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Old 03-25-2002, 06:17 PM   #1
Tree
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Post Adding Teams

If I add a team to my league, it starts with 0 players. There is no expansion draft, which is fine, because I deplore expansion drafts. I believe a new team should just suffer by building through free agency and the amateur draft.

However, there are a few problems with that. We've all found that running any more than 5 rounds of the amateur draft kills the game, so there are 5 players a new team gets. You have to give them media contracts and cash, which is fair, so they can play on the FA market. But there's a limit to the number of guys they can get there (I've found it's rarely above 15 players).

So as to avoid playing an entire season with a total organizational roster of 20 or less, what solution do you suggest? We've also found that filling the minors with fictional players kills the league as well, but I think perhaps filling AA or AAA would successfully simulate a team scraping the bottom of the free-agent barrel just to fill a roster. So then they get 20 extra guys, but the problem there is that they're all young (25 and under, it seems) and some of them are pretty good prospects. Or is that actually an accurate depition of what they'd get from 20+ rounds of an amateur draft, and the castoffs from other teams?

So yeah. 5 players from the amateur draft, 10-15 from FA (depending how much money I give them; I usually start them off with the $10M cash maximum plus whatever media contracts they would rightfully earn), and another 20 young players. Do you suggest I put them in AA or AAA? Or is there a different suggestion entirely?

Thanks for the help.
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Old 03-25-2002, 06:23 PM   #2
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I would use <a href="http://www.ootpbb.com/board/ubb/ultimatebb.php?ubb=get_topic&f=5&t=000008" target="_blank">this as a guide </a>and remember that you need to have an even number of teams.
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Old 03-25-2002, 06:35 PM   #3
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Well there ya go. AA it is.

Thanks.
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Old 03-25-2002, 06:46 PM   #4
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I cant seem to start a custom league with 30 teams(2 leagues, 3 divsions, 5 teams a division). Every time i try, it just says i need an even number in each league. Dunno whats wrong? <img src="confused.gif" border="0">
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Old 03-25-2002, 07:13 PM   #5
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[quote]Originally posted by Qrusher14242:
<strong>I cant seem to start a custom league with 30 teams(2 leagues, 3 divsions, 5 teams a division). Every time i try, it just says i need an even number in each league. Dunno whats wrong? </strong><hr></blockquote>

What is wrong is you have two leagues with 15 (an odd number) of teams in them. You need to make 1 league have 14 and one league have 16 teams for a 30 team format to work.
It is an even number of teams in Each of your leagues not in both combined.
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Old 03-26-2002, 03:39 AM   #6
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Here's another question about adding teams. On another thread I talk about market size, but how about fan interest and fan loyalty? It seems to me that putting fan loyalty fairly low and fan interest fairly high (due to novelty factor) for a new team would be the way to go, but what do you guys suggest? I'd say 70 for interest, and Poor or Fair for loyalty. What do you think?
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Old 03-26-2002, 04:18 AM   #7
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[quote]Originally posted by Tree:
<strong>Here's another question about adding teams. On another thread I talk about market size, but how about fan interest and fan loyalty? It seems to me that putting fan loyalty fairly low and fan interest fairly high (due to novelty factor) for a new team would be the way to go, but what do you guys suggest? I'd say 70 for interest, and Poor or Fair for loyalty. What do you think?</strong><hr></blockquote>

I ususally put fan interest at 100 (because with a new MLB team, there is a huge buzz around it), and fan loyalty at 'good' (because fans expect the team to lose in its first year or two). I found that this resulted (in my game, at least) with the team selling out many of its game, but fan interest did drop to around 80 (the team lost around 100 games). It's the second season, and sellouts aren't coming as easy for those two teams now... and they're still at the bottom of the league... so we'll see how things go.
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Old 03-27-2002, 06:14 PM   #8
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I think setting the fan loyalty to Good might be overstating things a bit. Yeah, the die-hard fans expect the team to lose, and that's fine. But most of them won't stick around for it.

Also, I think starting at 100 is a bit much, too. Try this: does a new market have the fan interest that, say, Boston, St. Louis, or New York has? I think some do (Colorado comes to mind), but I'm not certain every market does.

I would be more inclined to set interest to 85 and loyalty to Fair. I think a good way to approach this would be to look at some expansion teams' attendances in Year 1 and Year 2. I'll try to do that by the weekend.
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