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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

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Old 06-21-2004, 10:28 PM   #1
Bobbuttons
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A Question About League Totals

As it is now and I assume it has been since V. 1 (I have been a faithful customer since V. 2), to raise or lower certain stats in the game you need to raise or lower them in the league totals... i.e. to raise homers you lower the homer total for the league.... to lower hits you raise the hit totals....

Maybe I am just not very knowledgeable about coding this kind of statistical game (okay, so I am not very knowledgeable about coding any kind of game) but why is it that way? Why is it not just raise homer league totals (without raising league at bats) to get higher homer numbers and so on...

I ask because of having to do the opposite to get the numbers the way I want them it can take a lot of test seasons to get just the right numbers you want (which is why IatricSB's Era Calculator is such a valuable commodity).
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Old 06-21-2004, 10:39 PM   #2
Henry
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Even though the figures you put into the league totals are actually league stats - don't think of them that way. Think of them as the "base" or "average" from which everything else is compared.

Let's start by first understanding that players are normally created (talking about fictional here for now) with 5's as the average (note: on a 1-10 scale 5.5 is actually the average but we'll use "5" for demonstration). Very important... remember that these players are created based on the league totals - thus if the league totals are set to represent an average .260 batting average - that's your 5 rating.

For simplicity, let's assume the following. The 3rd set of numbers is the actual number of hits expected based on 600 ABs....

3 = .240 = 144
4 = .250 = 150
5 = .260 = 156 (average)
6 = .270 = 162
7 = .280 = 168

Now let's assume we have 11 players in the league as follows...

3 = .240 = 1 * 144 = 144
4 = .250 = 2 * 150 = 300
5 = .260 = 5 * 156 = 780
6 = .270 = 2 * 162 = 324
7 = .280 = 1 * 168 = 168

That totals 1,716 hits.

Ok... we play a season and decide we want the league batting average to be .270 instead of .260. That's a 3.8% increase which should net us 1,782 hits - a 66 hit increase.

Here's the important detail (VERY important) - since we can't re-calculate the ratings of the players, we have to handle this some other way. Let's first move the average...

3 = .240 = 1
4 = .250 = 2
5 = .260 = 5
6 = .270 = 2 (average)
7 = .280 = 1

8 of our 11 players are now "below" what we want the league average to be. For the league to average .270 all the players are going to have to perform one level above their actual ratings. For that to happen, the game needs you to input an adjustment.

If the "5" players need to hit .270, the only way we can make this happen (without changing their rating) is to change the numbers they are compared with (league totals). By lowering the number of hits from the value that was used to create the players, we are making them better. A "5" will perform like a "6" etc. This adjusts the table to look like this.....

3 = .240 now = .250 = 1 * 150 = 150
4 = .250 now = .260 = 2 * 156 = 312
5 = .260 now = .270 = 5 * 162 = 810
6 = .270 now = .280 = 2 * 168 = 336
7 = .280 now = .290 = 1 * 174 = 174

...or 1,782 hits !!

I hope this helps... Remember that this all becomes necessary because the players have already been created when you change the numbers they were created from !! The only other choice would be to change their ratings... something that opens up all kinds of worms.

Last edited by Henry; 06-22-2004 at 12:05 AM.
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Old 06-21-2004, 10:53 PM   #3
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Thanks, Henry. I actually understand this now.
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