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#101 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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In two tests the top 20 HR hitters are +198 and +210. Who lost?
I started with those who hit 200 in the game and worked up until I had 20 players. Neutral 3 year 200 - 211 HRs in game Chet Lemon -15 Bob Horner -18 Willie Davis +18 Benito Santiago -16 Oscar Gamble +1 Dave Henderson +5 Carl Everett +1 JT Snow +15 Kevin McReynolds -7 Richie Hebner +1 Gus Zernial -21 Mike Stanley +19 Joe Pepitone -13 Don Mincher +7 Carl Furillo +15 Toby Harrah +13 Deron Johnson +36 Gary Matthews -24 Rico Carty +7 Gus Bell +5 -43 Neutral 3 year current weighted 200 - 213 HRs in game Barry Larkin +2 Gus Bell -6 Roberto Alomar -10 Chet Lemon -14 Travis Fryman -22 Bryan Jordan +18 Dave Henderson +7 Andy Pafko -6 Amos Otis +14 Ron Kittle +31 Benito Santiago -8 Pdero Guerrero -6 Carl Everett +7 Al Oliver -9 Gary Matthews -24 Bill Skowron 0 Wally Post +1 Todd Hundley +10 Dusty Baker -30 Dante Bichette -61 -106 Last edited by Brad K; 10-04-2021 at 07:31 PM. |
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#102 | |
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Major Leagues
Join Date: Jun 2019
Posts: 374
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Quote:
I've concluded that no one knows how it actually works, hence the constant arguments about it. Last edited by Scipio Africanus; 10-04-2021 at 11:55 PM. |
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#103 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 609
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#104 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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I've had new experiences since then!!! (And I've learned from them.)
Last edited by Brad K; 10-05-2021 at 02:40 AM. |
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#105 | |||
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,347
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- Real Stats overly reduce the likelihood that Maris would hit very close to 61 HR's in order to make it very unlikely that he'd hit way too many (like 70 or more) - Neutralized Stats would give Maris a higher likelihood of ending up in the neighborhood of 61 HR's at the expense, however, of HR's for other players on the lower end of the spectrum. Correct? Re the part in bold above, I'm thinking that your conclusion really depends upon - and it may very well - how many more HR's over 60 they hit, and - especially in Mantle's case - if he had more AB's in your sim that he did in real life. Because we already know that Maris & Mantle homered at about the same rate in '61. |
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#106 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,291
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I did address the questions and asked for more clarification on them. I do not know what is meant when you say the effect will be because it is not specific. The league totals modifiers keep the league playing to historical rates regardless of your configuration. I made some suggestions as well. You can play the game as you like because it is a sandbox.
Regarding those HR totals you reported what is your conclusion? It looks to me that the average per player is like +/-10 HR for their entire career which is only a couple per season. Regarding the L/R before 1920 I suspect the game the game will probably provide its own values before that. When you have the L/R totals in historical stats the game should be creating those L/R rating from those rates. It then combines them into an average amount of AB vs RHP and AB vs RHP to give you the total in the editor, but in the engine when playing games it will be using those vs RHB or vs LHB ratings for results. My personal opinion is that the 300/50 import setting for batters is too much for single season. There are probably about 7-8 players per team that reach 300 in a season, so that means your entire bench and reserve roster is adjusted. Same for pitchers because 40/10 means 40*4 = 160 IP for pitchers and there will be fewer than 5 pitchers per team that reach 160 IP in a season, so many of the starts when using real lineups and transactions will be made by adjusted pitchers. Regardless, you may still like the results. As for not knowing anything about recalc, I designed the league totals modifiers system with Markus around OOTP 7 and have continued to expand it since then when possible. I also built the neutralized stats, the quadratic park factors, the neutralized park factors, and all of the new fielding ratings for historical players. I updated a ton of missing statistical data in the real stats file too. Last edited by Garlon; 10-05-2021 at 01:08 PM. |
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#107 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,291
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Regarding these HR results you need to be careful on how you are interpreting them. Mantle and Maris combined for 115 HR in 1104 AB in 1961.
If they had the exact same AB we should expect them to combine for exactly 115 HR in 3.9% of the trials. That is the binomial probability of that occurring. There would then be about a 48% chance that they would end up with less than 115 and a 48% chance they would end up with more than 115 for the season. That is how probability works and the game engine uses probability. |
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#108 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,291
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When setting up a historical game there are many options.
Real or Neutralized stats Fielding Imports: 3 options Pitcher Stamina: 3 options Use L/R: Yes or No , 2 options Adjust Pitchers and Hitters many options Coaching System: 2 options Storylines: 2 options Personality Ratings: 2 options Player Fatigue: 5 options Disable Player Development 2 options Relievers: 6 options Stamina: 5 options PH for Pitchers:5 options PH for Position Players: 5 options Defensive Substitutions: 5 options Stealing: 5 options Hit and Run: 5 options Bunting: 5 options Infield Shifts: 7 options Recalc: 6 options Closers: 5 options So with these options there are 283,500,000,000 possible configurations. Last edited by Garlon; 10-05-2021 at 01:53 PM. |
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#109 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
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real stats optimized for single year replay but run 1951 - 2007 Top 20 real one year Career HRs in game Barry Bonds -42 Hank Aaron -71 Ken Griffey Jr active player Willie Mays -37 Reggie Jackson +22 Frank Robinson -2 Eddie Murray +61 Mickey Mantle +6 Sammy Sosa active player Rafael Palmeiro -39 Harmon Killebrew -55 Stan Musial +39 Mark McGwire -72 Ted Williams -11 Ernie Banks -11 Eddie Mathews -11 Dave Winfield +34 Jeff Bagwell +45 Cal Ripkin Jr +59 Gary Sheffield active player Jim Thome active player Carl Yastrzemski +32 Willie McCovey -40 Mike Schmidt +28 Overall -65 Top ten -118 Next ten +53 Career in game HRs 202 - 214 Dave Henderson +3 Don Mincher +3 Sid Gordon +1 Brady Anderson +7 Kevin McReynolds +6 Todd Hundley -3 Jay Bell +10 Benito Santiago +11 JT Snow +18 Wally Joyner +3 Bill Freehan +7 Joe Pepitone -11 Wally Post 0 Cesar Cedeno +12 Gus Zernial -25 Toby Harrah +17 Ron Fairly -3 Bob Watson +29 Dick Stuart -15 Bill White +12 +82 HRs in game 1002 - 1030 career ABs excluding pitchers First is number hit in game, second is difference Floyd Rayford 34 -4 Allie Clark 30 -2 Junior Kennedy 5 -1 Armando Rios 32 -4 Ken Wood 27 -7 Bryan Little 4 +1 Syd O'Brien 23 -1 Jeff Stone 7 -4 Tom Egan 23 +1 Dave Marshall 13 -3 Wendell Magee 12 -12 Tommy Glaviano 24 0 Scott Thompson 8 +3 Erv Disal 21 -3 Pete Daley 20 +2 Cal Neeman 34 +4 Kevin Orie 15 -7 Wayne Krenchicki 14 -1 Pancho Herrera 35 +4 Onix Concepcion 6 +3 -31 418 real life HRs 387 game HRs 7.4% decrease |
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#110 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,347
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Quote:
So, with so many options, it's understandable that we'd want to get pretty clear on the ones that aren't as obvious as to what exactly they mean
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#111 | ||||
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,347
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Quote:
a) 5-year recalc, player has plenty of AB vs RHP (say 400+ per year) but very few each season (say < 10 per year)? Do the adjust/weaken settings come into play only for AB vs LHP? b) 1-year recalc, player has 400 AB and just 5 AB vs LHP. Same question. Also, I'm still wondering about both of these questions: Quote:
If the answer is that these are real-life stats that adjusted for park factors, then the next question would be: How different would these stats be if they were also neutralized instead of "sorta" real-stats? And as for the second question... I had re-stated it here: Quote:
And... Quote:
- Real transactions, but no real injuries or real lineups: Use real stats or neutralized? What should Adjust/weaken settings be? - No real transactions, players importing to actual teams (thus, you will have many players playing in their real-life parks, but plenty who won't). Use real stats or neutralized? What should Adjust/weaken settings be? - No real transactions, and no imports to actual teams. Use real stats or neutralized? What should Adjust/weaken settings be? |
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#112 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,674
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Correct me if I'm wrong, but I thought Markus toned down HRs a bit for the Steroid Era. If so, Bonds, Mc Gwire, and Griffey Jr (unfortunately) would be impacted.
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#113 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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#114 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,347
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Hey Garlon, I'm hoping you can reply to the questions, etc., in post #111 above (https://forums.ootpdevelopments.com/...&postcount=111)
Thanks in advance! |
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#115 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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Quote:
I don't know of anyone who uses the Maris/Mantle combined total as a measure of how accurate the game is. Throw enough players into the mix and the game will produce the right combined number. |
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#116 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,291
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thehef,
Regarding the questions about the AB vs RHP and AB vs LHP I do not know how Markus handles those in terms of sampling. As for why you will not see real stats converted to 550 AB in the editor, Markus makes some adjustments to HR for some players when using real stats and there may be other slight adjustments or rounding in there too. The game also assumes some balance of AB vs RHB and vs LHB and sums those to generate the resulting stats that you get in the editor. There are no actual issues with the game converting real or neutralized stats to the ratings. The difference is mainly the additional HR adjustment that you get with the real stats that you do not get when using neutralized statistics. For your 1975 Dodgers I suggest simply typing in the sum of their stats from 1974-1976 and OOTP will convert it to 550 AB. Do not worry about doing the park adjustments since the adjustment are not that significant. As for the 1yr recalc questions, I like using neutralize stats. As for the import settings for 1yr I think you can go down to about 150 /50 for batters if you are using real lineups and injuries but you ay want to go with a larger if those are not enabled. I suggest looking at baseball reference and sort all of the players in a season by AB and see if there are players between 150-299 AB who you think will be overpowered. If you are managing every game for a specific team you may want to set the imports to give your team the advantage. For example , if I am using the 2016 Cubs then AI will use 150 AB or lower because they had many really good contributors on that team who had over 100 AB and if I use the default 300 AB setting those players will not be as good. The same can be said of selecting the pitching imports. The 2016 Cubs had 5 SP who had more than 160 IP, so the default of 40/10 is fine, but if you are managing a team who had a pretty good 5th starter with only 120 IP, then you may want to go with 30/10 so that pitcher is not adjusted. |
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#117 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
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thehef
If you want real splits you can enter the vs L and vs R stats separately and select calculate ratings. If you enter vs L then the overall ratings are the ratings for vs L, etc. You can then take those separate L & R ratings and enter them as player ratings. The resultant stats will likely not match the players actual overall stats. OOTP calculates overall based on 75% vs R and 25% vs L and players seldom have those percentages. But it doesn't matter because the game runs on the separate L and R ratings.. |
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#118 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
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Garlon
I didn't realize the editor would produce correct ratings without entering stats per 550. I've always converted to per 550 before making entries. Thanks for the info. My spreadsheet thanks you also! |
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#119 | |||
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,347
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Thanks, Garlon, for the detailed reply
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Why? What makes them better for you than real stats? Also, since we've pretty much determined that the "real" stats that are shown in the editor are not actually real stats, I'm still wondering then what the difference is between "real" stats and the newts. Can you please explain? |
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#120 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,347
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