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Old 08-06-2025, 04:31 PM   #1
Yanksrock02
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Drafted players aren't even ready for rookie ball

I have recently drafted players that are decent prospects (say 20/53) that are only a 35/80 OVR when ratings are set relative to the rookie leagues. I guess I have to trot them out there because there is no level lower but I feel like their development will be stunted due to being overmatched since the game manual mentions that players being overmatched can lead to stunted development.


Any ideas/thoughts to address this problem?
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Old 08-06-2025, 08:09 PM   #2
Curve Ball Dave
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"Ready" is relative to the competition. If you're drafting guys with a certain level of skill, so is everyone else so the guys other teams draft are playing against yours. If all of the players in the league are of a certain skill level you won't have to worry about guys not being "ready" for that level.
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Old 08-07-2025, 10:16 AM   #3
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Originally Posted by Curve Ball Dave View Post
"Ready" is relative to the competition. If you're drafting guys with a certain level of skill, so is everyone else so the guys other teams draft are playing against yours. If all of the players in the league are of a certain skill level you won't have to worry about guys not being "ready" for that level.
He said they're 35/80 *relative* to the rookie leagues.
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Old 08-11-2025, 02:24 PM   #4
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He said they're 35/80 *relative* to the rookie leagues.
Yeah, this.
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Old 08-11-2025, 05:01 PM   #5
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well there's 2 schools of thought now that we have a setting that directly influences how a player is ready. See this thread for context https://forums.ootpdevelopments.com/...d.php?t=363893

If you have the "Potential Influences MiL Performance" setting checked, it is default, then relative ratings don't really mean much at all because potential ratings are blended with current ratings to make a "performance rating". You can have two players both rated 35/80 relative to rookie, but the one with better potential is going to perform better. Perhaps his "performance rating" is average.

I do wish they would rethink how they represent this because it's confusing.

If you turn off the setting, then yeah low current ability players will struggle. sometimes they will overcome, sometimes they won't. Sink or swim, just like in real life.
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Old 08-12-2025, 11:40 AM   #6
Yanksrock02
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Originally Posted by jpeters1734 View Post
well there's 2 schools of thought now that we have a setting that directly influences how a player is ready. See this thread for context https://forums.ootpdevelopments.com/...d.php?t=363893

If you have the "Potential Influences MiL Performance" setting checked, it is default, then relative ratings don't really mean much at all because potential ratings are blended with current ratings to make a "performance rating". You can have two players both rated 35/80 relative to rookie, but the one with better potential is going to perform better. Perhaps his "performance rating" is average.

I do wish they would rethink how they represent this because it's confusing.

If you turn off the setting, then yeah low current ability players will struggle. sometimes they will overcome, sometimes they won't. Sink or swim, just like in real life.
Jpeters, I am well aware of the thread you made, I applaud you for your research and revealing this. One question that I am not sure if you have the answer for, do you think players that are 20/80 and having their stats be "boosted" by their potential ratings are still considered "overmatched" for player development purposes due to their low current ability ratings?
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Old 08-12-2025, 02:26 PM   #7
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Originally Posted by Yanksrock02 View Post
Jpeters, I am well aware of the thread you made, I applaud you for your research and revealing this. One question that I am not sure if you have the answer for, do you think players that are 20/80 and having their stats be "boosted" by their potential ratings are still considered "overmatched" for player development purposes due to their low current ability ratings?
I don’t believe so. The way I’ve been playing, and fwiw I am not turning off the new setting, is that players are good enough for a level when either their ratings or stats dictate. If a player has average ratings for his level, but is really excelling statistically, I think he’s ready for the next level. If he struggles, his stats will tell me that.
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