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Old 11-04-2004, 12:46 PM   #1
jbmagic
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why do most people Disable coach /scouts?

why do most people Disable coach /scouts?

is there something not working well on it? Ai teams not smart using it?

thanks
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Old 11-04-2004, 01:17 PM   #2
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I think most guys can do it better then the AI.
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Old 11-04-2004, 01:22 PM   #3
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in online leagues I think there was an issue with possible cheats. I got tired of messing with them in my solo league, they seemed to have minimal effect. plus signing them got to be a pain, the game wouldnt make enough of them to replace the ones who were retiring and leaving to many that were absolutely worthless (their ratings suck). I felt it was unrealistic, I didnt think there were that many coaches out there in the real world who were so horrible.
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Old 11-04-2004, 01:22 PM   #4
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In its current form, it's too easy to use it to get an advantage over the AI. It's pretty easy to get yourself a superior coaching staff. I used to like to use it for the scouts, but now that we can minimize or turn off ratings, it seems to have minimized the challenge presented by scouts. Since I've started playing with ratings off, scouts don't matter, so I could potentially not hire one and save money, while the AI would continue to hire them and spend money.

What would make me want to turn things back on is if there were actual managers with different strategies for hire. That I would love. Not a better/worse kind of difference, but different philosophies. Like one is good with pitchers and likes to steal a lot, another is great at getting rookies to play but plays for the big inning.
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Old 11-04-2004, 01:22 PM   #5
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For solo play it is far too easy to keep the best coaches, which gives you an advantage over the AI. I guess you could make a house rule where you only choose poor coaches or something.
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Old 11-04-2004, 01:26 PM   #6
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Also, some disable it because some might like scouts, but not coaches. Others like coaches, but don't like scouts. Since you have to turn off both in order to turn off one, that's the way it has to be if the dislike of coaches or scouts is enough.
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Old 11-04-2004, 01:31 PM   #7
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Would "set all scouts to average" essentially be the same as turning scouts off? If not what are the differences?
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Old 11-04-2004, 01:32 PM   #8
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I always play with them on when I'm playing solo, if only for the notion that I'm not looking at their actual ratings. I use them in conjunction with minimal ratings. I like roster management to require a good deal of guesswork.

And it's true you can assemble a great coaching staff fairly easily but you'll also pay for it. And in my historical league where I have a salary cap, I'm always right at the limit, so paying top dollar definitely has an effect on me.
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Old 11-04-2004, 01:33 PM   #9
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Quote:
Originally Posted by kingcharlesxii
For solo play it is far too easy to keep the best coaches, which gives you an advantage over the AI. I guess you could make a house rule where you only choose poor coaches or something.

why an advanatge over AI? they dont pick good ones?
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Old 11-04-2004, 01:36 PM   #10
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Quote:
Originally Posted by andjbock
Would "set all scouts to average" essentially be the same as turning scouts off? If not what are the differences?

setting scouts to average in league setup..your seeing rating thru the eyes of average scouts for all teams...

if you disabled coach/scouts you see the true rating...


if you disabled coach/scouts..then setting scouts to average has no affect...
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Old 11-04-2004, 01:36 PM   #11
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If they made the coaches hiring period like the free agent period, with competitive bidding, it would make hiring the best coaches a lot harder. As it is you learn pretty quickly what the market value is for coaches and can just place a bid that won't be topped.
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Old 11-04-2004, 01:38 PM   #12
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Quote:
Originally Posted by kingcharlesxii
For solo play it is far too easy to keep the best coaches, which gives you an advantage over the AI. I guess you could make a house rule where you only choose poor coaches or something.
What I've been doing is, at Coaches/Scouts Signing time, I make a copy of my league where I turn my team over to the AI, advance a day, then make the same offers to the same coaches in the "real" league. Sometimes you have to do this more than once, as teams don't necessarily make the same offers every time, but at least you're on a level playing field with the AI teams.

The only problem I've had is when I had zero cash. While the AI can make whatever offer they want when they're broke, a human team can only offer some bare minimum amount ($200K IIRC). Since that didn't seem fair to human teams, I turned my "real" team over to the AI for the coaches signing period that year, going day by day and un-doing any roster changes the computer made.
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Old 11-04-2004, 01:43 PM   #13
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So you're making decisions based solely on recent performances and say, previous year's stats? If you were to translate that into League Total language aka Evaluation where do you think you'd fall? Somthing like 0/70/15/15?
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Old 11-04-2004, 01:48 PM   #14
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Quote:
Originally Posted by jbmagic
why an advanatge over AI? they dont pick good ones?
They don't offer enough money. A smart human player will always offer tons of money for a top scout since it gives you a huge advantage in the game. The AI never will do that.
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Old 11-04-2004, 01:51 PM   #15
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Quote:
Originally Posted by kingcharlesxii
They don't offer enough money. A smart human player will always offer tons of money for a top scout since it gives you a huge advantage in the game. The AI never will do that.

thanks i guess i will have it disabled...


i wish Markus can fix that on next patch.....then it will be fun using it.
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Old 11-04-2004, 01:59 PM   #16
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Quote:
Originally Posted by jbmagic
why do most people Disable coach /scouts?
Because it's fun to see them have wheelchair races around the basepaths.

Or did you mean something else?
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Old 11-04-2004, 02:11 PM   #17
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Quote:
Originally Posted by endgame
So you're making decisions based solely on recent performances and say, previous year's stats? If you were to translate that into League Total language aka Evaluation where do you think you'd fall? Somthing like 0/70/15/15?
I basically scout the players myself, based on not just overall stats but analysis of them. It puts me at a distinct disadvantage and makes the game far more challenging. I know what to look for. I know to look for pitchers who are outperforming their expected numbers based on the number of strikeouts and homeruns allowed. I know to look for batters who get on base a lot. I'll look at how balanced guys are between facing lefties and righties. Basically, it puts me at the same level I would be at as a fan of a real team trying to evaluate players myself, without the help of scouts.

I don't always play this way, but when I do , it's a lot of fun.
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Old 11-04-2004, 02:32 PM   #18
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Yeah, I appreciate that aspect myself. I'm not courageous enough yet to turn all the ratings off though. If I can sneak a question in here about stats ctorg, is the pitcher's ratio actually IN the stat screens or do we have to do the math? And if so, can you remind me of the math and how/if it differs from whip?
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Old 11-04-2004, 03:16 PM   #19
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I don't use them because the gap between the good and the bad is too big. Either you get a great one, or a really crappy one. There is no in between.
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Old 11-04-2004, 03:23 PM   #20
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I disable them because they tend to run on the field and get head-slammed by the opposing ace, bringing shame on my team.
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