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Old 04-13-2005, 09:21 AM   #1
toadfreak7
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YES!!! Toadfreak's Opening Week Rosters (with Full Minors)

New rosters with every team's full minors up at OOTPdownloadcenter.com (Thanks JoeRock).

*****Note on ratings: I took the time to look up every player that is in my set and adjust his ratings according to 3-year trend, current ability based on last year's stats, and prospect reports.****

(1) 25-man and 40-man rosters are accurate (depending on what day you compare them to. Rosters are always changing). I did not touch lineups, rotations, etc for the same reason halofan doesn't.

(2) AAA and AA rosters are accurate as of Opening Day. (Other sets I have glimpsed have hundreds of minor leaguers on the wrong teams. Literally hundreds!)

(3) A-ball rosters are made up of the top prospects for each team not already in AAA or AA.

(4) Includes every prospect from Baseball America's Top 10 Prospects for every team.

(5) Minor leagues no longer will be "overloaded" (i.e. with teams of 35 or 40 players) due to ratings adjustments based on current minor league level.

(6) This file includes .dat files for Eric Jaffe's MVP Stadium pack. Download it and choose the 'day stadiums' option.

Please let me know of any major oversights! (I know that some older players and prospects are missing career stats, but I simply don't have time to input all the stats. If someone would like to do that, please private message me and I'll give you a link to the master file. Then we can re-release the set. However, I think the ratings are what's most important, and I believe my ratings to be the most accurate, guaranteed!).


I did extensive research for these (3 months, 5 hours a day, 5-6 days a week). Looked at every player's splits and career stats. Yes, this took forever.

Clarification on the ratings
-------------------------
Contact Ratings (I used a rating of 50 to equal about an average of .250):
50-60--->.240-.275
60-70--->.260-.300
70&up--->.290+

Power:
40-50--->10-15 HRs
50-60--->15-20 HRs
60-70--->20-25 HRs
70-80--->25-30 HRs
80&up--->30+ HRs

Stuff:
Above 70--->expect K/9 > 9 (about 1 strike out an inning)
Below 70---> K/9 < 9

Control:
Below 60--->expect about 1 walk every 2 innings (4 or 5 per 9 innings)
Above 60---> much better control


I hope this set finds you well. Enjoy!!!

I will continue updating things I've missed. As far as transactions, my next set with updated transactions will be after the trade deadline.
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Old 04-13-2005, 09:37 AM   #2
toadfreak7
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By the way, I think some Free Agents might actually be on a team in real life (but are in the FA pool in the game), but they weren't on any minor league team roster opening day (which means they're probably in extended spring training).

If you find someone who's not supposed to be a FA let me know. (yes, I know about Oliver).

Last edited by toadfreak7; 04-13-2005 at 09:59 AM.
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Old 04-13-2005, 12:17 PM   #3
jbmagic
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Nice roster

what you mean by this?
"(5) Minor leagues no longer will be "overloaded" (i.e. with teams of 35 or 40 players) due to ratings adjustments based on current minor league level."


and i think career stats does matter too, because Ai evaluation % has stats too in league setup.

do you recommend we go by your league setup that you have on your roster?

Last edited by jbmagic; 04-13-2005 at 12:24 PM.
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Old 04-13-2005, 12:22 PM   #4
toadfreak7
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Quote:
Originally Posted by jbmagic
Nice roster

what you mean by this?

"(5) Minor leagues no longer will be "overloaded" (i.e. with teams of 35 or 40 players) due to ratings adjustments based on current minor league level."


and i think stats does matter too, because Ai evaluation % has stats too in league setup.

do you recommend we go by your league setup that you have on your roster?

thanks
Thanks.

I meant other roster sets have 40 guys in AAA for each team. My roster has 24-30 guys. They're accurate.

I would love to make the stats more accurate, but I simply don't have the time. Anybody that does have the time, feel free to fix and then ask for permission to re-release.

I'd recommend playing around with all the league setup stuff. I like it the way it comes in the set with exception of the league totals, 40-man, and waiver rule. In other thread, I posted accurate league totals to use. I usually turn off waiver rule and 40-man roster, and turn on Arbitration and Minor League FA.
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Old 04-13-2005, 12:25 PM   #5
jbmagic
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Thanks

do you have the formulas how you got your all your ratings for the players for HR, contact, doubles, fielding %, range, steals, bunts, gap, movement, stuff, etc? like how to know to give a player a 80 in power and someone else a 90 in power, etc.

ands is your roster updated as it was for opening day, or up to current day?

thanks
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Old 04-13-2005, 12:41 PM   #6
toadfreak7
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Quote:
Originally Posted by jbmagic
Thanks

do you have the formulas how you got your all your ratings for the players for HR, contact, doubles, fielding %, range, steals, bunts, gap, movement, stuff, etc? like how to know to give a player a 80 in power and someone else a 90 in power, etc.

ands is your roster updated as it was for opening day, or up to current day?

thanks
The roster was updated I think for 4/8/05. I gave teams 4 or 5 days to settle out who they wanted in real life.

The formulas are mentioned in the first post of this thread under "clarification of ratings." Basically I looked at a players' last 3 years of stats, and took into account whether they were declining or increasing, then also took into account split stats for each player. Those 3 criteria went into each rating.
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Old 04-13-2005, 12:50 PM   #7
toadfreak7
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I also recommend turning off the star rating and all the other ratings to make it more realistic. That way you don't notice the ratings bumps and declines as much, and are able to make roster decisions based on performance more than ratings.

BTW, in league setup I use:
Ratings wt: 52%
2005: 46%
2004: 3%
2003: 1%
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Old 04-13-2005, 04:55 PM   #8
jbmagic
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Contact Ratings (I used a rating of 50 to equal about an average of .250):
50-60--->.240-.275
60-70--->.260-.300
70&up--->.290+


so if a player hits .290 you give him a 70 rating.

what if he hit .300, .320, etc

do you have more detail breakdown on how you did your ratings for everything that you said on your above post.

thanks
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Old 04-13-2005, 05:08 PM   #9
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Can't wait to give this a try.
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Old 04-13-2005, 05:51 PM   #10
toadfreak7
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Quote:
Originally Posted by jbmagic
Contact Ratings (I used a rating of 50 to equal about an average of .250):
50-60--->.240-.275
60-70--->.260-.300
70&up--->.290+


so if a player hits .290 you give him a 70 rating.

what if he hit .300, .320, etc

do you have more detail breakdown on how you did your ratings for everything that you said on your above post.

thanks
In my mind I decided I wanted 50 to result in a .250 average the majority of the time. I took 72 the barrier where players start to consistently hit .300. After setting those two values, I worked out the in-between values, and then using the same ratio, worked out the numbers greater than 72.
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Old 04-13-2005, 06:21 PM   #11
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first look at the roster looks great for the tribe

some tribe salaries are off - overall team salaries are pretty close but some, like seattle (10M too high) are not correct

also, the team history for cleveland shows 73-89 last year - is that editable anywhere?
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Old 04-13-2005, 06:53 PM   #12
toadfreak7
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Quote:
Originally Posted by Go Tribe
first look at the roster looks great for the tribe

some tribe salaries are off - overall team salaries are pretty close but some, like seattle (10M too high) are not correct

also, the team history for cleveland shows 73-89 last year - is that editable anywhere?
I don't know how to edit the last part. Salaries are hard to determine, especially if a player's deal increases per year. I'm sure a lot of problems are caused by that. Thanks for the advice.
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Old 04-13-2005, 07:00 PM   #13
toadfreak7
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Go tribe, if any of the salaries you notice are really far off (i.e. more than $1 mil or so), post 'em and I'll change 'em and then re-release the set in a couple of days with those and some other changes I've already made (like lowering Soriano's Avoid K's; it's too high in the set currently up).
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Old 04-13-2005, 08:14 PM   #14
thaima1shu
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Just a quick thing I noticed about the Mariners. Raul Ibanez is in AAA on your set.
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Old 04-13-2005, 08:22 PM   #15
toadfreak7
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Quote:
Originally Posted by thaima1shu
Just a quick thing I noticed about the Mariners. Raul Ibanez is in AAA on your set.
Yeah, I just noticed that.

And I don't know if anyone else is having a problem with the Angels starting Merloni over Cabrera or not, but it's puzzling to me. The AI on the game is so inconsistent. Hopefully Markus will improve it in OOTP7.
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Old 04-13-2005, 08:32 PM   #16
toadfreak7
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Quote:
Originally Posted by Go Tribe
first look at the roster looks great for the tribe

some tribe salaries are off - overall team salaries are pretty close but some, like seattle (10M too high) are not correct

also, the team history for cleveland shows 73-89 last year - is that editable anywhere?
Go Tribe, I looked at the salary stuff and the reason the M's are so high is because this year (in real life) Sexson will make $6 mil, but he's signed to a 4 year $50 mil per year contract. So in the game I just took the average. So that's why it's abnormally high.
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Old 04-16-2005, 12:18 PM   #17
Wrigleyviller
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Great set. Just a couple of things I've noticed so far. Brad Wilkerson bats and throws left, and I believe that Anderson Hernandez is now with the Mets, not the Tigers.

Great job, though.
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Old 04-16-2005, 07:42 PM   #18
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Nice job on these, Toad.
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Old 04-20-2005, 09:52 AM   #19
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Toad,

found a problem - i'm about 20 games into a new season - when I look at the league leaders, a few spots on each leaderboard are completely blank. a little investigating shows that these people are somehow still retired but playing. one of them is roger clemens. when i look at top era guys, his spot is blank (it shows on the html, just not in the in-game league leaders screen). when i open clemens on the astros and look at his player html page, it creates r3206.html - which is for a retired guy. when i look in pierre's unretire utility, there are a TON of guys in there that are active in your roster set but listed as retired. you can't unretire them with that utility because it sticks a duplicate player in the FA pool.

i'm not sure how to fix this or what effect it's going to have on the league down the road
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Old 04-20-2005, 04:24 PM   #20
toadfreak7
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Quote:
Originally Posted by Go Tribe
Toad,

found a problem - i'm about 20 games into a new season - when I look at the league leaders, a few spots on each leaderboard are completely blank. a little investigating shows that these people are somehow still retired but playing. one of them is roger clemens. when i look at top era guys, his spot is blank (it shows on the html, just not in the in-game league leaders screen). when i open clemens on the astros and look at his player html page, it creates r3206.html - which is for a retired guy. when i look in pierre's unretire utility, there are a TON of guys in there that are active in your roster set but listed as retired. you can't unretire them with that utility because it sticks a duplicate player in the FA pool.

i'm not sure how to fix this or what effect it's going to have on the league down the road
Yeah, unfortunately an abundance of problems are being noticed because OOTP6 was made for the 2004 season, not 2005. So problems with that are creeping up everywhere. I'm very much looking forward to OOTP7.
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