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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 08-21-2024, 11:44 AM   #1
RunBlakeRun
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Other Statistical Modifiers

Since I haven't seen it even searching past versions of OOTP, has anyone done an explainer on these "other statistical modifiers" beyond stolen base attempts and success rates? I've mostly figured out the position and league totals mods, but these other modifiers are a bit lacking in explanation.

If there was a post that I missed that explains each of them in detail, a link would be appreciated; otherwise, let me know how to understand them a bit better! Thanks!
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Old 08-21-2024, 04:49 PM   #2
kq76
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They seem pretty self-explanatory to me. Are there any that are particularly confusing? You may not have noticed it (I usually miss them), but there are short explanations when you mouse over them.

FWIW, I've had more success getting what I want out of them by making my own era_stats.txt file rather than relying on these modifiers. Or at least I have when it comes to SBs and CSs.
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Old 08-21-2024, 08:13 PM   #3
RunBlakeRun
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Well, the first few I'm not sure exactly how to decide what lowering or raising the value does. Like, does decreasing the groundball modifier mean less groundballs or more groundballs? Because the hover over text doesn't really tell me. Maybe this is just me overthinking it.

But yeah, it's those ones that I'm like not entirely sure how to approach. I want to balance out contact and better pitching - so I wanted to adjust position modifiers (easy done) but I feel like those other stats mods are the key to helping with that. Not huge increases all at once...

I keep getting through a save and adjusting the modifiers by incremental amounts (0.010 or 0.005) from whatever the league totals/modifiers are when you load up a Live Start. But now that I'm way into the save, I keep getting tangled up with going back between the "default + recalc" and loading the 2023 numbers again and starting over how I was doing before. Thankfully, I haven't noticed any insane performances (I did have one guy hit 74 home runs one year, but otherwise, nothing else has stood out between 2024 and 2033).

I guess all this is to say-- I'm trying to ensure that the league feels consistent but ebbs and flows every few years between pitching and batting (which one is dominant). Does that make sense?

And I've wondered if messing around with the other stat mods is something I need to consider more. Sorry ADHD brain had me just dump all this in here :')
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Old 08-21-2024, 11:59 PM   #4
kq76
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Yeah, I think you're probably over-thinking it. Who knows, they may have accidentally reversed it, but, assuming everything is as it should be, if something is a ratio (GB:FB) then increasing it will lead to more of the numerator (GB) and less of the denominator (FB).

I'm not sure what your problem is (are you saying you like the ebbs and flows or no?), but I don't really see the GB:FB ratio as necessarily affecting pitching or hitting positively or negatively. I know, people often think that a groundball pitcher is better (for the defense), but that's not necessarily true. If you have a bad infield defense, GBs are bad. If you have a large outfield and/or good outfielders, GBs are bad. While flyballs do generally result in higher runs/out via more XBH (groundballs result in higher pBABIP), you can mitigate that with your park and defense.

If you want to control which of the two (hitting and pitching) is better, I'd focus more on the main league totals/modifiers than the others.
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Old 08-22-2024, 10:30 AM   #5
Eugene Church
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You really have to know what you are doing when you use Modifiers.
Over the years "increase" sometimes means that the numbers will decrease and "decrease" means the numbers will increase. I think the term is that "they are counter intuitive" or the opposite of what you think.
Then again, the numbers are "intuitive", meaning what they say. "Increase" will increase, "Decrease" will decrease the number.

The manual was not always clear about this.

I always posted a thread and hoped a knowledgeable gamer like actionjackson or NYY#23 would reply to my posts. They both knew how to
use the modifiers.

action is still around, but not real active I don't think.

NYY#23 hasn't posted since 2022. I miss him. He also wrote a very popular dynasty report.

Both of them were really helpful to the OOTP Community.

Last edited by Eugene Church; 08-23-2024 at 10:34 AM.
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Old 08-23-2024, 09:03 AM   #6
RunBlakeRun
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This all helps! I think I was just seeing that over time, when I had a higher total hits modifier, all other things being untouched, guys were hitting for a higher AVERAGE but not necessarily higher HIT TOTALS (a guy with a .300 batting average but only 160 hits over 150 games instead of a guy with a .300 average with 190+ hits over 150 games). SO, I figured it could have something to do with groundballs vs. flyballs, popups IF/OF, park factors, or just randomness. I did not want to believe the randomness, so I thought if I kept my league modifiers were they were and tried fiddling with these "other" modifiers, things might work out.

My thing is essentially: wanting to *gradually* go from 2020s baseball type numbers backward toward something more resembling the 1980s (guys hit for a bit more average, more hits/balls-in-play, but pitchers aren't just screwed with a high ERA like they might be if we played with steroid era importing).

For example - 2033 and 2034 league-wide batting average was .236 and .249 respectively (a good jump, although a bit HIGH which leads to the next part); BUT league-wide ERA was 4.085 (2033) and 4.37 (2034). I'm trying to keep batting averages around .250 but lower ERA to around 3.95. It's all well and good to have one guy (named Nate Perkins) in 2034 throw an insane 1.18 ERA, 12.7 WAR starting pitching season, but when the nobody else comes close to even a 3.00 ERA in one half of the league, something just doesn't feel right. Set aside Perkins' player ratings. On the hitting side, when someone hits even close to 200 hits, I don't know why specifically, but he ends up having a 9+ WAR season. I'd like for it to be a bit more common to hit close to 200 hits a season without that instantly shattering some single season WAR record. Does that make sense?

Stop me if any of this stuff feels unrelated or confusing!

TL;DR:

I guess I want to see the gradual shift but finding the right balance and not being caught up in the outliers is tough. Especially when you've been trying to find the right "formula" to also maintain some dynamism (ebbs and flows, but with some trajectory over multiple years). How do you bring back more Gwynn, Boggs, Ted Williams's without losing Gibson, Randy Johnson, or even Clayton Kershaw type guys existing? I don't want to just edit random prospects or veterans to have absolutely yoked ratings because that just doesn't feel fun.
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Old 08-23-2024, 10:50 AM   #7
Eugene Church
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RunBlakeRun, I'm sure you know for some of us the game will never be perfect the way we would like it.

I enjoy the game more when I just get stats that are "in the ballpark" of what I would like them to be. I like the stats of 1957-1959 with .250 team BA and 4.00 ERA. Team fielding .977. Pitchers will win in the low 20s with a 2.00 ERA. Batters will hit .350 with 45-50 homers and 125 RBIs. I get too many batters with 200 hits, but I have learned to accept the stats if most of them are acceptable to me.

I do have outliers. I just accept them. I'm a control freak that has come to realize I can't control every single thing about the game. That takes too much time and has never worked for me.

I realized years ago not to try for perfection. It will frustrate you if you do. I spent several years trying to use the modifers to get exactly what I wanted. It never worked and I wasted endless hours of tedious trial-and-error manipulations, when I should have been enjoying the game itself.

Here's is what I have found out in over two decades of play.

Keep it simple.
Pick a year you like statistically that comes the closest to what you like team-wise and player-wise and then just enjoy the game.

Last edited by Eugene Church; 08-23-2024 at 10:53 AM.
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Old 08-23-2024, 07:59 PM   #8
RunBlakeRun
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Quote:
Originally Posted by Eugene Church View Post
RunBlakeRun, I'm sure you know for some of us the game will never be perfect the way we would like it.

I enjoy the game more when I just get stats that are "in the ballpark" of what I would like them to be. I like the stats of 1957-1959 with .250 team BA and 4.00 ERA. Team fielding .977. Pitchers will win in the low 20s with a 2.00 ERA. Batters will hit .350 with 45-50 homers and 125 RBIs. I get too many batters with 200 hits, but I have learned to accept the stats if most of them are acceptable to me.

I do have outliers. I just accept them. I'm a control freak that has come to realize I can't control every single thing about the game. That takes too much time and has never worked for me.

I realized years ago not to try for perfection. It will frustrate you if you do. I spent several years trying to use the modifers to get exactly what I wanted. It never worked and I wasted endless hours of tedious trial-and-error manipulations, when I should have been enjoying the game itself.

Here's is what I have found out in over two decades of play.

Keep it simple.
Pick a year you like statistically that comes the closest to what you like team-wise and player-wise and then just enjoy the game.
You're right. I'm getting a little too lost in the sauce so to speak hahaha. Thanks y'all! :]
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Old 08-24-2024, 06:54 AM   #9
Garlon
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Instead of manually adjusting the modifiers it would be much easier to create a custom era_stats file for your purposes and let the game calculate the modifiers.
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Old 08-24-2024, 08:02 PM   #10
Larryk007
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How do you all make the minors work?
Seems like I will get some 50 homeruns guys in H-A and wonder if the mods are right.
The options are only two in the minor league settings, "use auto calc modifiers" and the recommended "automatically control in-game engine."

I know you set these prior to the season, but when you have some guy hitting 32 homeruns by late June I wonder what is wrong(?)
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Old 08-27-2024, 08:24 AM   #11
Sweed
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Quote:
Originally Posted by Larryk007 View Post
How do you all make the minors work?
Seems like I will get some 50 homeruns guys in H-A and wonder if the mods are right.
The options are only two in the minor league settings, "use auto calc modifiers" and the recommended "automatically control in-game engine."

I know you set these prior to the season, but when you have some guy hitting 32 homeruns by late June I wonder what is wrong(?)
For minors I manually run autocalc the day before each league's opening day. My minors, other than rookie ball, are set to start 7 days after MLB opening day. This allows time for the rosters to sort themselves out before running the AC.

I do this for my MLB league too. I know I can have the game automatically do it, but I like having control over exactly when it is run and it allows me to see the changes as they occur.

I don't worry about guys that have monster stats in late June. They've always
come back to normality by season's end as their plate appearances increase.
Any "big homerun" year totals I have seen have come from guys that project out to be 7-8 on the 2-8 scale HR hitters at the MLB level. If I set the scout ratings relative to their minor league they are showing that 7 or 8 for the current season there.
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