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| OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Minors (Double A)
Join Date: Jul 2016
Posts: 159
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Offensive Environment in Minor Leagues
I've noticed for several years now in my long-term sim that my minor league pitchers across the board have extremely inflated ERAs. Even players who have good ratings relative to the level they're playing at. Finding a pitcher with an ERA below 4 is extremely rare.
Has anyone else noticed something like this? |
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#2 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,412
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Quote:
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#3 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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No because ERA is a completely pointless and meaningless stat. If you are using ERA stop use FIP- and SIERA that is basically the only 2 things needed for pitchers besides stamina
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#4 |
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Minors (Single A)
Join Date: Jul 2018
Posts: 57
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Yup.......I went through every minor league and found the numbers out of whack so I used the BREF 2018 numbers that you will find in the settings and the factors came back to normal. Some of the leagues the HR factors were nigh on or over 2.000
The pitching numbers are far more more normal now and I'm not hiding under the desk every time my star prospect comes up to pitch. Last edited by Dr Naysay; 07-04-2022 at 08:05 AM. |
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#5 |
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Minors (Double A)
Join Date: Jul 2016
Posts: 159
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Lol I'm not using ERA to evaluate these pitchers as prospects but more just using ERA to show the raw run production in these leagues are far higher than they should be
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#6 | |
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Minors (Double A)
Join Date: Jul 2016
Posts: 159
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#7 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,412
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Quote:
__________________
HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#8 | |
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Minors (Triple A)
Join Date: Mar 2017
Posts: 292
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#9 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,833
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One thing we noticed in some testing, and I believe ended up making the new default for the quickstart, was using the "control totals" option for the minor leagues. That acts sort of like the autocalc, except it seems to be a little better at matching the league quality level and is a little less likely to be swayed by a bad autocalc run.
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#10 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,412
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Quote:
__________________
HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#11 | |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Quote:
smaller leagues should vary more year to year. if stats are off that's a user-error thing, typically... and this time maybe a little can be blamed on the fact a simple toggle that would avoid this whole problem doesn't work when checked.
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#12 | |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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if you change totals to what you want as baselines, make sure they jive, mathematically. you create a set that results in a .330 BABIP aveage and want .300 BABIP average, that's you're own fault each time you autocalculate witha set of totals like that you'll have to adjust something each time to drop BABIP... or fix the totals to make better sense and autocalc will take care of it.3-5 years... go press that button sometimes near opening day for MiLs. Should avoid anything crazy. transitioning from real life draftees to fictionally created draftees will also cause a shift in statistical results... MiL and ML. any similar change in distribution of talent will have same effect. may need to autocalculate more often during these types of transitions i don't care how often i use it in mil, but i don't want it influencing my ML results. it's a dial that changes the probability of results per rating. that's not really how things work in RL. change is caused by different players, not a dial. but, sometimes it is needed in ML too. i'm a big fan of pre-dating fictional modern leages (customized a bit) 30 years, then zipping forward to have a fully fictionally created and populated league to start... erase all the stats, injuries, purge database etc etc.. just like new but better. a full FA selection, can start wherever you want in offseason etc etc... make a template and save the work next time. anyway, avoiding that transiton from seed players-to-ceated players means my totals and modifiers will hold up long-term... i'll make a backup and rename it to protect it at this point.. then i'll run 100+ year sims auto-generating csv stat files and a spreadsheet automatically takes those files and crunches the numbers. some line graphs to visualize year-to-year variance of stats etc... a little suggestion for changing modifier that isn't so accurate, but helps a bit. (each modifier is a relativistic factor, so only predictable when chanigng 1 variable more often than not.) i start with static modifiers that stand up long-term, but takes a bit of effort that most have no interest in doing, lol.. .for good reason. Last edited by NoOne; 07-05-2022 at 04:42 PM. |
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#13 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,833
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Not saying it's the solution to all problems, but something anyone looking at minor league totals should try and see if it helps in their case. |
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#14 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 598
Infractions: 0/1 (1)
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#15 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,216
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Quote:
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#16 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,105
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I apologize for bringing up something a bit off topic, but sort of similar.
I have also been wondering the same thing for finances. Is it better to use say 2021 numbers than the default ones? The 2021 settings are the actual numbers and are complete…I am just asking, as finances sometimes can go haywire. (Teams running out of money or having too much of it) |
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