. Meanwhile, three of us in this thread are reporting 70 goal seasons - and I assume we are all playing using the default setting for leaguewide scoring (5.94 goals/game). 70 goals in today's scoring environment would be the first or second best goalscoring season in history. Shouldn't that be rarer? For me, it (along with the problems with shots and assists) seems implausible and spoils some of the fun. I want to START within the bounds of reality (however close you can get in a fantasy hockey game) and then diverge from there. |
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#22 | |
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Minors (Triple A)
Join Date: Nov 2019
Posts: 208
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#23 |
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Minors (Double A)
Join Date: Nov 2015
Posts: 160
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I have reverted back to using classic for all games. Using 2D with McDavid on my team and he broke Gretzkys regular season goal record and hit 90+ goals twice, always scoring at about a 10 goal to 7 assist ratio.
Last edited by #4BobbyOrr; 01-21-2022 at 03:45 AM. |
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#24 |
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Major Leagues
Join Date: May 2003
Location: Richmond, Virginia area
Posts: 472
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Skunt3m, if you get a chance, I'd love to hear your thoughts on how well the new update addressed the things you mentioned in this post. Jeff said in his test game that the league leading scorer tallied 60 goals in his test game. Not perfect but much better than 70, 80, or even 90 some saw.
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#25 | |
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Minors (Single A)
Join Date: Mar 2013
Posts: 58
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Quote:
I let a brand new test game run through 23-24 with the latest patch yesterday. G/G is set slightly higher in this version - 6.1 vs 5.94. The usual culprits are still scoring a lot. I didn't do as detailed an analysis but from a bird's eye view things seem similar.
Last edited by skunt3m; 02-15-2022 at 07:23 PM. |
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#26 |
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Major Leagues
Join Date: May 2003
Location: Richmond, Virginia area
Posts: 472
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Thanks for doing this! It looks like the numbers actual increased post patch across the top categories which is unfortunate. Maybe I'll set it to 2D for my team and classic for everyone else. I don't have one of the big names on my team so maybe season numbers will look at least a little better than with the 2D simulator. I'd do classic for my team too but I play out every game (key events only except for the playoffs) so I don't want to give that up especially with line changes being added.
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#27 | |
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Minors (Single A)
Join Date: Mar 2013
Posts: 58
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If a developer is reading, any thoughts on the discussion in this thread? There was a range of opinion re: high goal numbers. Are adjustments on the horizon or is the team satisfied with the state of the sim? |
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