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Old 04-22-2004, 02:11 PM   #1
blackrussian
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dead ball era player creation modifiers

for those of you who have tried creating a dead ball style league, have you found any particular combination of creation modifiers to work well?

im not quite sure how something like -50% batter-power would translate into ratings. any ideas?

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Old 04-22-2004, 02:15 PM   #2
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power -80%
contact +5%
stealing/speed +50%
endurance +50%

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Old 04-22-2004, 02:17 PM   #3
blackrussian
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cool, thanks henry

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Old 04-22-2004, 02:56 PM   #4
jbmagic
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cool henry thanks


do you have the era set to deadball too? any other tweaking u did on it?


i guess if you play the games out , do you play with a deadball style if so what you do?

thanks
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Old 04-22-2004, 06:41 PM   #5
Modern Relic
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Thank you, Henry! Default league settings?
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Old 04-22-2004, 06:45 PM   #6
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Quote:
Originally posted by Modern Relic
Thank you, Henry! Default league settings?
Yep .. keep everything else at defaults (althouh I never play financials in deadball LOL).

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Old 04-22-2004, 08:47 PM   #7
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I knew we could count on you for this Henry . Question: have you done any tests on how to adjust these settings as you go through the succeeding eras to get realistic results? I'm thinking you would want to "ease" into it so as not to have one year's rookies be speedsters without power and the next year's be mashers. I haven't had a chance to play with this yet but I will over the next couple of weeks.
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Old 04-22-2004, 08:49 PM   #8
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One more thing....I did one test league the other day with power -80% and no other changes. I noticed, however, that there were an unusual number of Ks. I had like 5 guys strikeout 300+ for the season. I know Ks totals were low in the deadball era. Did you have any problems in your tests with high K totals?
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Old 04-22-2004, 08:50 PM   #9
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The transitional formulae would be very helpful in easing from era to era smoothly.
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Old 04-22-2004, 08:54 PM   #10
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I'll try to answer as much of this as I can considering what I know, what I don't know, and what I'm allowed to say

Strikeouts: I think there is a slight issue there that is currently being investigated.

Transitional Eras: I don't have these yet, but I believe a decade by decade set of modifiers would be helpful. If used correctly, this would eliminate any need to play around with the League Totals anymore.

I think that's all I know / can say

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Old 04-22-2004, 08:55 PM   #11
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what year are you guys starting on for your fictional deadball era solo league? how many teams and divison u guys doing...

i have financial off, deadball era , and default setting and henry modifiers above is that correct setting?

you guys playing with scouts/coach on or off?

thanks
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Old 04-22-2004, 08:58 PM   #12
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Henry I'll work with something over the weekend and try to get a transitional model set up. I'll post what I find.

jbmagic, I sent you a PM.
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Old 04-22-2004, 09:11 PM   #13
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Guys... I may want to make a last minute chage to "stealing". I think it should be +25% instead of +50%. Speed is ok at +50%.

I'm testing this again now to be sure...

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Old 04-22-2004, 09:55 PM   #14
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OK. Here's the values....
power -80%
contact +5%
stealing +25%
speed +25%
endurance +50%

..and these are the results...
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Old 04-22-2004, 10:15 PM   #15
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henry great job

"Guys... I may want to make a last minute chage to "stealing". I think it should be +25% instead of +50%. Speed is ok at +50%." by henry


i see u change speed to +25 now too ??
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Old 04-22-2004, 10:17 PM   #16
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Fantastic Henry, thanks.
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Old 04-22-2004, 10:32 PM   #17
Henry
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Quote:
Originally posted by jbmagic
henry great job

"Guys... I may want to make a last minute chage to "stealing". I think it should be +25% instead of +50%. Speed is ok at +50%." by henry
i see u change speed to +25 now too ??
Yes I did. I'm not sure why the original numbers didn't come out the way I thought - but that's why I ran a test SIM. The final suggestions seems to work out real close. SOrry for the false start.

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Old 04-22-2004, 11:21 PM   #18
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This may sound stupid, but it's the closest thread I've found to addressing the issue: How do player age modifiers work?

Does a -20% in the aging fields (under Engine Setup in League Setup) and a +20% in the development fields make players develop slower or does this slow down their degeneration as they get older? Am I making sense? I am trying to get my players to develop a touch faster and stay in their prime a touch longer as well.

Any help with these setting is greatly appreciated!

Thanks,
Paul
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Old 04-23-2004, 12:06 AM   #19
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Anyone???
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Thanks,
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Old 04-23-2004, 12:14 AM   #20
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Quote:
Originally posted by Henry
(althouh I never play financials in deadball LOL).

Henry
Of course not. That would be sacrilege!

I was actually only referring to the numeric league settings.
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