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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Major Leagues
Join Date: Feb 2002
Location: ND
Posts: 478
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Is there a way to change the amount of waiver movement?
Just like the title states Is there a way to limit the amount of players that move through waivers? I'm seeing way to many players playing on 3-5 teams a year and this Isn't through trades either.
Can there be a option added In the next patch In the setup screen that allows us to tweak this just like there Is for trades? |
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#2 |
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Hall Of Famer
Join Date: Apr 2003
Location: Where you live
Posts: 11,017
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The question would be, would you want to tweak the number of players that got put on waiver, or the number of players that got claimed, or both?
__________________
Jonathan Haidt: Moral reasoning is really just a servant masquerading as a high priest. |
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#3 |
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All Star Starter
Join Date: Mar 2003
Posts: 1,590
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I'm thinking it would be - toning down those that get claimed. There are a lot of players that get put through waivers throughout the season. The problem is that the players that are getting waived do not have to be on the 40 man roster like they are supposed to. I can claim as many players as I want. While in real life - players aren't claimed often because of the risk that is being taken. You have to keep the player on your roster. I'm thinking you have to keep him on your 25 man roster but it may only be your 40 man roster. Either way - too many players are getting claimed.
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#4 |
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Major Leagues
Join Date: Apr 2002
Location: Waveland & Sheffield
Posts: 402
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When my 2B went on the DL, I claimed a utility man off waivers from Cleveland who picked him up on waivers from Anaheim. To make room for the 2B coming off DL, I placed this guy back on waivers. He cleared, so he went to AAA.
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#5 |
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Major Leagues
Join Date: Feb 2002
Location: ND
Posts: 478
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Yes toneing down the amount of players getting claimed.
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#6 |
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All Star Reserve
Join Date: Jul 2003
Location: Columbus, OH
Posts: 592
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Agreed. The problem isn't the number of players put on waivers. It's about right. The issue is the large number of good players who aren't then pulled back by the original team when claimed by other teams.
I found it necessary to institute a "house rule" in my solo league, i.e., any time I claim a player on waivers I MUST put him on both my 40-man and 25-man roster. I claimed a 25 HR per year RF off waivers from Anaheim. He began the year badly and I guess Anaheim wanted to send him to AAA to work on his swing. But it's incredible that once I put in a waiver claim on him Anaheim didn't pull him back and keep him. Increasing waiver pull-back's would require only a small tweak to the AI programming re waivers. |
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#7 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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You can control the number of players that will end up on waivers OR released by adjusting the player evaluation modifiers. Decrease the amount of valuation used for the current year.
Henry |
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#8 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Or you can just turn all the financial/contractual stuff off.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#9 |
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Major Leagues
Join Date: Feb 2002
Location: ND
Posts: 478
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I have my players eval numbers at 50\10\25\15
What would you sugest changing It to as I allready have the current year being rated at 10% |
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#10 |
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Minors (Triple A)
Join Date: May 2003
Posts: 225
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I'm using a sliding scale of ratings/yr1/yr2/yr3 starting at 50/5/25/20 and adding 5 to yr 1 (taking from yr 2 & 3) at the start of each month. I'm seeing a lot of waivers by teams, but way over 90% don't get claimed or the AI pulls the guy off waivers if claimed. Most of the time the AI is trying to drop a guy to AAA who is out of options, and its pulling back its high potential guys if they are claimed. I think if we get the right ratings/stats split this feature should work very well. A few middle age/mediocre talent guys do still jump from team to team too much, but overall the splits above seem to do a great job on waivers/releases and AI trades (much better than OOTP 5).
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#11 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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You really have to think this one through. Understanding what the values really mean will get you much closer to what you want personally. Since each of us has a different definition of what feels "right", using someone else's numbers may not mean a thing to you.
Ratings: This is the category to place emphasis on if you are truly looking at "player value". Ratings do move up and down, but basically follow a career curve so there is some stability in this number. Current year: Although this number represents the players most recent behavior, it is VERY volatile early in the season. I would think this should be a very low number, increasing as the year progresses. Last Year: This is a totally static number. Set this to 100 and nothing changes for the entire year. A reasonable percentage should be used here because this is what "fans" remember most - the final previous year stats. Two years ago: Is also static, but two years old. An argument can be made for keeping this low - maybe even zero. Conclusions (mine) Most points should go in Ratings and Last year early in the season. As the season progresses, Two years ago should go to zero, and Last year should be reduced. Ratings - whatever you finally set it at - should stay the same. Henry Last edited by Henry; 04-26-2004 at 02:11 PM. |
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#12 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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henry
if you put 100% in rating and 0% iin the rest...will it be like ootp 5? how was ootp 5 when it was going by rating 100%? for rating, current year, last year, 2 year ago it suppose to equal 100% but i notice it lets you input over 100% total ..what happen then? thanks |
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#13 |
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All Star Starter
Join Date: Mar 2002
Location: Florida
Posts: 1,625
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This thread helped me out a ton. Thanks for all the great info guys!
__________________
What is this about Rhode Island? It is neither Road or Island. Come check out the PBA. http://www.pioneerbaseballassociation.com Or email at pbacommish@pioneerbaseballassociation.com |
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#14 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Quote:
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#15 | |
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Major Leagues
Join Date: Feb 2002
Location: ND
Posts: 478
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Quote:
Can't hurt to ask you to put a good word In
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