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#21 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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Quote:
Attached is a good explanation for what you have observed. One of the interesting things here is that selecting optimize stats for career play even on a single year of data give an effect of multi year averaging. Why, since single year stats were selected. Also interesting is the editor statement "Resulting stats (in a neutral modern major league environment)". I don't know what the HR total should be but there were about half again as many HRs per team in 2019 than in 1961. So why isn't Maris' rating 61 + 50% = 92? OTOH, top HR number for 2019 was 53, interestingly one fewer than the second place 1961 total (Mantle at 54). So based on comparison with other top performances may 62 would be a correct rating for Maris. |
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#22 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,256
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When using 1yr recalc you can try lowering the pitcher import settings. The default is 40/10, so maybe try using 25/10. When the pitcher import settings are higher the overall strength of the average pitcher is weakened, making i easier for weaker hitters to hit HR. When you strengthen pitching the best hitters will improve their HR totals.
Other settings can come into play too. I suggest setting position players to 14 for any season as that can help too. Put relief pitcher usage at Normal. For relievers 1871-1910: 2 1911-1935:3 1936-1960: 4 1961-1976: 5 1977-1992: 6 1993-2007: 7 2008-2020: 8 This may give you better results. |
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#23 |
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Banned
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It seems to me that season totals are a way to get plausible overall output in a situation where the player rating system can't do it. However there remains a problem with individual performances.
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#24 |
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Banned
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I use three year recalc dev on TCR 100 and the optimize for career setting. I think one time I've had someone hit more than 61 HRs in a season... think it was Barry Bonds hitting 63... and have never had anyone break Ruth's career HR record.
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#25 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,256
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You should turn off development and have players retire according to history.
I routinely have Ted Williams with more than 700 HR and Bonds over 800 with player fatigue set to High and using batters 200/50 and pitchers 19/10 for player imports with neutralized statistics. |
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#26 |
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Banned
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Development off and retire according to history makes it safe to give long term contracts late in a player's career.
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#27 |
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Banned
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Help me understand this.
Real Stats "Real" stats aren't real stats. The comment in the manual about batters who played in hitter friendly parks doing better if real stats are used is wrong. Real stats are adjusted for the park factors in the game. Neutralized Stats Neutralized stats are created using park factors other than what are used in the game. If a player plays in his historical home park in OOTP, and the park factors in the game are different than real life, then his performance in OOTP will be different than real life. Last edited by Brad K; 08-25-2021 at 02:37 PM. |
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#28 | |
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Banned
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Quote:
What kind of single season numbers? 90 at times? |
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#29 |
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Hall Of Famer
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I still have no clue how folks play historical with retire according to history turned on without using real transactions. Especially with high fatigue. I've tried numerous times to no avail. The first season goes fine. Then the second season roles around and I end up with teams with only only one catcher, only one SS. No player at all with a rating for CF. Playing that way has always been something I really wanted to do, I just can't make it work.
Last edited by David Watts; 08-25-2021 at 10:11 AM. |
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#30 |
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Minors (Double A)
Join Date: Aug 2009
Location: new hampshire
Posts: 131
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Would it just make sense then to bring up the league modifiers HR totals up a tad more (say like 10%), so you do see those type of Hr hitters hitting a little more Hrs closer to their actual. I understand this effects all players but in my experience the avg. hr hitters still hit within their norm while power hitters come up well short.
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#31 |
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Banned
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How about importing the players neutralized and optimized for single season play.
Yea, this thread got way off your original question. |
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#32 |
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Minors (Double A)
Join Date: Aug 2009
Location: new hampshire
Posts: 131
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"optimized for single season play"? How do I do that or maybe I already am? I only want to replay one season. Im also confused by this 1yr recalc where are those settings?
Off original question is fine by me, as I am still learning the game so each thread is something new to learn. |
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#33 | |
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Banned
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Quote:
Anyway, optimized for single season play is a choice in the initial set up menus. This is not accessible after original setup. However I believe its effect is to set rating basis to one year neutralized. If that is the only effect then the setting are accessed by MLB> League Settings> Historical. On the right are check boxes for recalc each year, the base for recalc (1, 3, or 5 years), whether to double weight current year, and whether to base ratings on real stats or neutralized stats. As far as telling what you selected in initial setup, if you haven't done any subsequent changes and this screen shows one year neutralized then it's my belief you selected optimize for single season. |
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#34 |
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Banned
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Also selecting optimize for one year turns off Development and Talent Change Randomness. Checking those would be another confirmation of having selected optimize for one year play.
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#35 |
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Banned
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I posted the information about Maris and some other stuff to a new thread in the 22 General forum.
https://forums.ootpdevelopments.com/...d.php?t=331627 |
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#36 |
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Minors (Double A)
Join Date: Aug 2009
Location: new hampshire
Posts: 131
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Thank you Brad, when I set up a new league Ill have to check that, I don't remember seeing that option, but I created the league using the fictional menu if that matters. Also, I read your other forum on Mantle vs Marris, Now that I have a better understanding of what those modifiers are calculating I can probably check to see if my player's modifier stats are calculating for one year, or more,, if that makes sense.
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#37 |
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Banned
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Whoops. I assumed that since you were using historical teams you used historical setup. No idea what the options are for fictional.
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#38 |
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Minors (Double A)
Join Date: Aug 2009
Location: new hampshire
Posts: 131
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[Whoops. I assumed that since you were using historical teams you used historical setup. No idea what the options are for fictional. QUOTE][/QUOTE]
hmm, I am using historical teams, but I thought in order to set the divisions and structure based on how I wanted my league I had to use the fictional setup? I thought using historical set up meant playing teams from the same seasons? 1st time playing so I wasn't sure which way was best, but using the fictional set up still allowed me to import actual "historical" teams from various seasons. |
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#39 |
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Banned
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I have no idea what you should have used. I've never played fictional.
I just checked and the player options mentioned are not available on a fictional game. I assumed you were importing teams into an historical game and suspect others who responded did also. Among other things this is the historical forum. But this is an interesting thread and I've learned a lot... and I'm sure there's more to come. Now, here's something to think about. I set up a fictional game for 1961 and imported the 1961 NY Yankees. Below is Roger Maris. Note his ratings don't match anything I posted before when I imported him into 1961 with various import settings. So "real" doesn't mean "REAL", the manual is wrong on "real", who knows what "neutralized" means, "in a modern neutral environment" may not mean what it seems.... I just don't know what to think. But I love this game!!!
Last edited by Brad K; 08-27-2021 at 10:52 AM. |
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#40 |
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Banned
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Location: St Petersburg Florida USA
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If I import Maris individually as a player instead of with the NYY, HRs are different again.
First is neutralized, second is real. |
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