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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Single A)
Join Date: Mar 2002
Posts: 80
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If I add a team to my league, it starts with 0 players. There is no expansion draft, which is fine, because I deplore expansion drafts. I believe a new team should just suffer by building through free agency and the amateur draft.
However, there are a few problems with that. We've all found that running any more than 5 rounds of the amateur draft kills the game, so there are 5 players a new team gets. You have to give them media contracts and cash, which is fair, so they can play on the FA market. But there's a limit to the number of guys they can get there (I've found it's rarely above 15 players). So as to avoid playing an entire season with a total organizational roster of 20 or less, what solution do you suggest? We've also found that filling the minors with fictional players kills the league as well, but I think perhaps filling AA or AAA would successfully simulate a team scraping the bottom of the free-agent barrel just to fill a roster. So then they get 20 extra guys, but the problem there is that they're all young (25 and under, it seems) and some of them are pretty good prospects. Or is that actually an accurate depition of what they'd get from 20+ rounds of an amateur draft, and the castoffs from other teams? So yeah. 5 players from the amateur draft, 10-15 from FA (depending how much money I give them; I usually start them off with the $10M cash maximum plus whatever media contracts they would rightfully earn), and another 20 young players. Do you suggest I put them in AA or AAA? Or is there a different suggestion entirely? Thanks for the help. |
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#2 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,036
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I would use <a href="http://www.ootpbb.com/board/ubb/ultimatebb.php?ubb=get_topic&f=5&t=000008" target="_blank">this as a guide </a>and remember that you need to have an even number of teams.
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#3 |
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Minors (Single A)
Join Date: Mar 2002
Posts: 80
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Well there ya go. AA it is.
Thanks. |
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#4 |
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All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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I cant seem to start a custom league with 30 teams(2 leagues, 3 divsions, 5 teams a division). Every time i try, it just says i need an even number in each league. Dunno whats wrong? <img src="confused.gif" border="0">
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"Go then, there are other worlds than these" |
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#5 |
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Hall Of Famer
Join Date: Dec 2001
Location: Ontario Canada
Posts: 9,873
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[quote]Originally posted by Qrusher14242:
<strong>I cant seem to start a custom league with 30 teams(2 leagues, 3 divsions, 5 teams a division). Every time i try, it just says i need an even number in each league. Dunno whats wrong? </strong><hr></blockquote>What is wrong is you have two leagues with 15 (an odd number) of teams in them. You need to make 1 league have 14 and one league have 16 teams for a 30 team format to work. It is an even number of teams in Each of your leagues not in both combined.
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Cliff Markle HOB1 greatest pitcher 360-160, 9 Welch Awards, 11 WS titles |
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#6 |
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Minors (Single A)
Join Date: Mar 2002
Posts: 80
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Here's another question about adding teams. On another thread I talk about market size, but how about fan interest and fan loyalty? It seems to me that putting fan loyalty fairly low and fan interest fairly high (due to novelty factor) for a new team would be the way to go, but what do you guys suggest? I'd say 70 for interest, and Poor or Fair for loyalty. What do you think?
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#7 |
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All Star Reserve
Join Date: Feb 2002
Location: Edmonton, Alberta (but still wishing I was in Halifax, Nova Scotia, Canada)
Posts: 834
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[quote]Originally posted by Tree:
<strong>Here's another question about adding teams. On another thread I talk about market size, but how about fan interest and fan loyalty? It seems to me that putting fan loyalty fairly low and fan interest fairly high (due to novelty factor) for a new team would be the way to go, but what do you guys suggest? I'd say 70 for interest, and Poor or Fair for loyalty. What do you think?</strong><hr></blockquote> I ususally put fan interest at 100 (because with a new MLB team, there is a huge buzz around it), and fan loyalty at 'good' (because fans expect the team to lose in its first year or two). I found that this resulted (in my game, at least) with the team selling out many of its game, but fan interest did drop to around 80 (the team lost around 100 games). It's the second season, and sellouts aren't coming as easy for those two teams now... and they're still at the bottom of the league... so we'll see how things go. |
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#8 |
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Minors (Single A)
Join Date: Mar 2002
Posts: 80
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I think setting the fan loyalty to Good might be overstating things a bit. Yeah, the die-hard fans expect the team to lose, and that's fine. But most of them won't stick around for it.
Also, I think starting at 100 is a bit much, too. Try this: does a new market have the fan interest that, say, Boston, St. Louis, or New York has? I think some do (Colorado comes to mind), but I'm not certain every market does. I would be more inclined to set interest to 85 and loyalty to Fair. I think a good way to approach this would be to look at some expansion teams' attendances in Year 1 and Year 2. I'll try to do that by the weekend. |
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