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Old 08-11-2003, 10:21 AM   #1
obaslg
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new triples system flawed

I don't think this yet qualifies as an obsession of mine - I've just been trying to get to the bottom of it.

For those who don't know, triples were recently dramatically changed in the game. I haven't been able to find out exactly how. I also haven't been able to find out why, though I gather it has something to do with the disparity between triples and steals for individual players.

The upshot is that players' triples ratings are now apparently meaningless. In the stats, there are dramatic changes for individual players - players going from a history of 15 triples per year to 3, and vice versa.

I haven't been able to decipher exactly how triples are determined. In our league, we have a player with a 2 in triples, 6 in doubles, and B speed with 15 triples after averaging 2 per year for his career. Another with a 12 in triples and 5 in doubles and a B speed went from a career average of 14 triples to 2 this year. (Incidentally, the second player lost 2 rating points in triples at the end of the year.)

If the idea was to more closely align triples and steals, I think it has failed. The first player I mentioned was 10-6 stealing with his 15 triples. On the other side, the career leader in triples went from 15-20 triples per year to 3 last year, though he was 19-1 stealing.

So, for no reason that I can uncover, we have two major negative effects:
1) There is no way to predict triples from the ratings;
2) Players' triples stats look ridiculous in a career perspective, with sudden changes of +/- 10-15 triples per season.

I wish someone would explain this to me. More importantly, I would like it changed back, or some other real triples rating added.
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Old 08-11-2003, 10:37 AM   #2
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Triple ratings have no impact in V5. Triples are determined by the batter's ability to hit and speed. I don't exactly know how the game goes for a triple, but the rating always seemed incoherent to me the way it was implemented in previous versions. An E-speed guy with brilliant talent in triples...
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Old 08-11-2003, 11:19 AM   #3
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I agree that a slow guy with a lot of triples makes little sense. However, from the steal numbers I've seen, that hasn't been fixed. I think the answer to that problem would be to correct the player generation system so that no one comes out with a big difference between TR rating and speed. (And roster makers should also align them.) Instead, we have something indecipherable and bizarre.
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Old 08-11-2003, 11:24 AM   #4
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i would think the biggest way to effect triples is to change the numbers in the league totals factors. Try that obaslg, and run a test on your league and see if numbers don't drop.
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Old 08-11-2003, 11:54 AM   #5
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Why do we need a seperate rating for triples if it can be determined by speed, type of hitter (pull or spray) and maybe a little stealing ability.

The other thing that puzzles me is that a guy with A speed and A stealing ability gets as many steals as a D/A guy. To me, stealing ability is a subproduct from speed. Call stealing ability something like coordination, and stealing ability is acombination of speed and coordination.

To me it makes no sense having a rating for something that can be determined by weighting other existing ratings.
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Old 08-11-2003, 12:38 PM   #6
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The "new" game engine Markus has proposed for Version 6 will make this argument moot. V5 did put more importance on speed rather than rating, so I'm not surprised of the results.
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Old 08-11-2003, 06:58 PM   #7
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I haven't seen specifics on the new engine - how will this be moot? And better yet, do you have a link for the details of the new system?
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Old 08-11-2003, 07:05 PM   #8
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Old 08-11-2003, 07:26 PM   #9
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Do people use the triples rating to make decisions on their lineups or pinch-hitters? I never sat around and debated on where a player plays based on his triples rating.

Maybe Markus can remove the rating and add a different rating such as 'clutch hitting'.
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Old 08-11-2003, 08:06 PM   #10
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I think a big problem with the triples rating issue is for historical gamers. Triples used to be more about power in the dead ball era. I would imagine that it is difficult to code so that the results for both the modern notion of a triples hitter and a deal ball era triples hitter come out accurate.
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Old 08-11-2003, 09:01 PM   #11
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The new triples logic in OOTP5 was causing serious issues with A speed players all getting 20-30 triples each, but this issue was dealt with in the last patch. Last time I checked for it the triples stats they were looking good again. Last I heard (and others above seem to be confirming) the triples rating has no effect in OOTP5. If you want to judge the full hitting prowess of potential pinch hitters give more value to their speed rating.
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Old 08-11-2003, 09:41 PM   #12
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1) I think you guys are missing the point. I'm not talking about the numbers of triples overall, or the number the league leader hits. I'm just talking about the sudden change. When I look at career stats for players in my league, they look like: 2,2,3,2,1,3,2,15; or 13,12,14,12,2 - that's just stupid.
2) Actually, I do factor in triples - or I used to. And I'm not the only one I know. They don't matter often, but on the extremes they do. A player with a 14 rating (I had one) would hit about 16 triples a year under the old system - that's roughly equivalent to 12 homers, well worth consideration.
3) I couldn't tell anything from that basic post of Markus' about how triples will be completely different. Do you know something we don't, Henry?
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Old 08-11-2003, 09:45 PM   #13
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The point is that Markus plans on revamping the rating system. That likely means much of what we know today won't be true in V6. It would make sense to express the wish that triples be some sort of combination between power and speed - with most of that result effective in older Eras.... but I believe Markus already knows this.

I was simply trying to point out that we know the triples area needs work - and Markus plans to revamp the rating system will at least give us something different in V6 - likely better than what we have now.
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Old 08-11-2003, 11:43 PM   #14
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Quote:
Originally posted by Killebrew
Last I heard (and others above seem to be confirming) the triples rating has no effect in OOTP5. If you want to judge the full hitting prowess of potential pinch hitters give more value to their speed rating.
I imagine the Triples rating MAY still impact simulated Minor League stats (as it undoubtdly uses a stripped down engine). I haven't done any number crunching to see if this is so though...
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Old 08-11-2003, 11:54 PM   #15
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Quote:
Originally posted by MTXperience
I imagine the Triples rating MAY still impact simulated Minor League stats (as it undoubtdly uses a stripped down engine
Not sure what you meant by this, but the minor league statistics are derived in the same way the major league stats are...
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Old 08-12-2003, 12:14 AM   #16
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I think a pretty good way to do it would be to have a singles rating, a homer rating, and an extra-base rating. Extra base hits would be doubles or triples, depending on speed (and stadiums and defense, obviously).

However it's done, I would prefer it not be hidden.
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Old 08-12-2003, 12:18 AM   #17
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Quote:
Originally posted by Henry
Not sure what you meant by this, but the minor league statistics are derived in the same way the major league stats are...
Ahh... I figured it used a slightly less detailed version of the sim engine in the same way a few other text sports games like CM do...
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Old 08-12-2003, 01:17 PM   #18
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As the game engine gets better and more realistically sound, you're going to see some player stat differences from version to version. Personally, I'd rather have the stats be determined in an even more realistic way with new versions rather than maintaining old flaws just so player statistics are consistent from one year to the next.
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Old 08-12-2003, 03:10 PM   #19
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I've noticed the year-to-year disparity as well.

I think what would be best is to keep the "triples" rating, but to have it be determined for fictional players by the player's speed rating.
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Old 08-12-2003, 04:00 PM   #20
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We don't have any evidence that the current system is more realistic. Like I said, we have a guy who is 10-6 stealing this year with 15 triples (1 triple last year), while another is 19-1 stealing this year with 3 triples (20 last year).
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