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| Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place! |
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#1 |
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All Star Reserve
Join Date: Mar 2003
Posts: 678
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Hey guys,
I am aware of the game randomly deciding which players like and not like certain organizations. I run an online league, and I can see some owners will be frustrated with the fact every top FA isn't willing to look their way at all. If it were just a player or two, that'd be fine, but when I go to a slightly above average .500 team, and they've got the potential to take their division next season with some additions...to personally see what I consider the Top 10 Free Agents expressing no interest in their organization is very annoying. Is there a way around this, or to edit so that instead of seemingly everyone giving some of my owners the cold shoulder, maybe only a certain few do? Much appreciated for feedback. Happy Thanksgiving to all!
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#2 |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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Well, if there are no AI controlled teams in your online league then the following could be a temporary (although less than ideal) fix:
Do the free agency negotiations manually... That is, For offseason free agency: 1. Create your own random system (which you can modify by whatever factors you wish to put in--for example, team record in previous season or average number of in-season trades made in the past 3 years) and use that to determine which players will not talk to which teams...should be very feasable using a spreadsheet. 2. Go through the free agents prior to starting the free agency period, right click on them from a randomly determined team and note what their desired contract amount and length is (if they have a desired amount given). Then, if any of the top offers after 'day 29' for a given player during your free agency rounds go below their desired amount perhaps make them willing to go down to 75% of their desire on 'day 30' or, just make them unwilling to sign for anything less than what they ask for (that would be something to decide, of course, before the signings period as with all decisions about what system to use during that time). 3. If you used factors in step 1 for determining a player's 'willingness' to play for a team you could, if you wish, decide to carry those modifiers over to influence how much a player 'values' each contract offer (for example, if a player has a 1.10 willingness to play for team A and a 0.95 willingness to play for team B then a $1 mil / 1 yr contract offer from A that player would value at $1.1 mil. while from team B he would value it (think of it as) at $950,000. 4. Determine an average age of decline (usually about 37)...any contracts offered extending beyond that would add value to additional years offered. Similarly, a sufficiently young player (29 or 30) might devalue any contract that goes beyond a 3 year offer (thinking that he could get more money once he puts up numbers in his prime. 5. Hold your offseason signings by having online league members submit their offers, then the commish arbitrates the offers and plays the part of the computer... 6. Once a player has a "top bid" ...3 consecutive days without a higher bidder could lead to a signing...or, if the offer is from a team he values at greater than a certain amount (like 1.10, for example) then have a chance that he wouldn't wait for any further offers (a chance that is dependant on how high his opinion is about that team) 7. Teams with 'weaknesses' listed at a position should give more value to a player considering an offer from that team who plays at that position since there would be an increased chance of his getting playing time there. Similarly, if the offering team has a player that has been in the All-star game in the past two years at that position he should devalue that offer. 8. Once you've determined who goes to who, run the free agency signings normally in the computer, but then go in and edit everything to change it to be what you all worked out 'manually'. Well, there ya go. Its really nothing that you wouldn't have just thought up yourself anyway...I don't pretend to imply that the system I wrote above is anything 'special'....But, sometimes having a bit of a gentle nudge toward taking somewhat drastic actions in a league to produce desirable results can be healthy. Also, if I were in such a league as yours I would much prefer to go through all of that work...even give what time I could to helping to speed up the process (the commish could, on the honor system, delegate tasks to league members to get things done quicker)....I would much prefer to go through all of that work than to be stuck at .500 because the top free agents have all decided that they don't like me. And, of course, I would also like to see the current 'don't like the team' system looked at carefully and studied a bit before ootp7 is released. One thing that occurred to me to wonder while writing this post is: Maybe the players take into account the trade frequency in recent seasons by a team that offers them a contract? It would make some sense that a player would consider being concerned about something like that. I have no indication that such a thing is in the game, but neither have I seen it said that such a thing was not in the game.
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a.k.a.: Obscene Change-up, Wicked Heater, Nasty Knuckler What is the sound of one light bulb turning itself? Crash Test Yankees! |
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#3 |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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Er...alternatively, you could consider thinking of
"simply do not like your organization" as a combination of both those players who do not like the offering organization AND those unable, for reasons specific to the nuances of legalities involved in contract negotiations, to reach a conclusive contract as sometimes happens in real life MLB and thereby, just working with the system as it is.
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a.k.a.: Obscene Change-up, Wicked Heater, Nasty Knuckler What is the sound of one light bulb turning itself? Crash Test Yankees! |
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#4 |
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Minors (Double A)
Join Date: Aug 2002
Location: Ohio
Posts: 186
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I've seen a lot of instances where on the first few days (don't know how many for certain, guessing 5 or so), players are much pickier than they are once the first days have happened. I had a guy I wanted to sign, he was the perfect fit for my team, but he didn't like my organization.
I checked him every day and suddenly, he was interested in signing with me. I did manage to win the bidding war on him and he did sign. But then again, this was a solo league where I could look EVERY day and in an online league, there is a chance the guy would sign before you had the chance of offering him a contract.
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#5 |
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Hall Of Famer
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
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In my online league, we do a bidding war on our message board, and I enter them manually in OOTP once our FA period is over. If a certain player doesn't want to sign for the team that signed him on the message board, I simply wait until the end of the FA period, and sign him as a free agent before the season starts.
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