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attribute values reversed?
i'm having some issues with tweaking the proper temperament and pass/shoot bias for players.
for temperament, does a high value mean they are more likely to take penalties, or is it the reverse?
for pass/shot bias, does a lower value mean they are more likely to pass than shoot? does greed factor into how this pass/shot bias works?
i've been setting a high temperament value for fighters and guys with him PIM values, and low values for players who don't take much penalties, but the low value players seem to take more penalties. I originally tried the opposite, setting his temperament (figuring they didn't have a short temper) but these players were taking a lot of penalties.
the manual for FHM doesn't seem that clear to me
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