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| FHM10 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
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Minors (Rookie Ball)
Join Date: May 2017
Posts: 38
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Is there a way to effect league-wide goalie usage/stamina
As the title said, I'm trying to see if there's a toggle or a menu setting that would effect goalie usage across the league. I was thinking there'd be a goalie stamina setting in the league edit page, ala OOTP Baseball, but I'm seeing nothing and I'm wondering if I'm not looking in the right places. In my NHL league, I'm getting 11 goalies playing +70 games and 25 playing +60 games and I fear it's ruining goalie stats. I don't think there's been a 70 game goalie in a couple yrs now, in real life, and usually the league only has like 8 or 9 total putting up 60 games. I'm trying to recreate an environment similar to last yr in my saves, but they're playing goalies so much, that I fear it's ruining their stats, and I'm getting Vezina winners putting up 2.98 GAA on 90.4% save percentage, despite the scoring environment closely mirroring real life. It's tough b/c I don't think Goalie ratings play too much of a factor in terms of efficiency for a goalie as Vassy is putting up like 3.4 GAA but it's not helping that he's also played 78 (?!?!) games that yr too. So now I'm wondering if there's something I can flip to lower goalie stamina league-wide and tone down how many games a team's number 1 plays
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#2 |
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All Star Reserve
Join Date: Apr 2022
Posts: 554
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Yeah goalie stamina needs to have a bigger effect or else there should be at least an optional toggle for ratings penalties and increased injury risk once a goalie surpasses a certain threshold of games played in a season. I feel like based off of their stamina there should be some kind of a scale where once they play too many games (workhorse goalies maybe that's 65 or something, tandem goalies maybe 45 or 50, backup goalies maybe 25 or 30, etc) they experience something like the effects of rust or a cold streak and also have a greater chance of being injured. And the AI needs to be aware of it and plan for it like with the Rust system or hot streak system. Because I'm seeing the same thing, both in single player where the AI will start some goalies 75+ games a year and also in multi player (with no real in-game penalty, so the goalie stamina must be basically a meaningless stat).
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#3 | |
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Minors (Triple A)
Join Date: Oct 2022
Posts: 224
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Quote:
and one other thing, I'm seeing a lot of goalies playing both ends of back to backs. These days it's incredibly rare to see one goalie play both ends of the back to back unless the backup goalie is a fresh face from the minors. This needs to be fixed as well |
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#4 | |
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All Star Reserve
Join Date: Nov 2020
Location: Florida
Posts: 894
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Quote:
Glad to see this conversation happening, I just assumed I'd not clicked the right button somewhere when my #1 goalie seemed to be able to play entire seasons and never get tired.
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#5 |
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Major Leagues
Join Date: Nov 2011
Posts: 417
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Most of the time my goalie does not get significantly fatigued.
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#6 |
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Minors (Triple A)
Join Date: Mar 2013
Location: Sao Paulo, Brasil
Posts: 203
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A part of the problem is the attributes distribution. First, for the talent attributes (if you compare for exemple to OOTP) separation is too narrow. I mean the best are around 800 potential (so avrg16/20) and the lower NHL caliber goalies are 650 to 700 (so 13-14/20).... so since the stats have to be distributed, it's in a way too narrow the average ( in other word, every body look average).
For the stamina (and the GK mental strengh) the same thing appens. You have average GK with 13-14 STA and the ''elite'' with 16-18/20 (rarely higher). Imagine in OOTP if all your pitchers stamina will be between 130-180/200 (in the editor)... You will have Staters as relievers and the contrary! Almost the same here. I made tests last years with average of 10/20 instead of 14/20. I had the worst NHL GK with 6 at Consistency, 8 at Endurance and 6-7 at mental strenght... with 500/1000 in talent POT! And the stars at +/- 800/1000, 18-20END.... At the end the averages was still respected for the stats and GP, but the distribution margin was wider by a lot. My tests was made for 70's hockey. Last edited by Spartacus70; 01-31-2024 at 09:12 PM. |
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#7 |
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Minors (Rookie Ball)
Join Date: May 2017
Posts: 38
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I went on ahead and simmed to July 1st, thinking maybe there's a toggle you can change for a league in the structure page you can only access on that day. Unfortunately I saw nothing there as well, so I guess I'm just gonna have to eat the constant glut of +65 game goalies which is fine. I was hoping for a bit better immersion on that aspect, but it's nothing game-changing. Interesting to see others report that goalie attributes have a bad way of being segmented and too evenly distributed enough to really separate +9 rated goalies and goalies w/a 7ish rating. Never thought about that angle but it does make sense.
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#8 |
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Minors (Rookie Ball)
Join Date: Jan 2024
Posts: 22
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anyone know how to lowers my goals against on my goalies like damn my goals for are 4.5 but goals against is 3.9 ive switch bunch of goalies to see doesnt matter
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#9 | |
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All Star Reserve
Join Date: Nov 2020
Location: Florida
Posts: 894
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Quote:
Is this a strategy issue maybe? Are you looking at the roles your defenders are playing? Do you need some upgrades in defense? Forechecking?
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